Why we've changed the art style of Irony Curtain?
The before screenshots weve shown are undoubtedly the ones that look brilliant detailed backgrounds, vibrant colours and original characters. And thats the whole point. It looked awesome on static graphics but the puzzles and navigating through the level seemed frustrating just BECAUSE of all those things. When everything is so detailed every object fights for your attention so it feels like pixel hunting all the time. It is crucial for us to have the best possible gameplay without any frustrations and unfortunately, the previous style caused a lot of it. One of Irony Curtain's minigames: the very detailed BEFORE (left) version and simpler AFTER (right) version
The characters in the early prototype we've were made with a technique called cutout animation, a form of stop-motion animation that uses flat objects (think about the paper theatre that youve probably played as a child) . Right now Evan and other characters from the game are animated in a traditional stop-motion way that requires simpler textures on the models. And simpler textures mean simpler art style everywhere in order to keep the project consistent. BEFORE:
AFTER:
When Evan first arrives at the Leaders Heart Hotel, hes overwhelmed by its monumentality and splendor. The location should reflect that, so weve decided to add a lot of empty space and make the character look really small in comparison to the building. There are locations in the game that didnt change that much though (e.g., Evans bathroom in the hotel room), weve only adjusted them to the current style of the game. BEFORE:
AFTER:
In the next episode of Behind Irony Curtain, well show you the creative process behind creating the locations in Irony Curtain. Stay tuned!
[ 2018-12-28 15:09:28 CET ] [ Original post ]
Comrades!
Some time ago we showed you how Irony Curtain looked in the early prototype phase and how it looks like now.
Today wed like to talk a little bit more about the reasons behind the change and the whole creative process. Its no doubt that Irony Curtain came a long way from the times when it was just a prototype called simply Matryoshka.
There are three main reasons why weve decided to simplify the art style:
1. The previous style looked great but it didnt play well
The before screenshots weve shown are undoubtedly the ones that look brilliant detailed backgrounds, vibrant colours and original characters. And thats the whole point. It looked awesome on static graphics but the puzzles and navigating through the level seemed frustrating just BECAUSE of all those things. When everything is so detailed every object fights for your attention so it feels like pixel hunting all the time. It is crucial for us to have the best possible gameplay without any frustrations and unfortunately, the previous style caused a lot of it. One of Irony Curtain's minigames: the very detailed BEFORE (left) version and simpler AFTER (right) version
2. Weve changed the way we animate characters
The characters in the early prototype we've were made with a technique called cutout animation, a form of stop-motion animation that uses flat objects (think about the paper theatre that youve probably played as a child) . Right now Evan and other characters from the game are animated in a traditional stop-motion way that requires simpler textures on the models. And simpler textures mean simpler art style everywhere in order to keep the project consistent. BEFORE:
AFTER:
3. We want the art style to be a part of how we tell the story
When Evan first arrives at the Leaders Heart Hotel, hes overwhelmed by its monumentality and splendor. The location should reflect that, so weve decided to add a lot of empty space and make the character look really small in comparison to the building. There are locations in the game that didnt change that much though (e.g., Evans bathroom in the hotel room), weve only adjusted them to the current style of the game. BEFORE:
AFTER:
In the next episode of Behind Irony Curtain, well show you the creative process behind creating the locations in Irony Curtain. Stay tuned!
Demon Hunter 4: Riddles of Light
Brave Giant LTD
Artifex Mundi
2018-02-22
Casual Singleplayer
Game News Posts 34
🎹🖱️Keyboard + Mouse
Mixed
(113 reviews)
http://www.artifexmundi.com/
https://store.steampowered.com/app/762520 
The Game includes VR Support
Demon Hunter 4: Riddles of Light Linux Depot [1.41 G]
Dawn Ashmoore is about to uncover the dark mysteries of ancient Egypt.
The old gods step into our world.
The renowned Demon Hunter once again confronts the powers of darkness. But this time things have taken a different turn: Dawn Ashmoore has been captured by an evil spirit, one that has awoken in the ruins of an ancient Egyptian temple. Only one person can save Dawn – her niece, Lila. The girl sets out to rescue her aunt without a second's hesitation. As the rescue mission proceeds, it becomes clear that her involvement in these extraordinary events is no coincidence.
Lila's journey will take her through the mysterious ruins of ancient Egypt, still ruled by the gods of old. Their stories – locked inside chests and engraved in stone – will allow her to uncover a horrifying secret – Dawn has been captured by Seth himself. He's the most dangerous of all the gods, and nobody can stop him from destroying the world. When the last Demon Hunter dies, all hope for mankind will be lost.
What mysteries will Lila bring to light? How is she going to defeat the evil forces?
Enter the world of Egyptian gods in this new Demon Hunter adventure.
The old gods step into our world.
The renowned Demon Hunter once again confronts the powers of darkness. But this time things have taken a different turn: Dawn Ashmoore has been captured by an evil spirit, one that has awoken in the ruins of an ancient Egyptian temple. Only one person can save Dawn – her niece, Lila. The girl sets out to rescue her aunt without a second's hesitation. As the rescue mission proceeds, it becomes clear that her involvement in these extraordinary events is no coincidence.
Lila's journey will take her through the mysterious ruins of ancient Egypt, still ruled by the gods of old. Their stories – locked inside chests and engraved in stone – will allow her to uncover a horrifying secret – Dawn has been captured by Seth himself. He's the most dangerous of all the gods, and nobody can stop him from destroying the world. When the last Demon Hunter dies, all hope for mankind will be lost.
What mysteries will Lila bring to light? How is she going to defeat the evil forces?
Enter the world of Egyptian gods in this new Demon Hunter adventure.
Features
- Explore 41 hand painted vistas!
- Test your skills in 25 diverse mini games!
- Look for clues in 21 hidden object scenes!
- Meet the gods of ancient Egypt!
- Fight primeval demons!
- Solve the Riddles of Light!
- Confront the dark forces!
- Collect artifacts and search excavation sites!
MINIMAL SETUP
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 2.0 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256 MB VRAM
- Storage: 3 GB available space
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 2.5 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 512 MB VRAM
- Storage: 3 GB available space
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