Irony Curtain: From Matryoshka with Love is a game full of different characters talking to each other. In fact, some puzzles can be solved only by choosing the right dialogue option. Thats why in todays episode of Behind the Irony Curtain wed like to tell you more about the process of creating dialogues in our game.
Writing dialogues is just the beginning of the process. There are over 5471 lines of text in Irony Curtain and every one of them needs to be properly inserted into the game, to make sure all characters say exactly what Game Designer wants, in the exact time and place.
Heres how it looks in Irony Curtain:
1. Every game character usually has more than one dialogue line. One of the ways to operate it is to use logical TRUE/FALSE flags. These flags helps us determine the state of knowledge of a specific character or whether an event of which the character speaks has already taken place.
2. Each dialogue is built in the editor as a separate tree consisting of successive nodes connected with each other by lines defining the order in which the dialogue of the character appears.
3. To be honest, writing dialogues is just filling the form fields. It looks more or less like this:
- Create a new dialogue in the editor and give it a name. Then inform Level Designer about the circumstances in which it should be launched (eg. when Evans checks on the Prisoner);
- Create the first Node (a red dot on the editor screen) and enter the necessary information (into the form on the right side of the screen):
[olist] - Who is talking
- The Dialogue text (or several dialogues if they should be drawn)
- (Optional) The Dialogue text when repeating the talk
- (Optional) If the dialogue happens not on the location but on zoom whose head and on which side should it be displayed
- (Optional) Text display time (its useful when testing the game without recorded Voice Overs which determine the text display time in the finished game)
- Where the text should appear on the screen (e.g. over the character or over the radio speaker)
- (Optional) Actions to be made before or after the dialogue (e.g. acquiring an item or activating a logic flag character X already knows about Y") [/olist]
- Create another dialogue node and fill it in
- Connect the first node with the second one
- Rinse & Repeat ;)
5. Thanks to this we can assign a specific Key to a Node, and not just the text. All texts with Keys can be saved to a shared Excel sheet with different languages. As a result, the different language versions of the game have the appropriate dialogues.
That is all in this episode of Behind the Irony Curtain. We hope you enjoyed it and don't forget to add Irony Curtain to wishlist! https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love
Demon Hunter 4: Riddles of Light
Brave Giant LTD
Artifex Mundi
2018-02-22
Casual Singleplayer
Game News Posts 34
🎹🖱️Keyboard + Mouse
Mixed
(113 reviews)
http://www.artifexmundi.com/
https://store.steampowered.com/app/762520 
The Game includes VR Support
Demon Hunter 4: Riddles of Light Linux Depot [1.41 G]
The old gods step into our world.
The renowned Demon Hunter once again confronts the powers of darkness. But this time things have taken a different turn: Dawn Ashmoore has been captured by an evil spirit, one that has awoken in the ruins of an ancient Egyptian temple. Only one person can save Dawn – her niece, Lila. The girl sets out to rescue her aunt without a second's hesitation. As the rescue mission proceeds, it becomes clear that her involvement in these extraordinary events is no coincidence.
Lila's journey will take her through the mysterious ruins of ancient Egypt, still ruled by the gods of old. Their stories – locked inside chests and engraved in stone – will allow her to uncover a horrifying secret – Dawn has been captured by Seth himself. He's the most dangerous of all the gods, and nobody can stop him from destroying the world. When the last Demon Hunter dies, all hope for mankind will be lost.
What mysteries will Lila bring to light? How is she going to defeat the evil forces?
Enter the world of Egyptian gods in this new Demon Hunter adventure.
Features
- Explore 41 hand painted vistas!
- Test your skills in 25 diverse mini games!
- Look for clues in 21 hidden object scenes!
- Meet the gods of ancient Egypt!
- Fight primeval demons!
- Solve the Riddles of Light!
- Confront the dark forces!
- Collect artifacts and search excavation sites!
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 2.0 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256 MB VRAM
- Storage: 3 GB available space
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 2.5 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 512 MB VRAM
- Storage: 3 GB available space
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