Welcome to Italy!
Tiny Bull Studios will also participate in this third edition of Games in Italy on Steam! Discover the Italian gaming scene through our games: Omen Exitio: Plague and BLIND will be discounted during the event that starts today and ends on December 12.
Moreover, don't miss the opportunity to play the DEMO of Omen Exitio: Hunger, the second chapter of the saga. Take advantage of the discounts, follow and add Omen to your wishlist!
The annual Steam Autumn Sales, which include the Steam Awards, begin today. Just like in previous years, you players can nominate Omen Exitio: Plague until the end of the Autumn Sales!
Omen Exitio: Plague can participate in the "Labor of Love" category, which is dedicated to games released before 2023 and on which the developers are still working with great passion.
Show us your support and love for the Omen Exitio saga and help us by voting for Omen Exitio: Plague!
Thank you from Tiny Bull Studios
Hello everyone, Omen fans! We're here with a big smile on our faces. During the Steam Next Fest, you showed incredible support by playing our Omen Exitio: Hunger's demo and sharing your valuable feedback. The Steam Next Fest was an overwhelming success, with thousands of you downloading and experiencing our adventure. It was a pleasure to see how deeply you immersed yourselves in our dark and mysterious world! We want to thank each of you who took the time to play the demo and for the extraordinary compliments you shared. Your feedback has been incredibly valuable. We carefully read every comment you shared, both the positive ones and those that pointed out bugs and other flaws. We're pleased to know that most of you had a positive experience, and for those who encountered bugs, rest assured that we're working hard to fix them. We would love to have your continued support, so if you enjoyed playing the demo, please add Omen Exitio: Hunger to your Steam Wishlist to stay updated on its development and future release. Thank you again for being a part of our amazing community. Without you, none of this would be possible. Keep sharing your excitement and thoughts with us. We look forward to sharing more adventures and horrors with you! With love, The Tiny Bull Studios Team
It's the moment you've been waiting for!
From Today to October 16th, Tiny Bull Studios is proud to participate in Steam Next Fest with our game Omen Exitio: Hunger!
The Demo is back! Now you can immerse yourself in the dark universe of Omen Exitio: Hunger and uncover its mysteries. Experience all the game's features and get a taste of the compelling story we've crafted for you.
But it doesn't end here: we want to hear what you think! Players can provide their feedback directly within the game, helping us further shape the gaming experience. It's your chance to be part of the creation of Omen Exitio: Hunger.
Get ready for a week of pure adventure and mystery on Steam. Join us and discover what makes Omen Exitio: Hunger a unique experience!
Download demo here: https://store.steampowered.com/app/1466520/Omen_Exitio_Hunger
Summer is here, and with Omen Exitio: Plague on your mobile device, the adventure, intrigue, and TENSION never stop! Play on the beach, under the umbrella, or wherever you want, as the MYSTERY unfolds in your hand! Are you ready to face dark mysteries, gripping enigmas, and sinister secrets? Omen Exitio: Plague will take you on a breathtaking journey. You'll need to be sharp, discover hidden clues, and unveil the unsettling truth behind this mysterious PLAGUE! The fate of humanity is in your hands! Characterized by a Lovecraftian atmosphere, captivating artistic design, and an engaging story, Omen Exitio: Plague has been a success on PC and Nintendo Switch. Now, we make it even more accessible and engaging by bringing it to MOBILE and TABLET devices! Omen Exitio: Plague is now available on the AppStore and GooglePlay. Download the app now! https://apps.apple.com/it/app/omen-exitio-plague/id1386743620?l=en-GB https://play.google.com/store/apps/details?id=com.tinybullstudios.omenexitio.plague.android
Dear friends and fans of Tiny Bull Studios, today we have big news to share with you! After months of hard work and reflection, we have decided to change the name of our beloved video game "Omen Exitio: 1927" to "Omen Exitio: Hunger" to better fit the anthology format of the series! We are excited to unveil the new game logo, which perfectly captures the dark and immersive atmosphere of the world we have created. We are curious to hear your thoughts on the name change. What does it suggest to you? Why do you think we chose this name? Share your theories in the comments below and let's uncover the mysteries together! Remember our first chapter, "Omen Exitio: Plague"? This is just the beginning of an epic saga! Thank you for your continued support and for joining us on this extraordinary journey. We can't wait to show you all the surprises that "Omen Exitio: Hunger" has in store for you! Add "Omen Exitio: Hunger" to your Steam wishlist and follow our page to not miss a single detail. Unforgettable adventures await you! [previewyoutube=KJRQZxkbDQ0;full][/previewyoutube]
Hello everyone!
We are excited to announce the creation of a subreddit dedicated to Tiny Bull Studios' videogames and projects! The subreddit will be a place where all videogame enthusiasts can discuss our projects, share their opinions and suggestions, and keep updated on the latest news from our company.
We would like to invite all video game fans to participate in the discussions and share their passion with the community. The subreddit will be moderated by members of the Tiny Bull Studios team and our most passionate fans, so make sure to abide by the subreddit rules and maintain a friendly and respectful environment.
In addition, we will use the subreddit as a channel to provide users with early information on our ongoing projects and to gather feedback and ideas from the community.
We can't wait to see what the community thinks and to start discussing our projects with all of you. See you in the Tiny Bull Studios subreddit!
Subreddit link: https://www.reddit.com/r/TinyBullStudios
See you soon!
Tiny Bull Studios
Hello everyone, good news from TBS!
Cosmic horror is returning with the second chapter of Omen Exitio!
A little disclaimer, before jumping straight to the features of this new story: Omen Exitio: 1927 Steam Page is now online, you can already add it to your wishlist.
The story of Omen Exitio: 1927 was inspired by real events and it is set within an extremely accurate historical framework, all wrapped in a typically Lovecraftian atmosphere. This chapter is a new story that encapsulates the style of Omen Exitio: Plague but it is set in a different era, with different characters and atmosphere.
FEATURES
- Straight into the devils den: on February 11th, 1927, a little boy named Billy Gaffney uncannily disappears from his apartment in Brooklyn. Try to solve the mystery by exploring the most famous neighbourhoods of the spectacular New York and by visiting various places at different times of the day, but always be careful: the city is not the famous one of the Roaring Twenties. The new features will help you investigate beyond the borders of horror and will save you from falling into madness.
- Without clues, your investigation cannot continue: Through a film-like engaging narrative you will have to use your reporter skills and your keen talent for observation to bring justice. Take on the role of Richard Pickman in a vibrant New York City full of mysteries. Search for clues, talk to your informers, interrogate suspects, or eliminate whoever hinders your way.
- In princpio erat Verbum: Juggling witnesses and suspects truths, lies and ruminations is certainly not a job everyone can do, but youre Billys only hope. New interview-based investigative techniques will allow you to collect all the information you need to continue your research of the truth.
- The cruelest New York: New York's most famous neighbourhoods are the setting for your adventure: a dark, cold, unforgiving city. The urban but almost wild environment is home to a human fauna of weird individuals: men and women struggling with their daily lives suddenly interrupted by the inexplicable tragedy you are investigating. You'll have to navigate these neighbourhoods with your eyes and ears wide open. You should pay a visit to every corner, but you don't have time to visit them all.
We are working hard every day to release Omen Exitio: 1927 in 2023. Hopefully, it won't take too long before well be able to share more info. In the meantime, be sure to follow us on our Social Media , some pretty interesting stuff will come along the Omen Exitio Project.
The TBS team
Hi everyone! I hope you are doing well these days. On our side, theres always something new keeping us busy this time, it was a new update for the Chinese version of Omen Exitio. After its release in late October, and thanks to the feedback received from our new fans, we noticed some minor bugs and typos that needed an urgent fix. Fortunately, patch 2.5.0f7 is now available for you all! Make sure that Steam installs the update before running the game to see the changes. If theres any other issue you want us to notice, feel free to leave a report in the comments section or contact 2P Games via their Discord community server. Have a good day!
Hello there!
The spookiest time of the year has come, and this is, without a doubt, the best moment to relaunch Omen Exitio: Plague. From today on, Chinese players will be able to experience true dread in the Lovecraftian adventures of Jake Huntington, a military doctor who has to stop a mortal disease that threatens to exterminate mankind in a race against time. But doctor Huntington soon realizes that the plague is more than it seems, and it will take more than science to put an end to it...
Inspired by the 80s and 90s choose-your-own-adventure gamebooks, in Omen Exitio. Plague there are no wrong or right answers, just several paths to follow -- but some consequences might be worse than death, so choose carefully. Your sanity and life are at stake here -- as well as the destiny of the whole Humankind.
To celebrate the occasion, Omen Exitio: Plague is joining the Halloween Sale with a 80% off discount for a very limited time -- so make sure to grab your copy before the sale ends. The whole line-up of 2P Games is on sale these days; you can check other great indie games from their line-up here [link to publisher Steam page].
Let us know your thoughts after playing Omen Exitio: Plague on Discord or the Steam forums!
Have fun and stay safe. Happy Halloween!
Omen Exitio team
Hey guys!
Sorry for the delay.
In the passing weeks, we've been working on the Chinese font and fixing the Tofu bugs we meet in Omen Exitio.
Our team believe every single players desire the best gaming experience, and with the help from both developer Tiny Bull Studios and Asia Publisher 2P Games, we could now announce our latest Chinese Release date, which is in late October.
Below is our Chinese Release Trailer, enjoy :)
[previewyoutube=ROdxW8H4l0Q;full][/previewyoutube]
Omen Exitio Team
Hello everyone,
I'm Steven from Publisher 2P Games Team.
After months of translating, we could now finally annouce that The Omen Exitio: Plague chinese version is coming to you.
We'd like to thanks all your support for Omen, we have to say the Chinese Translation is hard for us, don't mentioned over 140,000 words we have for this game, but after all the challenges we go through, we finally made our first Chinese Version.
As we want to bring the best Chinese gaming experince for our gamers, in the coming weeks or even months, we will keep working on the translation to get the best. We hope you could understand.
Omen Exitio: Plague Chinese Update will come to you on July, 2021.
First Playable version available on GFusion 2021 Onsite Event
At the same time, we will bring Omen Exitio Chinese Version to GFusion 2021 Onsite Event(May 15th - May 16th), if you live in Beijing or planed to visit, don't hesitate to come to 2P Games booth and try out our Chinese version by yourself! Again, thanks for your support and see you next time :) Steven
Hello everyone and happy new year!
NOIA from the Omen Exitio team here, with some fresh 2021 news. We have a new Instagram page going live, managed by our man Pascal, and some new stuff in development!
You can follow the new Omen Exitio page here: @OmenExito_Project
SAY HI TO PASCAL, THE GUY BEHIND OMEN'S NEW INSTAGRAM PAGE
Being such a small team, with such a niche game, and tons of other (mainly evil) stuff to do, we were never able to tell you much about all the incredible ideas, stories and passion behind Omen Exitio. I know, everybody tells you that social media are important (which is probably quite true in most cases) and that there are endless strategies and frameworks to use 'em to your full advantage. For us though, things are a bit different.
Omen Exitio: Plague has been our first game as a studio, almost 3 years ago, and since then we have been supporting it with new free content, new graphics, and constant fixes. Well, I'll tell you a little secret: that is not because it has made us rich (big surprise there). It's because we genuinely love this unique kind of narrative, we genuinely love H.P. Lovecraft's universe and, most of all, because we believe that the many incredible stories full of mystery and adventure that shaped our childhoods, also shaped who we are now.
So let me introduce you one of the incredible people I get to work with every day: the amazing Pascal.
Well, Pascal is a pretty curious guy and convinced us that it would be important to share all the thought process behind Omen Exitio. On the new Instagram page, he will tell you about narratology, research processes, design discussions, and much more in this weird time where we are all working from home.
The main objective of the page is to share with everyone our journey in creating new Omen Exitio content, as well as examine how things changed over the years. I hope that this will be interesting for you guys and that the page will enhance some creative and meaningful conversation!
WE ARE DEVELOPING NEW CONTENT FOR OMEN EXITIO: PLAGUE, AND PREPARING TO TEST SOME NEW MECHANICS FOR FUTURE CHAPTERS
Yeah, that's right! A second DLC is in development right now and will focus on one of the characters of the original game. I have to say that the story is top-notch Lovecraftian and that I'm genuinely curious to check it out.
At the same time, we have been having some team design discussions on how to improve the mechanics of the game, making it more immersive and more interactive in the future chapters of the saga. We have been evaluating many new ideas and we are now implementing a proper demo to test all this stuff and see if it's working. The demo has a new setting, a new art style, and offers new and exciting possibilities in terms of gameplay. Right now, unfortunately, I can't show you much, but I'm quite confident that sooner or later you'll get a chance to see the results of our work!
Well, that's everything I've got for you today! This is gonna be an exciting year for Omen Exitio, so don't forget to follow Pascal at @OmenExito_Project and I'll see you next time.
Take care!
NOIA
Hello everyone! I'm NOIA from TBS and I wanna welcome you all to The Beginning Major Update!
Our first free side adventure for Omen Exitio: Plague is finally out and I can't wait to tell you everything about it!
Before we jump straight to the features of this new story, Id like to make a disclaimer: the content is available to everyone who owns a copy of the original game. Youll just have to update the product in your Steam library and youre good to go. Ill call it DLC, from time to time, but, since it's free, we decided to not bother our players by making them download stuff from a new Steam page.
THE BEGINNING: FEATURES
Here you can see what's new, even though the main difference between the DLC and the original game is the way we decided to approach the narration in itself, trying out a different concept.
- Play ~1 hour of brand new content for free.
- Live a new adventure in the Omen Exitio: Plague universe. Get back to Zanzibar to discover what happened before Jake Hungtington's arrival and how the plague started spreading.
- Meet a brand new cast of characters, as well as some old acquaintances from the original game.
- Immerse yourself in the narration thanks to 200+ brand new images, more detailed and unique than ever.
- Read Eric's diary as it gets written: dive into his psyche, create a bond.
- Unlock new story-driven achievements, one for each different ending.
- Enjoy new animated menus.
WHY RELEASE NEW CONTENT?
Now, with the list of features out of the way, let me tell you a little more! This DLC was born from the need to explore, from that persistent urgency to experiment and learn more about the craft you're trying to cultivate. Even if it's a simple game, working on a project like Omen Exitio: Plague requires a team to deeply understand the subtle ways different inputs intertwine in narrating an immersive story for the player to experience. This is no mundane task, as it refers to the abstract process of creating fragile and fluctuating structures of sense and meaning capable of activating that strange "feeling of somehow being there", and connecting them with the totality of the scene just through a delicate flow of empathy. Now, this is true for a lot of games (and many of those managed to create great stories) but becomes increasingly difficult the more you reduce the sparkle and go back to the basics. In the end, it's just easier to fail because everything becomes pretty much transparent, and things either work or they don't. That's why we continue to experiment on OE:P, trying out new possibilities, searching for a way to tune things just right, to create a perfect equilibrium between all the elements that compose the game. As always, I got a bit overexcited about all this stuff! What I was trying to convey was the experimental nature of this DLC, as I truly hope that all of you will share your experience with us to keep Omen growing and improving.
NARRATIVE THOUGHTS
The Beginning tells a story about ordinary people, not the chosen ones (yes I'm looking at you Jake Hungtington). It's hard to be remembered when you're not destined to greatness: people tend to forget, to believe that maybe your story doesn't need to be told, that you may not have been worth it. Eric McLane and his comrades are just like you and me: human beings with their own flaws, fears and regrets, who stumbled upon something way bigger than them. This is a tale of struggle and friendship, of people who are unable to let hope go, who will fight tooth and nail to not drown in the darkness that shapes their path. With Eric and his crew, we tried to create deeper characters and deeper connections between them. The player choices, while still providing active and concurrent outputs in the scene, have a bigger focus towards the subtle shifting in the relationships you develop with the other characters in the long run. I think that, even if you play as Eric, the DLC proposes a refined sense of aggregation, which makes it easier for the player to empathize with all the protagonists and the story itself. In the end, to put it as our narrative designer did when the idea of the DLC was first pitched: choices shape your world and not just yours on a daily basis, second by second. Its hard for someone to have a full understanding of the articulated consequences of their actions because there is a complex ecosystem of inputs and outputs, constant noise, and way too many factors to consider. What you do has a different type of influence on whos around you and group dynamics constantly change. Thats why, if we want to move our narrative forward, we have to try and interact with more complex systems in a controlled environment, where everything can't just blow up in our face because we've gotten too far. And thats exactly what we will do with this DLC, focus our attention on groups and the interaction between those". Now, I care a lot about this game and my opinions are quite biased, but I think the results are good. As said, this process has been incredibly important for our team, and hopefully, we are now ready to take a step towards a higher quality standard. And this brings me to the next topic I wanted to touch upon: what happens next.
WHATS NEXT?
We are already working on the next side adventure which will bring together what we learned in producing the original game and this first DLC. I can't tell you much right now, but we will delve into a story that has one of the OE:P's characters as the protagonist, and that will reach a deeper level of narrative complexity and structural integrity. Hopefully, it won't take too long before I'm able to share some more info with you guys. In the meantime be sure to follow us on Instagram because there is some pretty interesting stuff coming for the Omen Exitio tales. Thanks a lot (especially if you read the whole post)! NOIA and the TBS team
Hello everyone, I've got great news for you, and writing this community post makes me exceptionally happy for many different reasons. The main one, though, is that this post implies the team has been working hard to deliver what I promised during the Evolving Madness Major Update: new free content for you!
So, without further ado, let me introduce you to the upcoming The Beginning, the first content update for Omen Exitio: Plague (which is like a free DLC). You'll just have to update the game to get access to the playable content!
While I cannot spoil much right now, I decided to share with you some general information:
- The adventure is totally free and counts around 45,000 worlds, a quarter of the original game.
- There will be 200+ new hand-drawn images, with higher quality and detail than the ones in the original game.
- We have approached the writing and the narrative design from a different perspective.
Hello everyone, we hope you're all safe and healthy in these difficult times and that you all are playing a ton of awesome games!
Today we present to you the natural evolution of our beloved Omen Exitio: Plague, the first game we published as Tiny Bull Studios. This update is the result of all the feedback and suggestions we collected from 2018 until now, so thanks a lot for helping us improve our game, we've really learned so much from your comments.
As some of you may already know, OE:P was born as a simple side project. Because of that, it has this rough soul, this unpolished vitality inside it, which is typical of projects that are somehow a starting point, projects where the enthusiasm and commitment of a team are still more significant than its skills and experience.
This is what OE:P represents for our studio and this is the reason why we felt we wanted to continue supporting the game, make some changes and fixes, without altering its true and essential nature.
This is our first major update (we are really excited about this!) and it consolidates in one big patch a wide variety of new features, changes, and adjustments that affect every aspect of the game.
We hope you all enjoy the Evolving Madness Update while you wait for the DLCs that we are going to release soon, in order to keep Plague, the first chapter in the Omen Exitio series, as fresh as possible for our players who supported us this whole time.
We decided to give OE:P a new look that feels much more coherent with the general atmosphere of the game, as we did before for the Switch version.
Most of the visual UI elements of the game have been reshaped, the color palette has been updated significantly and the camera movement between the different tabs has been changed as well.
While this does not affect the actual gameplay in any way, we feel like now it's way easier to navigate and immerse yourself in the narrative, reducing eye fatigue while adding more pleasant colors and, overall, vivid details and richer textures.
Before and after. As you can see, many things were changed.
Text Speed
Everybody reads differently and has their own personal preferences when it comes to how the text is displayed. In a game where you read most of the time, these quality of life improvements are quite significant, as reading is most of OE:P actual gameplay. You can now set how fast you want the text to appear. There are four different speed levels ranging from a low pace to an instantaneous text display on the page.
Four different text speed options.
New Game+
OE:P is a game with many different endings and possible routes. It has quite some replay value, but going through stuff you've already read and not remembering which choices you already made, can lead to a somewhat frustrating experience for many players. That's why we added two different features to the game, both connected to when you start a second game on an existing save where you already finished it:
- Fast Forward: you have the chance to quickly skim all the text you read in the previous run. The game will stop when there is a choice to make, or when you stumble into some narrative branch you haven't read before. This way you can quickly go through the game multiple times at a faster pace if you wish.
- Show History: by activating this feature, all the choices you made during your previous runs on a given save slot will be marked in red during your new playthroughs. This way you'll be able to choose different paths every time you play the game again.
The game automatically fast forwards and marks with the eye icon your previous choices.
Back Button
Let's be honest, everyone who ever played pen&paper gamebooks used to go back and change path every once in a while. Now, we couldn't actually let players change their choices, but we felt like you may have many reasons to go back through the pages of this adventure. We added a button that allows you to go backward, all the way to the beginning of the current chapter. Maybe you want to read a previous dialogue again because something feels off, or maybe you just clicked too fast and missed a page without reading it; either way, we got you covered!
The Back Button gets highlighted when you use it.
Proofreading Text Review
Many of the negative reviews we got on Steam depend on the fact that there were typos (some pretty serious ones as well) throughout the whole game. Well, we reviewed the text once again, and hopefully we finally got rid of them! In such a text-heavy adventure those mistakes can happen and, if you find more, please don't hesitate to let us know, so we can solve the issue.
Saving
The game will now save after every page instead of every scene. While not as evident as the other new features listed before, this change is important for two reasons:
- It makes the whole game way lighter to experience. You can now start a new scene without the anxiety of having to finish it before you can close the game if you don't want to lose your progress.
- It enables us to make the Back Button feature work, as now we are able to keep track of the exact position of the player within the game.
Chapters
The chapters, which are at the heart of OE:P's game structure, are now made explicit in-game and their title will be displayed. At the same time, the different save slots will now display the related chapter. This change is meant to improve the player's awareness, making it easier to navigate the content, especially when trying to get specific achievements on different save slots.
Well, that's all folks! Congratulations if you've made it this far and thanks a lot for your support. Don't forget to follow us to get more news and a lot of awesome content regarding gaming! Instagram Facebook Twitter Steam Developer Page
Today is a great day for Tiny Bull Studios! Omen Exitio: Plague is turning two. And to celebrate this event we decided to drop its price! You can find Omen Exitio: Plague, starting now and until the end of the world (which is near), at $9,99.
We are really happy with how Omen made its way, over the past two years. Becoming a solid narrative product that has been able to excite many more users than we thought. Thank you for making this possible.
We know we are slightly behind schedule, but you know, this is the life of an indie development company.
Support for Omen is ongoing and will continue for a long time. And, in addition, we promise you great news shortly.
Omen will be also renewed on PC soon. The new graphic style that is currently available only on Switch will be released on Steam. Isn't it great?! And maybe other content is coming. Who knows?
Please continue to follow and support us.
We really appreciate that.
May the darkness be with you, always,
the TBS team
Steam Trading Cards are finally out and you're now able to redeem some pretty cool badges for your Steam profile! We also decided to place a 25% discount on the game, so tell your friends!
While it's a little addition to the game itself, there is much more to our cards and badges: you should know that there are strange and mysterious tales surrounding the mythical Golden Badge.
If you manage to get your hands on one, please, contact us immediately. We are not allowed to share other details here, but it's a matter of the utmost importance and you'll get a unique reward for your trouble.
We are counting on you!
the TBS team
In the last couple of weeks, we finally managed to bring Omen Exitio: Plague on Nintendo Switch, thanks to our publisher Forever Entertainment.
Reaching this goal means a lot to us. We are deeply convinced that a game like Omen represents a different and peculiar way to play games on Switch, offering a somehow new perspective on this medium itself.
We definitely don't think this is revolutionary or anything, and we don't have the presumption to have created something new. We do think, though, that Omen is a game made of tiny elements that somehow blend together in order to craft an atmosphere, an immersion that doesn't rely on realism but on the emotions and the imagination of players. We create suggestions, set the tone, but, ultimately, players are the ones creating their own images, using those to fill the space between the sketches we provide them. This is demanding, it requires a huge level of concentration, as an actual book would do. We think this is a somehow hidden way to give agency to the player, to give them responsibilities: choosing the path to follow during the adventure is the easiest and more immediate part of Omen's gameplay, while imagining your own world, indulging in the atmosphere we have crafted for you, represents the odd and (weirdly) unintuitive side of the game.
Well, all this boring reasoning just to say that Nintendo Switch enables gestures which are more appropriate in order to deliver these concealed gameplay concepts. That's why we are so happy about this release and why we hope you'll enjoy the game.
Cheers!
the TBS team
Hello boys and girls!
Today we are really excited to announce that Omen Exitio: Plague arrives tomorrow on Switch. In the last months, we have been collaborating with Forever Entertainment to port the game on the Nintendo console. We have also added some new features and improved the graphics of the game with a new UI.
All the changes will be coming on Steam soon but, if you're curious, you can join Forever Entertainment during their Twitch stream, tomorrow at 12 pm CEST, as they enter the Lovecraft's otherworldy universe of Omen Exitio: Plague ---> https://www.twitch.tv/foreverentertainment
Which path will they choose? Which story will unfold before their eyes?
We are very happy to announce that the OST for Omen Exitio: Plague is now available for you to enjoy wherever you go. The OST brings you six hauntingly beautiful tracks in three different file formats (mp3, wav & flac). To celebrate the occassion, the game will be 20% discounted during the next two weeks. Enjoy! https://store.steampowered.com/app/994300
We are happy to inform you that the previously announced update is finally available! We want to thank you for the patience you have shown, the English localisation of the game is as much a priority for us as the Italian one, and we hope this update can prove it. We will keep working on it in order to improve it even further, especially by solving mistakes and typos. If you would like to help us with this process, feel free to contact us at support@tinybullstudios.com pointing out anything you think needs to be corrected. Meanwhile, have fun!
We are happy to inform you that the previously announced update is finally available! We want to thank you for the patience you have shown, the English localisation of the game is as much a priority for us as the Italian one, and we hope this update can prove it. We will keep working on it in order to improve it even further, especially by solving mistakes and typos. If you would like to help us with this process, feel free to contact us at support@tinybullstudios.com pointing out anything you think needs to be corrected. Meanwhile, have fun!
The first patch for Omen Exitio: Plague was released today! We listened to your feedback and we got to work to fix the issues you've encountered in the game. Below you can find the changelog: • The music tracks are now merging better with each other, and you won't feel like they are being cut off roughly. We've also added two new pieces, we hope you like them! • The save system has been accurately reviewed and cleansed from the issues that were plaguing it. • Solved a bug that prevented the correct use of an item in some parts of the game, despite it being in the player's inventory. • Getting a Steam achievement now correctly shows the notification for completing a game objective. • Shorter loading times. We are aware of some minor problems with the English localisation of the game, we're working on it and we're correcting any mistakes we can find, we'll do everything we can to get you another update soon. In the meantime, feel free to inform us of any error in the text you might find at support@tinybullstudios.com :) Thank you for your patience, we hope Omen Exitio: Plague is capturing you with its dark and mysterious atmosphere.
The first patch for Omen Exitio: Plague was released today! We listened to your feedback and we got to work to fix the issues you've encountered in the game. Below you can find the changelog: The music tracks are now merging better with each other, and you won't feel like they are being cut off roughly. We've also added two new pieces, we hope you like them! The save system has been accurately reviewed and cleansed from the issues that were plaguing it. Solved a bug that prevented the correct use of an item in some parts of the game, despite it being in the player's inventory. Getting a Steam achievement now correctly shows the notification for completing a game objective. Shorter loading times. We are aware of some minor problems with the English localisation of the game, we're working on it and we're correcting any mistakes we can find, we'll do everything we can to get you another update soon. In the meantime, feel free to inform us of any error in the text you might find at support@tinybullstudios.com :) Thank you for your patience, we hope Omen Exitio: Plague is capturing you with its dark and mysterious atmosphere.
Omen Exitio: Plague is available! After being successfully funded on Kickstarter, the game went through deep reworking and improvements, and it's finally ready to be played. This is the first chapter of what we hope will become a long series of games, spanning over the last two centuries. Omen Exitio: Plague is set at the end of the nineteenth century, painted with the dark colors of the cosmic horror imagined by H.P. Lovecraft. Its plot weaves actual history with an alien and inconceivable universe. Follow the misadventures of Jake Huntington, a young doctor from London, who will have to face what is hidden beyond the thin veil that divides reality from nightmare. Enjoy!
Omen Exitio: Plague is available! After being successfully funded on Kickstarter, the game went through deep reworking and improvements, and it's finally ready to be played. This is the first chapter of what we hope will become a long series of games, spanning over the last two centuries. Omen Exitio: Plague is set at the end of the nineteenth century, painted with the dark colors of the cosmic horror imagined by H.P. Lovecraft. Its plot weaves actual history with an alien and inconceivable universe. Follow the misadventures of Jake Huntington, a young doctor from London, who will have to face what is hidden beyond the thin veil that divides reality from nightmare. Enjoy!
Omen Exitio: Plague
Tiny Bull Studios
Tiny Bull Studios
2018-03-05
Indie Singleplayer
Game News Posts 27
🎹🖱️Keyboard + Mouse
Very Positive
(448 reviews)
http://www.tinybullstudios.com/games/omen-exitio/
https://store.steampowered.com/app/668590 
The Game includes VR Support
Depot: Omen Exitio: Plague Linux [623.3 M]
Omen Exitio: Plague OST
Zanzibar, 1896. Dr. Jake Huntington enlisted in the army to forget the loss of his wife. Yet something sinister and ancient is about to overturn his life forever. Shadows that inhabit the confines of reality seem to converge all in one point: a terrifying disease that threatens to exterminate the entire human race.
However, the disease is just one of the pieces that make up a vast mosaic, and discovering its design may not be that easy. Intrigues, machinations and subterfuges hide the truth, tearing it away from the doctor’s understanding.
To connect all the dots, Jake will have to cross a threshold beyond which many before him have lost the way of reason.
Are you willing to open this door?
- OS: Ubuntu 12.04
- Processor: 1.8GHz Dual-Core CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Integrated graphics
- Storage: 1 GB available space
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