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Patch 1.3.3 Update #1


Hi everyone! Sorry about the late diary as we had to scramble for some alternative content due to originally planned authors being cut off by an enemy encirclement and suffering terrible attrition (a.k.a being sick). That means that instead of talking about optimization and AI we will be focusing on balance stuff we have been working on for the 1.3.3 patch which is nearing completion. Industry - Infrastructure effects Infrastructure will now affect the cost of building factories in a state. At the highest level of infrastructure, the cost for each factory is the same as before, with a few minor cost reductions for readability. In less developed states with lower levels of infrastructure building factories is more costly. The bonus to build in high infrastructure states is shown in the construction map mode.
The reason for this change is twofold. We wanted to ensure that some states are more valuable than others as they will naturally become centers of industrialization. The other reason is to slow down the growth of industry in the mid to late game, which we felt was too excessive (we have also worked with tech progression here). Finally we felt that the value of infrastructure and infrastructure giving national focuses was too low and this will change this up quite a bit! Industry - Efficiency Changes The first 90 percent of the code accounts for the first 90 percent of the development time. The remaining 10 percent of the code accounts for the other 90 percent of the development time. This is a famous joke in software development that is attributed to Tom Cargill of Bell Labs. There’s a certain truth to this and it applies to more areas than programming. Whenever you start something new, initial progress is usually pretty quick but as as you keep working on it, each incremental improvement becomes harder and harder. In Hearts of Iron IV, production efficiency used to have linear growth. We have changed this so that initial production efficiency growth is relatively fast, but it slows down as the lines become more efficient.
In this graph you can see the difference between the old and new implementation. The old implementation steadily grows in efficiency until it reaches the cap. With the new system, initial efficiency growth is faster, but it takes much longer to reach maximum. This is affected by technology, meaning that modifiers to efficiency growth speed, cap and base all affect efficiency growth. The main benefit of this change is that high efficiency and efficiency retention has a lot higher value now and you need to think harder whether to change out a production line or not. World Tension - new threat rules Justifying a war used to only account for the cost of the states you selected for the wargoal. This led to a situation where it was too efficient to just claim a single state per war justification in order to keep world tension down. War justifications now accounts for the size of the country you are justifying a war against. This has the effect that justifying a war against a major nation, something that would be seen as a very aggressive move, will therefore result in a larger amount of world tension. Justifying against multiple countries has also become a more costly affair, with political power cost going up per justification and war the country is already involved in. This should help with multiple justifications draining political power from guaranteeing nations and make player think a little before they start drawing up the new proposed borders. When a country is at war the tension limit for them joining a faction is lowered. This allows nations to intervene in early wars through other means than guarantees. Capitulation changes Previously you would only get access to a country’s stockpile of equipment when they surrendered. We felt this was too restrictive and a but unrealistic, so there is now a new mechanic where you get access to a percentage of a nation’s equipment when they capitulate. It also gives you a neat breakdown of the most common equipment and detailed count of the rest
Next week we will be talking about AI, optimization and other things, so see you then! Don't forget to tune in at 16:00CET on www.twitch.tv/paradoxinteractive today where me and Daniel will be starting a campaign of Kaiserreich in World War Wednesday! Read the original post [quote]Useful links Official Website Hearts of Iron IV Wiki Hearts of Iron IV Development Diary Archive


[ 2017-02-08 14:45:00 CET ] [ Original post ]

Hearts of Iron IV
Paradox Development Studios Developer
Paradox Interactive Publisher
2016-06-06 Release
GameBillet: 33.97 €
Game News Posts: 476
🎹🖱️Keyboard + Mouse
Very Positive (230270 reviews)
The Game includes VR Support
Public Linux Depots:
  • Hearts of Iron IV Linux [135.44 M]
Available DLCs:
  • Hearts of Iron IV: Sabaton Soundtrack
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Sabaton Soundtrack Vol. 2
  • Hearts of Iron IV: Waking the Tiger
  • Hearts of Iron IV: Man the Guns
  • Unit Pack - Hearts of Iron IV: Axis Armor
  • Music - Hearts of Iron IV: Radio Pack
  • Hearts of Iron IV: La Résistance
  • Unit Pack - Hearts of Iron IV: Allied Armor
  • Music - Hearts of Iron IV: Allied Speeches Pack
  • Country Pack - Hearts of Iron IV: Battle for the Bosporus
  • Unit Pack - Hearts of Iron IV: Eastern Front Planes
  • Music - Hearts of Iron IV: Songs of the Eastern Front
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV - DLC Subscription
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: Arms Against Tyranny
  • Country Pack - Hearts of Iron IV: Trial of Allegiance
  • Hearts of Iron IV: Content Creator Pack - Soviet Union 2D
  • Expansion - Hearts of Iron IV: Götterdämmerung
  • Hearts of Iron IV: Expansion Pass 1
  • Expansion pass 1 Bonus - Hearts of Iron IV: Supporter Pack
  • Expansion Pass 1 Bonus - Hearts of Iron IV: Ride of the Valkyries Music
Victory is at your fingertips! Your ability to lead your nation is your supreme weapon, the strategy game Hearts of Iron IV lets you take command of any nation in World War II; the most engaging conflict in world history.

From the heart of the battlefield to the command center, you will guide your nation to glory and wage war, negotiate or invade. You hold the power to tip the very balance of WWII.

It is time to show your ability as the greatest military leader in the world. Will you relive or change history? Will you change the fate of the world by achieving victory at all costs?

Main Features:
  • Total strategic war: War is not only won on land, sea and in the air. It’s also achieved in the hearts and minds of men and women.
  • Authentic real-time war simulation: Let the greatest commanders of WW2 fight your war with the tools of the time; tanks, planes, ships, guns and newly discovered weapons of mass destruction.
  • Assume control of any nation: Choose from the greatest powers striving for victory, or the small nations trying to weather the storm.
  • Turn the world into your battlefield: Experience the full WWII timespan in a topographical map complete with seasons, weather and terrain. Snow, mud, storms can be both your strong ally and a ruthless enemy.
  • Negotiate or force your will: Experience the advanced politics and diplomacy systems, form factions, engage in trade for resources and appoint ministers to your party.
  • Intense Online Combat: Battle in both competitive and cooperative multiplayer for up to 32 players. Featuring cross-platform multiplayer.
  • Give your nation a unique edge: Experience the flexible technology system, where all major powers get their own unique identity. Develop detailed historic tanks and planes through research and army experience.

Everyone will receive:
  • Poland: United and Ready:
    A Free DLC adds a unique focus tree for Poland, new 3d models for tanks and planes, 2d assets, and extra leader portraits for the ultimate in historical accuracy.
  • Forum Avatar
  • Wallpaper

MINIMAL SETUP
  • OS: OS: Ubuntu 20.04
  • Processor: Intel Core 2 Quad Q9400 @ 2.66 GHz / AMD Athlon II X4 650 @ 3.20 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: ATI Radeon HD 5850 or NVIDIA GeForce GTX470 with 1GB VRAM / Latest available proprietary drivers from both manufacturers
  • Storage: 2 GB available spaceAdditional Notes: Controller support: 3-button mouse. keyboard. and speakers are required. / Internet Connection or LAN for multiplayer. Up to 32 other players in multiplayer mode.
RECOMMENDED SETUP
  • OS: OS: Ubuntu 20.04
  • Processor: Intel Core i5 750 @ 2.66 GHz / AMD Phenom II X4 955 @ 3.20 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: ATI Radeon HD 6950 or NVIDIA GeForce GTX570 with 2GB VRAM / Latest available proprietary drivers from both manufacturers
  • Storage: 2 GB available spaceAdditional Notes: Controller support: 3-button mouse. keyboard. and speakers are required. / Internet Connection or LAN for multiplayer. Up to 32 other players in multiplayer mode.
GAMEBILLET

[ 6115 ]

4.09$ (18%)
3.04$ (83%)
16.99$ (15%)
16.97$ (15%)
16.57$ (17%)
16.97$ (15%)
16.99$ (15%)
21.24$ (15%)
4.19$ (79%)
21.22$ (15%)
16.94$ (15%)
4.19$ (16%)
33.96$ (15%)
8.49$ (15%)
31.69$ (47%)
8.47$ (15%)
4.24$ (15%)
17.79$ (11%)
5.39$ (91%)
8.17$ (59%)
9.00$ (70%)
3.55$ (11%)
11.04$ (15%)
6.00$ (80%)
22.24$ (11%)
24.87$ (17%)
16.99$ (15%)
26.84$ (55%)
24.87$ (17%)
7.55$ (16%)
GAMERSGATE

[ 1862 ]

2.61$ (83%)
9.0$ (70%)
23.99$ (40%)
23.99$ (40%)
2.04$ (83%)
1.8$ (55%)
3.4$ (80%)
4.0$ (80%)
14.99$ (50%)
0.9$ (92%)
14.4$ (64%)
0.63$ (84%)
17.49$ (30%)
0.83$ (92%)
13.99$ (30%)
18.74$ (25%)
0.58$ (92%)
7.36$ (82%)
3.83$ (74%)
2.55$ (83%)
0.8$ (90%)
8.91$ (70%)
0.42$ (79%)
2.25$ (77%)
10.79$ (28%)
4.35$ (83%)
20.98$ (65%)
2.55$ (83%)
3.3$ (78%)
4.5$ (77%)

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