Today's Development Diary by Podcat
Hi everyone and surprise! We just released 1.9.1 to make sure you guys get all the fixes by easter. We are currently investigating some out of sync MP issues that are proven to be incredibly stubborn to nail down, so a 1.9.2 is planned after 1.9.1 to address that. Otherwise 1.9.1 has shaped up to be one of the bigger patches we have done with tons of fixes and I want to thank everyone who has helped out by reporting bugs and testing the open beta.
Today I also want to share another update to the roadmap like we usually do to the end of a patch cycle. Its both grown in some entries as well as had a couple checked off as of La Resistance.
1.9.1 Patch
This weeks update to the patch is a mix of bugfixes and balance. We noticed that after fixing various ai problems and tweaking balance that Germany and Japan was performing way too good again, so we've tightened up effects from resistance in occupation a bit more compared to last week and given china and soviets some more factories as well as made soviet build a better air force to meet the german air power. This should push back the war winning point further again and give a more average breakdown between soviet&german european victories.
With this we think its good to go so you guys can play with all these fixes over easter.
For those who have been following every week, these are the changes since last beta update:
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# Balance
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- Medium Aircraft Designers now affect scout planes
- Added 4 civ factories to USSR
- added 1 mil and 2 civ factory to china
- changed one civ to 1 mil for PRC
- increased manpower damage from resistance from 1.5% to 1.8%
- reduced compliance gain a little bit
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# AI
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- soviet will now build less naval bombers and a bit more fighters
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# Bugfix
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- Fixed issue with Spanish cores at the end of the SCW. Now the SCW winner will get resistance in the initial states of the "major" (SPD/SPA) Spanish enemy, until they get cored via decisions.
- Fixed annexation effects not being triggered after defeating non-anarchist Portugal.
- French Coup operations should now correctly display their potential outcomes
- fixed air mission icons in intel ledger air map mode having wrong frame
- Fixed a typo in Belarusian spelling and cleaned up spacing.
- The Chinese "Communist threat defeated" event is now suppressed after firing once until a new Communist infiltration is detected (WtT only)
- fixed remove_unit_leader effect not working correctly in some cases
- Fixed "Expand Garrison Control in Burgos" decision not increasing garrison control for the Republicans
- Fix instigate workers revolution britain not working properly
- fixed arguments not being passed to effects when using the effect console command
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# Stability & Performance
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- Fixed CTD on Windows caused by the assumption of the presence of the popcnt instruction
- Fixed a CTD caused by missing pie chart UI element in the diplomacy view
- Fixed CTD while loading a save game for some mods
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# UI
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- Specified Cyrillic script fallback fonts for an old fonts used in a limited number of places, most notably the Autosaving message.
- Fixed untranslated OK and CANCEL buttons in various confirmation dialogs.
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# Modding
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- added MAX_NUMBER_OF_TEXTURES define which can be increased for mods that had more than previously hardcoded 10k texture limit
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# Database
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- Improved French intervention in SCW so that now France, if fighting in the SCW, will be at war with any new Spanish tag spawned.
- Any Spanish tag revived by a foreign ally will now declare war on any foreign country allied to any other Spanish tag.
- Chinese decision to move the capital to Beijing/Nanjing will no longer be available for subjects. This change fixes the issue with Portuguese China moving their capital and making the achievement "Go ahead, Macau my Day" impossible to complete.
- Pierre Laval now starts out as the French starting leader
- Prevented Monarchist France from being able to join the Spanish Civil War on the Anarchist side.
- Portuguese "Volunteers in the War" National Spirits will be removed when the SCW is over
- Added advisor portrait for Agustin Munoz Grandes
To view the full patchnotes for 1.9.1, click here
The five year plan
As I said last time we did this, its not actually a five year plan, but I want to share with you some form of roadmap on what to expect in the future as well as follow up what we have been up to. The list below has been posted before and added to, and stuff that is crossed off we now consider handled (although we might of course return to some items again). Just to be super clear, this is not any form of exhaustive or final list and unless we have already done it we can't promise anythings. Priorities change etc. The point of this is to give you an idea of things we would like to do. The order of things is also not in any kind of priority order, or order we would do them.
-
[strike]
- Improve flavor and immersion with naming of things in the game. No more Infantry Division Type 1 etc.
- A Chain of Command system allowing field marshals to command generals
- Every starting nation has a custom portrait for historical leaders
- A way for players to take dynamic decisions, quickly. Something that fits between events and national focuses.
- Changing National Unity to something that matters during most of the game rather than when you are losing only
- Rework how wars work with respect to merging etc as its a big source of problems
- Add the ability to clean up your equipment stockpile from old stuff
- Allow greater access to resources through improving infrastructure
- More player control over naval warfare and fleet battle behaviour
- Improved naval combat
- Improve balance, feedback and mechanics for submarine warfare
- Properly represent fuel in some way in the game
- More player control over rules. HOI is played in many different ways and say competitive MP and single player rulesets often clash
- A more robust and expansive mapmode system. Having a player mapmode in MP would be helpful etc
- Spies and espionage
- An occupation system that isnt tied only to wars and where core vs non-core isn't so binary for access to things.[/strike]
- Improvements to frontline stability
- A logistics system with more actual player involvement (now you only care once stuff has gone very badly)
- Long term goals and strategies to guide ai rather than random vs historical focus lists, visible to players
- Improving peace conferences
- Update core national focus trees with alt-history paths and more options ([strike]Germany[/strike], Italy, [strike]USA, United Kingdom[/strike], Soviet, [strike]France, Japan[/strike], Poland)
- Wunderwaffen projects
- More differences between sub-ideologies and government forms
- More National Focus trees. (Among most interesting: China, South America, Scandinavia, Spain, Turkey, Iran, Greece)
- Make defensive warfare more fun
- Adding mechanics to limit the size of your standing army, particularly post-war etc
- Have doctrines more strongly affect division designing to get away from cookie cutter solutions and too ahistorical gamey setups
- More usage of drag and drop and QoL like this. For example controlling template lists.
- Rebalance ministers and ideas to give more interesting choices.
- Improve weather mechanics
- Strategic and tactical AI improvements
[ 2020-04-08 13:35:24 CET ] [ Original post ]
- Hearts of Iron IV Linux [135.44 M]
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- Hearts of Iron IV: Sabaton Soundtrack Vol. 2
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- Unit Pack - Hearts of Iron IV: Axis Armor
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- Expansion pass 1 Bonus - Hearts of Iron IV: Supporter Pack
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From the heart of the battlefield to the command center, you will guide your nation to glory and wage war, negotiate or invade. You hold the power to tip the very balance of WWII.
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- OS: OS: Ubuntu 20.04
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- Graphics: ATI Radeon HD 6950 or NVIDIA GeForce GTX570 with 2GB VRAM / Latest available proprietary drivers from both manufacturers
- Storage: 2 GB available spaceAdditional Notes: Controller support: 3-button mouse. keyboard. and speakers are required. / Internet Connection or LAN for multiplayer. Up to 32 other players in multiplayer mode.
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