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Hearts of Iron IV - 2022 Content Battleplan
As youll no doubt be aware, the launch of the No Step Back expansion last year was the climax of a busy year of development for the HoI team, and it continues to be one of our best received releases to date. Of course, the last year also saw the departure of @podcat as Game Director who was reassigned to Siberia greater things at Paradox. Many of you will also have read the roadmap document that was produced towards the beginning of HoI4 development, and are asking questions as to the veracity of that plan under a new director, and whether I have any different ideas or plans to announce.
I mentioned at the beginning of my tenure that both @podcat and I see HoI4 in broadly similar terms. This hasnt changed, and you can expect to see many of the parts of the previous roadmap make an appearance at some point in the future. My approach to a Grand Plan, however, may be somewhat different. I have a preference for leaving plenty of space for reactive development (something that served us well on Imperator), and while there are many things that I feel are ripe for future development, I am also keen to leave a lot of space for changing course and acting on community sentiment. There are two main points I want to raise before we get to details, however. Firstly, we intend to up the tempo of our releases a little. This is, of course, an ambition, and not a promise, however it informs some further decisions related to the development of HoI. Namely, that we are considering ways to change how and when we release information on development to you folks. Since faster development is the goal, this also means getting ideas into public view slightly faster, for feedback and conversation. Were not exactly sure how this will look yet, but it is likely that therell be a reorganization of the traditional dev-diary schedule into something that feels less like a milestone delivery. This comes in tandem with a need to shift the communitys expectations on what in development means: getting fans accustomed to seeing placeholders, WIP balance, and half-built systems in early phases, and seeing things develop as time goes on. The last major point here is that we recognize a need to maintain the game as well as to develop it, especially if development pace is picking up. Were still considering how best to achieve this, and Im watching initiatives such as the Custodian team on Stellaris with curiosity. For the time being, what this is likely to manifest as, is the inclusion of older system maintenance into our patch planning - you may start to see patch bulletin features including things such as minor focus tree revamps, as well as attention paid to older systems and expansion content.
As mentioned above, the 2020 roadmap for HoI4 included many things which have now either been completed or rendered unnecessary. This leaves several from podcats list which I believe are still important for the future of the game:
This is one area that I feel doesnt need much explanation. More diplomatic tools are a clear area for expansion, and a careful look at how this module can be developed without interfering with the overarching global war, is likely to happen.
The economic system is very abstracted in HoI, and I do not foresee ever making it a major part of the game loop. This said, there are elements of an industrial economy that I feel could do with being part of decision making in HoI.
Optional tools for making your mark on a game, and/or development of further building blocks to enhance attachment to a HoI campaign. Bring the simulation to life. And of course, many more that I feel do not need as much of an explanation:
[ 2022-02-09 13:19:01 CET ] [ Original post ]
Greetings all!
As youll no doubt be aware, the launch of the No Step Back expansion last year was the climax of a busy year of development for the HoI team, and it continues to be one of our best received releases to date. Of course, the last year also saw the departure of @podcat as Game Director who was reassigned to Siberia greater things at Paradox. Many of you will also have read the roadmap document that was produced towards the beginning of HoI4 development, and are asking questions as to the veracity of that plan under a new director, and whether I have any different ideas or plans to announce.
Looking Forwards
I mentioned at the beginning of my tenure that both @podcat and I see HoI4 in broadly similar terms. This hasnt changed, and you can expect to see many of the parts of the previous roadmap make an appearance at some point in the future. My approach to a Grand Plan, however, may be somewhat different. I have a preference for leaving plenty of space for reactive development (something that served us well on Imperator), and while there are many things that I feel are ripe for future development, I am also keen to leave a lot of space for changing course and acting on community sentiment. There are two main points I want to raise before we get to details, however. Firstly, we intend to up the tempo of our releases a little. This is, of course, an ambition, and not a promise, however it informs some further decisions related to the development of HoI. Namely, that we are considering ways to change how and when we release information on development to you folks. Since faster development is the goal, this also means getting ideas into public view slightly faster, for feedback and conversation. Were not exactly sure how this will look yet, but it is likely that therell be a reorganization of the traditional dev-diary schedule into something that feels less like a milestone delivery. This comes in tandem with a need to shift the communitys expectations on what in development means: getting fans accustomed to seeing placeholders, WIP balance, and half-built systems in early phases, and seeing things develop as time goes on. The last major point here is that we recognize a need to maintain the game as well as to develop it, especially if development pace is picking up. Were still considering how best to achieve this, and Im watching initiatives such as the Custodian team on Stellaris with curiosity. For the time being, what this is likely to manifest as, is the inclusion of older system maintenance into our patch planning - you may start to see patch bulletin features including things such as minor focus tree revamps, as well as attention paid to older systems and expansion content.
Roadmap
As mentioned above, the 2020 roadmap for HoI4 included many things which have now either been completed or rendered unnecessary. This leaves several from podcats list which I believe are still important for the future of the game:
- Improvements to frontline stability (progress in NSB, more to come)
- Long term goals and strategies to guide ai (progress in NSB)
- Improving peace conferences
- Update core national focus trees with alt-history paths and more options (Italy)
- Wunderwaffen projects
- More differences between sub-ideologies and government forms
- More National Focus trees
- Make defensive warfare more fun
- Adding mechanics to limit the size of your standing army, particularly post-war etc
- Have doctrines more strongly affect division designing
- Strategic and tactical AI improvements
Great Power Diplomacy
This is one area that I feel doesnt need much explanation. More diplomatic tools are a clear area for expansion, and a careful look at how this module can be developed without interfering with the overarching global war, is likely to happen.
Economic Decision Making
The economic system is very abstracted in HoI, and I do not foresee ever making it a major part of the game loop. This said, there are elements of an industrial economy that I feel could do with being part of decision making in HoI.
Immersive/Roleplay Elements
Optional tools for making your mark on a game, and/or development of further building blocks to enhance attachment to a HoI campaign. Bring the simulation to life. And of course, many more that I feel do not need as much of an explanation:
- Battleplanner improvements
- Advisors/internal politics improvements
- Ideological distinctions
- Multiplayer & social layer improvements & suppor
[ 2022-02-09 13:19:01 CET ] [ Original post ]
Hearts of Iron IV
Paradox Development Studios
Developer
Paradox Interactive
Publisher
2016-06-06
Release
GameBillet:
33.97 €
Game News Posts:
472
🎹🖱️Keyboard + Mouse
Very Positive
(220284 reviews)
The Game includes VR Support
Public Linux Depots:
- Hearts of Iron IV Linux [135.44 M]
Available DLCs:
- Hearts of Iron IV: Sabaton Soundtrack
- Hearts of Iron IV: Together for Victory
- Hearts of Iron IV: Death or Dishonor
- Hearts of Iron IV: Sabaton Soundtrack Vol. 2
- Hearts of Iron IV: Waking the Tiger
- Hearts of Iron IV: Man the Guns
- Unit Pack - Hearts of Iron IV: Axis Armor
- Music - Hearts of Iron IV: Radio Pack
- Hearts of Iron IV: La Résistance
- Unit Pack - Hearts of Iron IV: Allied Armor
- Music - Hearts of Iron IV: Allied Speeches Pack
- Country Pack - Hearts of Iron IV: Battle for the Bosporus
- Unit Pack - Hearts of Iron IV: Eastern Front Planes
- Music - Hearts of Iron IV: Songs of the Eastern Front
- Hearts of Iron IV: No Step Back
- Hearts of Iron IV - DLC Subscription
- Hearts of Iron IV: By Blood Alone
- Hearts of Iron IV: Arms Against Tyranny
- Country Pack - Hearts of Iron IV: Trial of Allegiance
- Hearts of Iron IV: Content Creator Pack - Soviet Union 2D
- Expansion - Hearts of Iron IV: Götterdämmerung
- Hearts of Iron IV: Expansion Pass 1
- Expansion pass 1 Bonus - Hearts of Iron IV: Supporter Pack
- Expansion Pass 1 Bonus - Hearts of Iron IV: Ride of the Valkyries Music
Victory is at your fingertips! Your ability to lead your nation is your supreme weapon, the strategy game Hearts of Iron IV lets you take command of any nation in World War II; the most engaging conflict in world history.
From the heart of the battlefield to the command center, you will guide your nation to glory and wage war, negotiate or invade. You hold the power to tip the very balance of WWII.
It is time to show your ability as the greatest military leader in the world. Will you relive or change history? Will you change the fate of the world by achieving victory at all costs?
Main Features:
Everyone will receive:
From the heart of the battlefield to the command center, you will guide your nation to glory and wage war, negotiate or invade. You hold the power to tip the very balance of WWII.
It is time to show your ability as the greatest military leader in the world. Will you relive or change history? Will you change the fate of the world by achieving victory at all costs?
Main Features:
- Total strategic war: War is not only won on land, sea and in the air. It’s also achieved in the hearts and minds of men and women.
- Authentic real-time war simulation: Let the greatest commanders of WW2 fight your war with the tools of the time; tanks, planes, ships, guns and newly discovered weapons of mass destruction.
- Assume control of any nation: Choose from the greatest powers striving for victory, or the small nations trying to weather the storm.
- Turn the world into your battlefield: Experience the full WWII timespan in a topographical map complete with seasons, weather and terrain. Snow, mud, storms can be both your strong ally and a ruthless enemy.
- Negotiate or force your will: Experience the advanced politics and diplomacy systems, form factions, engage in trade for resources and appoint ministers to your party.
- Intense Online Combat: Battle in both competitive and cooperative multiplayer for up to 32 players. Featuring cross-platform multiplayer.
- Give your nation a unique edge: Experience the flexible technology system, where all major powers get their own unique identity. Develop detailed historic tanks and planes through research and army experience.
Everyone will receive:
- Poland: United and Ready:
A Free DLC adds a unique focus tree for Poland, new 3d models for tanks and planes, 2d assets, and extra leader portraits for the ultimate in historical accuracy. - Forum Avatar
- Wallpaper
MINIMAL SETUP
- OS: OS: Ubuntu 20.04
- Processor: Intel Core 2 Quad Q9400 @ 2.66 GHz / AMD Athlon II X4 650 @ 3.20 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: ATI Radeon HD 5850 or NVIDIA GeForce GTX470 with 1GB VRAM / Latest available proprietary drivers from both manufacturers
- Storage: 2 GB available spaceAdditional Notes: Controller support: 3-button mouse. keyboard. and speakers are required. / Internet Connection or LAN for multiplayer. Up to 32 other players in multiplayer mode.
- OS: OS: Ubuntu 20.04
- Processor: Intel Core i5 750 @ 2.66 GHz / AMD Phenom II X4 955 @ 3.20 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: ATI Radeon HD 6950 or NVIDIA GeForce GTX570 with 2GB VRAM / Latest available proprietary drivers from both manufacturers
- Storage: 2 GB available spaceAdditional Notes: Controller support: 3-button mouse. keyboard. and speakers are required. / Internet Connection or LAN for multiplayer. Up to 32 other players in multiplayer mode.
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