Name | Hearts of Iron IV | ||
Developer | Paradox Development Studios | ||
Publisher | Paradox Interactive | ||
Tags | |||
Release | 2016-06-06 | ||
Steam | 9,99€ 8,74£ 9,99$ / 75 % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  37298  | ||
Steam Rating | Very Positive | ||
Steam store | |||
How long to Beat | |||
Main Story |  32 Hours  | ||
Main Story + Extras |  100 Hours  | ||
Completionist |  250 Hours  | ||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  1,000,000 .. 2,000,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 10632 | ||
Average playtime (last 2 weeks) | 813 | ||
Median playtime (forever) | 4402 | ||
Median playtime (last 2 weeks) | 750 | ||
Public Linux depots | Hearts of Iron IV Linux [135.44 M] | ||
DLC | Hearts of Iron IV: Sabaton Soundtrack Hearts of Iron IV: Together for Victory Hearts of Iron IV: Death or Dishonor Hearts of Iron IV: Sabaton Soundtrack Vol. 2 Hearts of Iron IV: Waking the Tiger Hearts of Iron IV: Man the Guns Hearts of Iron IV: Axis Armor Pack Hearts of Iron IV: Radio Pack Hearts of Iron IV: La RĂ©sistance Hearts of Iron IV: Allied Armor Pack Hearts of Iron IV: Allied Speeches Music Pack Hearts of Iron IV: Battle for the Bosporus Hearts of Iron IV: Eastern Front Planes Pack Hearts of Iron IV: Eastern Front Music Pack Hearts of Iron IV: No Step Back Hearts of Iron IV - Expansion Subscription Hearts of Iron IV: By Blood Alone |
In addition to these items, I will of course add some of my own personal intentions: [h3]Great Power Diplomacy[/h3] This is one area that I feel doesnt need much explanation. More diplomatic tools are a clear area for expansion, and a careful look at how this module can be developed without interfering with the overarching global war, is likely to happen. [h3] Economic Decision Making[/h3] The economic system is very abstracted in HoI, and I do not foresee ever making it a major part of the game loop. This said, there are elements of an industrial economy that I feel could do with being part of decision making in HoI. [h3]Immersive/Roleplay Elements[/h3] Optional tools for making your mark on a game, and/or development of further building blocks to enhance attachment to a HoI campaign. Bring the simulation to life. And of course, many more that I feel do not need as much of an explanation:
I like to remain as open as possible to the needs of the community, and the inclusion or omission of any particular item above should not be considered set in stone. As we look at how we plan on structuring future communications, there may be some space for a few more dev diaries on what youve all been getting up to in NSB in the near(ish) future! /Arheo |