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Developer Diary | Post-Release

Greetings all, Today well be casting an analytical eye over the release of BBA, what players have been up to, and what the immediate plans are going forward. It wouldnt be a traditional post-release diary without looking at what the player-base at large have been getting up to since BBA was launched.
As youd expect, Italy has been at the forefront of game sessions since BBA released. We were not expecting quite this level of interest however! 45% of 15+ hour accumulated game sessions were played on the Italian tree. By comparison, at the same period after launch, the Soviet Union accounted for 39% of similar length game sessions. Germany (purple) continues to be a popular choice.
Ethiopia has shot into the first place in terms of minor nations. As expected, Ethiopian game sessions tend to last a shorter time; a combination of losing, having reached player-set goals earlier, and a lot of restarts to maximize efficiency. Were seeing fewer players rolling back to previous versions in order to play TC mods than we usually expect during a post-release period. Everyones favorite targets to nuke remain broadly unchanged from previous releases (major capitals). The one new target country in the list is Mexico, for some reason. Turkeys nuclear industry has seen an upswing, being responsible for 4% of nuclear weapons created and launched. 2% of games are using the newly released Japanese localization! Theres been a noticeable increase in players using normal (64%) rather than easy (10%) or very easy (25% ) difficulty since BBA released. 0.74% of games are played on hard difficulty, and 1.10% on very hard. Prior to release, 28% of games used very easy, with 12% on easy.

BBA Launch and Reception


An enormous number of fans are playing the game and weve hit several new records compared to NSB and previous releases. This said, BBA has been an unusual release. In comparison to the points above, weve also seen some dissatisfaction and confusion over certain mechanics. Combined with the excellent and consistent player numbers, this contributes to some difficulty in interpreting the situation. This said, we clearly dont intend to handwave away feedback simply because it does not appear wholly representative.g Thus, it can be difficult to read the room on the key pain points that an entire community defines - what may seem obvious to one player is not always the same for others, and the vocabulary users exercise to express themselves over an issue often differs. It is also worth noting that compared to previous releases, the number of reported issues is actually lower in BBA - were still working on how to interpret this dissonance. Peace conferences have by far been the most frequent talking point amongst the community. After a deep dive, it is clear that there are three main narrative detractors:
  • Genuine bugs (ie: behavior we consider not to be working as designed)
  • Confusion over the rules in the new system
  • Disagreement with the direction of the new implementation of peace conferences
The majority of legitimate bugs weve identified here are to do with AI behavior. This is something we consider a known issue, and are iterating on improving this. Weve made some fixes in the last few patches, and we have some wider-ranging changes coming soon. In terms of confusion over the new system, this is something we have some longer-term desire to improve. A lot of changes were made to core systems in BBA, for which players had already established a sense of mastery and habit. This extends to both peace conferences and the air system. In retrospect, changing these habits could have been accompanied with clearer onboarding for the new expectations. Thats on me, and well have this in mind for future developments. One of the major misunderstandings were seeing in the wild is to do with ending bidding. Players who are used to the old behavior are ending their participation with bids selected, expecting to be granted the territory theyve bidded upon. In reality, there is nothing stopping the AI or other players from contesting these bids, now without the risk of being re-contested. Were considering mitigation for this behavior. Disagreement with the direction of the new peace conference system is a more nuanced debate, but one which we feel is primarily influenced by the previous two points. On one hand, we have a sizable cadre of players who enjoy the more adversarial nature of the conferences, and on the other hand, there are a range of opinions on how effective this turned out to be. There are several commonly occurring conference comments worth mentioning:
  • Defeated major nations remaining alive at the end of huge peace conferences is not intended to be a normal occurrence.
  • Bordergore from the AI is worse than intended in certain situations - primarily ahistorical PCs involving multiple different-ideology factions.
  • Bordergore created by players is a valid use of the peace conference system. While there are many legitimate concerns over how the AI is acting in some cases, we dont consider it to be a failure of the system to allow the player to balkanize areas of the map if they so choose.
  • Limited points is a solution we are confident in as a necessity to drive a more adversarial conference system. It does, however, require a strong understanding of how bid conflicts are expected to work, and we can do better at telegraphing this in a conference situation. Passing turns for infinite points will not be making a return.
  • It is sometimes impossible to fully annex faraway war participants in smaller wars. This was somewhat intended, however the results of the balance around this are not something we consider satisfactory. There will be changes here.
  • Subjects and minor nations causing trouble have generated some friction. Weve addressed this in the short term with some balance, however we may look into game rules and/or options to allow the player to customize the nature of peace conference resolutions. This is not as trivial as it might sound. While the intended narrative of conferences was always intended to be an adversarial conflict between ideological/major actors in an immediate post-war scenario, many players enjoy having more control over the endgame - as evidenced by the popularity of mods such as Player Led Peace Conferences. Supporting this behavior for mods is something we fully intend to do, and there are some steps we can take to make this easier.
On the subject of the air system and plane designer, well be working on some improvements to the flavor elements that were somewhat lost during the transition to the new designer interface, as well as tackling bugs as we see them. Theres been a lot of guesswork from the community over what the air combat formula is - much of which has resulted in erroneous conclusions. Well be making sure that the relevant parts of this are more clearly communicated; either in-game or through the wiki for those who want a deeper dive into the numbers. Weve now released two patches for BBA which address many of the most frequently occurring problems. We have more bugfix patches planned in the short term (likely next week for our next iteration), as well as a patch scheduled slightly more distantly with some more impactful changes. In addition to the above, we will be continuing with the practice of monthly recurring patches throughout the BBA lifecycle - as indicated previously, we recognize the importance of ongoing maintenance for HoI. All in all, many of you are continuing to find great enjoyment in BBA, and we fully intend to keep working on the key areas that some of you feel dont meet your standards.

Read the full diary here



[ 2022-10-13 13:00:56 CET ] [ Original post ]

Hearts of Iron IV
Paradox Development Studios Developer
Paradox Interactive Publisher
2016-06-06 Release
GameBillet: 33.97 €
Game News Posts: 472
🎹🖱️Keyboard + Mouse
Very Positive (220284 reviews)
The Game includes VR Support
Public Linux Depots:
  • Hearts of Iron IV Linux [135.44 M]
Available DLCs:
  • Hearts of Iron IV: Sabaton Soundtrack
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Sabaton Soundtrack Vol. 2
  • Hearts of Iron IV: Waking the Tiger
  • Hearts of Iron IV: Man the Guns
  • Unit Pack - Hearts of Iron IV: Axis Armor
  • Music - Hearts of Iron IV: Radio Pack
  • Hearts of Iron IV: La Résistance
  • Unit Pack - Hearts of Iron IV: Allied Armor
  • Music - Hearts of Iron IV: Allied Speeches Pack
  • Country Pack - Hearts of Iron IV: Battle for the Bosporus
  • Unit Pack - Hearts of Iron IV: Eastern Front Planes
  • Music - Hearts of Iron IV: Songs of the Eastern Front
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV - DLC Subscription
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: Arms Against Tyranny
  • Country Pack - Hearts of Iron IV: Trial of Allegiance
  • Hearts of Iron IV: Content Creator Pack - Soviet Union 2D
  • Expansion - Hearts of Iron IV: Götterdämmerung
  • Hearts of Iron IV: Expansion Pass 1
  • Expansion pass 1 Bonus - Hearts of Iron IV: Supporter Pack
  • Expansion Pass 1 Bonus - Hearts of Iron IV: Ride of the Valkyries Music
Victory is at your fingertips! Your ability to lead your nation is your supreme weapon, the strategy game Hearts of Iron IV lets you take command of any nation in World War II; the most engaging conflict in world history.

From the heart of the battlefield to the command center, you will guide your nation to glory and wage war, negotiate or invade. You hold the power to tip the very balance of WWII.

It is time to show your ability as the greatest military leader in the world. Will you relive or change history? Will you change the fate of the world by achieving victory at all costs?

Main Features:
  • Total strategic war: War is not only won on land, sea and in the air. It’s also achieved in the hearts and minds of men and women.
  • Authentic real-time war simulation: Let the greatest commanders of WW2 fight your war with the tools of the time; tanks, planes, ships, guns and newly discovered weapons of mass destruction.
  • Assume control of any nation: Choose from the greatest powers striving for victory, or the small nations trying to weather the storm.
  • Turn the world into your battlefield: Experience the full WWII timespan in a topographical map complete with seasons, weather and terrain. Snow, mud, storms can be both your strong ally and a ruthless enemy.
  • Negotiate or force your will: Experience the advanced politics and diplomacy systems, form factions, engage in trade for resources and appoint ministers to your party.
  • Intense Online Combat: Battle in both competitive and cooperative multiplayer for up to 32 players. Featuring cross-platform multiplayer.
  • Give your nation a unique edge: Experience the flexible technology system, where all major powers get their own unique identity. Develop detailed historic tanks and planes through research and army experience.

Everyone will receive:
  • Poland: United and Ready:
    A Free DLC adds a unique focus tree for Poland, new 3d models for tanks and planes, 2d assets, and extra leader portraits for the ultimate in historical accuracy.
  • Forum Avatar
  • Wallpaper

MINIMAL SETUP
  • OS: OS: Ubuntu 20.04
  • Processor: Intel Core 2 Quad Q9400 @ 2.66 GHz / AMD Athlon II X4 650 @ 3.20 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: ATI Radeon HD 5850 or NVIDIA GeForce GTX470 with 1GB VRAM / Latest available proprietary drivers from both manufacturers
  • Storage: 2 GB available spaceAdditional Notes: Controller support: 3-button mouse. keyboard. and speakers are required. / Internet Connection or LAN for multiplayer. Up to 32 other players in multiplayer mode.
RECOMMENDED SETUP
  • OS: OS: Ubuntu 20.04
  • Processor: Intel Core i5 750 @ 2.66 GHz / AMD Phenom II X4 955 @ 3.20 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: ATI Radeon HD 6950 or NVIDIA GeForce GTX570 with 2GB VRAM / Latest available proprietary drivers from both manufacturers
  • Storage: 2 GB available spaceAdditional Notes: Controller support: 3-button mouse. keyboard. and speakers are required. / Internet Connection or LAN for multiplayer. Up to 32 other players in multiplayer mode.
GAMEBILLET

[ 6138 ]

10.26$ (66%)
8.49$ (15%)
20.99$ (16%)
41.99$ (16%)
7.68$ (69%)
20.72$ (-4%)
29.56$ (16%)
1.80$ (91%)
12.44$ (17%)
16.99$ (15%)
4.00$ (80%)
16.99$ (15%)
9.19$ (8%)
7.68$ (62%)
0.50$ (90%)
6.80$ (60%)
3.75$ (75%)
4.12$ (17%)
2.00$ (80%)
0.60$ (70%)
26.09$ (13%)
3.13$ (76%)
2.70$ (70%)
9.19$ (8%)
11.25$ (75%)
11.04$ (15%)
5.31$ (82%)
4.39$ (12%)
3.80$ (80%)
5.72$ (81%)
GAMERSGATE

[ 3395 ]

0.89$ (87%)
34.99$ (30%)
0.85$ (83%)
8.69$ (57%)
9.74$ (35%)
3.99$ (20%)
2.75$ (45%)
25.0$ (50%)
3.0$ (90%)
0.87$ (91%)
0.58$ (92%)
3.92$ (74%)
5.5$ (75%)
3.75$ (75%)
9.0$ (85%)
1.08$ (91%)
1.05$ (65%)
0.9$ (92%)
9.6$ (84%)
16.0$ (60%)
12.0$ (70%)
5.0$ (75%)
9.59$ (20%)
4.34$ (71%)
5.22$ (74%)
11.99$ (40%)
0.75$ (85%)
5.5$ (50%)
0.87$ (71%)
14.05$ (44%)

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