Hello there, it's me C0RAX. [previewyoutube=wmEHf-SwKUw;full][/previewyoutube] A bit of the different DD than youre used to this week. I'm here to introduce a new thing I will be doing over the summer. This summer for weeks we will be giving you the chance to test some of the balance changes coming with the 1.13 Stella Polaris patch. These changes are hand picked for testing in order to get feedback from the community on specific changes that might have large impacts. These changes will affect all three major combat groups (Army, Air, and Navy), and vary from value changes to some new functionality and behavior so be sure to read the change list so you know what you're getting yourself into. So let's go into how this is going to work. From July 6th until August 3rd there will be a special Summer Open Beta branch on steam, this branch will have the new changes listed below. Additionally it won't have anything new coming with AAT just changes for base game and previously released DLCs. In the last week of the test we will post a feedback form to be able to collect feedback data that we can use to analyze your responses. Of course this doesnt mean you cant or shouldnt post about it outside the form, I want to encourage as much discourse, theorizing and number crunching as possible so give it a try and let us know what you think. Now lets go over the change log. ##########
Balance
########## ##########
Air
########## - Excess thrust will now increase agility instead of max speed (0.5 AGI per excess thrust) - airframes now how base max speeds to better represent airframe size speed effects - reduced terrain combat widths slightly, change support widths also - major air rebalance pass for airframes and modules - increased tech date for survival studies to 1939 - Improved aircraft turrets - slight decrease in agility hit for large bomb bays - small airframe can only take single turret modules - adjusted turret stats so they are less powerful for fighters but better for bombers - rebalanced thrust and weights of modules and airframes, - added new modules - Large autocannon - Large bomb rack - Armor piercing bomb rack - 3 levels of torpedo mounting - Added new techs for plane designer (see above) - Combat better Agility and Speed has increased effect on air combat ##########
Land
########## - Super Heavy tanks are now support units. Super Heavy tanks are no longer line battalions - Armor skirts provide 1 more armor - Most tank chassis' now grant 10-20% more armor - Super heavy tanks now cost more overall, but require 20 per support company. ##########
Navy
########## - added damage reduction to piecing thresholds for naval combat - convoy hitprofile reduced from 120 to 85 bringing it inline with new hitprofile calculations - Ship torpedoes accuracy increased to bring them back in line with new hitprofile calculations 145 > 100 - slightly decreased AA disruption from ship AA - removed visibility effects of super heavy bb armor - rebalanced, ship engines - removed visibility impacts from medium guns - rebalanced IC costs to reflect engine changes - super heavy armor now part of normal heavy armors - rebalanced armors - added cruiser armor to carriers ##########
AI
########## - AI more likely to upgrade division in the field even with equipment deficits - added generic AI upgraded infantry template for late game infantry - added ENG and USA upgraded infantry templates for AI and improved their infantry templates in general Right now let's get into some explanations. Thrust and weight: Let's get the big one out the way thrust and weight for planes. This change requires a bit of game explanation and some explanation of aircraft. So why affect agility, agility previously was a stat that was seldom increased but often reduced by making it something you are rewarded by not using all your thrust budget you can lessen the agility effects of modules by not loading up your entire plane creating a choice between maximizing raw damage or maximizing damage bonuses during air to air combat by bring higher Agility. Now the aircraft stuff, so power/weight is very not intuitive for aircraft, adding more power will make a plane faster but taking weight off a plane won't make it faster since speed is almost entirely determined by thrust against drag not weight. What less weight does provide is better climb rate acceleration plus some other things. These are abstracted into agility in game. So now if you want your plane to go faster you either use a newer airframe with lower drag (higher base speed) or by putting a bigger engine in the existing airframe. Combat widths: Now the next big change, terrain combat widths. This is the change that originally spawned the open beta idea. These changes are generally intended to flatten the efficiencies further for combat widths while also reducing division sizes. There will obviously still be certain numbers that fit better than others but overall these differences should be less extreme.
- Terrain = CW+Reinforcement Width
- Desert = 82+49
- Forest = 76+40
- Hills = 72+36
- Jungle = 74+34
- Marsh = 68+22
- Mountain = 65+25
- Plains = 82+49
- Urban = 86+28
[ 2023-07-06 13:02:09 CET ] [ Original post ]
- Hearts of Iron IV Linux [135.44 M]
- Hearts of Iron IV: Sabaton Soundtrack
- Hearts of Iron IV: Together for Victory
- Hearts of Iron IV: Death or Dishonor
- Hearts of Iron IV: Sabaton Soundtrack Vol. 2
- Hearts of Iron IV: Waking the Tiger
- Hearts of Iron IV: Man the Guns
- Unit Pack - Hearts of Iron IV: Axis Armor
- Music - Hearts of Iron IV: Radio Pack
- Hearts of Iron IV: La Résistance
- Unit Pack - Hearts of Iron IV: Allied Armor
- Music - Hearts of Iron IV: Allied Speeches Pack
- Country Pack - Hearts of Iron IV: Battle for the Bosporus
- Unit Pack - Hearts of Iron IV: Eastern Front Planes
- Music - Hearts of Iron IV: Songs of the Eastern Front
- Hearts of Iron IV: No Step Back
- Hearts of Iron IV - DLC Subscription
- Hearts of Iron IV: By Blood Alone
- Hearts of Iron IV: Arms Against Tyranny
- Country Pack - Hearts of Iron IV: Trial of Allegiance
- Hearts of Iron IV: Content Creator Pack - Soviet Union 2D
- Expansion - Hearts of Iron IV: Götterdämmerung
- Hearts of Iron IV: Expansion Pass 1
- Expansion pass 1 Bonus - Hearts of Iron IV: Supporter Pack
- Expansion Pass 1 Bonus - Hearts of Iron IV: Ride of the Valkyries Music
From the heart of the battlefield to the command center, you will guide your nation to glory and wage war, negotiate or invade. You hold the power to tip the very balance of WWII.
It is time to show your ability as the greatest military leader in the world. Will you relive or change history? Will you change the fate of the world by achieving victory at all costs?
Main Features:
- Total strategic war: War is not only won on land, sea and in the air. It’s also achieved in the hearts and minds of men and women.
- Authentic real-time war simulation: Let the greatest commanders of WW2 fight your war with the tools of the time; tanks, planes, ships, guns and newly discovered weapons of mass destruction.
- Assume control of any nation: Choose from the greatest powers striving for victory, or the small nations trying to weather the storm.
- Turn the world into your battlefield: Experience the full WWII timespan in a topographical map complete with seasons, weather and terrain. Snow, mud, storms can be both your strong ally and a ruthless enemy.
- Negotiate or force your will: Experience the advanced politics and diplomacy systems, form factions, engage in trade for resources and appoint ministers to your party.
- Intense Online Combat: Battle in both competitive and cooperative multiplayer for up to 32 players. Featuring cross-platform multiplayer.
- Give your nation a unique edge: Experience the flexible technology system, where all major powers get their own unique identity. Develop detailed historic tanks and planes through research and army experience.
Everyone will receive:
- Poland: United and Ready:
A Free DLC adds a unique focus tree for Poland, new 3d models for tanks and planes, 2d assets, and extra leader portraits for the ultimate in historical accuracy. - Forum Avatar
- Wallpaper
- OS: OS: Ubuntu 20.04
- Processor: Intel Core 2 Quad Q9400 @ 2.66 GHz / AMD Athlon II X4 650 @ 3.20 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: ATI Radeon HD 5850 or NVIDIA GeForce GTX470 with 1GB VRAM / Latest available proprietary drivers from both manufacturers
- Storage: 2 GB available spaceAdditional Notes: Controller support: 3-button mouse. keyboard. and speakers are required. / Internet Connection or LAN for multiplayer. Up to 32 other players in multiplayer mode.
- OS: OS: Ubuntu 20.04
- Processor: Intel Core i5 750 @ 2.66 GHz / AMD Phenom II X4 955 @ 3.20 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: ATI Radeon HD 6950 or NVIDIA GeForce GTX570 with 2GB VRAM / Latest available proprietary drivers from both manufacturers
- Storage: 2 GB available spaceAdditional Notes: Controller support: 3-button mouse. keyboard. and speakers are required. / Internet Connection or LAN for multiplayer. Up to 32 other players in multiplayer mode.
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