TUXDB - LINUX GAMING AGGREGATE
 NEWS TOP_PLAYED GAMES ITCH.IO CALENDAR CHAT WINE SteamDeck
 STREAMERS CREATORS CROWDFUNDING DEALS WEBSITES ABOUT
 PODCASTS REDDIT 

 

SUPPORT TUXDB ON KO-FI

MENU

ON SALE

New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Hearts of Iron IV 

 

Developer

 Paradox Development Studios 

 

Publisher

 Paradox Interactive 

 

Tags

 Strategy 

 

Simulation 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2016-06-06 

 

Steam

 9,99€ 8,74£ 9,99$ / 75 % 

 

News

 437 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 37298 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/394360 

 

How long to Beat

Main Story

 32 Hours 

 

Main Story + Extras

 100 Hours 

 

Completionist

 250 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 1,000,000 .. 2,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 10632  

Average playtime (last 2 weeks)

 813 

Median playtime (forever)

 4402 

Median playtime (last 2 weeks)

 750 

Public Linux depots

 Hearts of Iron IV Linux [135.44 M] 


DLC

 Hearts of Iron IV: Sabaton Soundtrack 


 Hearts of Iron IV: Together for Victory 


 Hearts of Iron IV: Death or Dishonor 


 Hearts of Iron IV: Sabaton Soundtrack Vol. 2 


 Hearts of Iron IV: Waking the Tiger 


 Hearts of Iron IV: Man the Guns 


 Hearts of Iron IV: Axis Armor Pack 


 Hearts of Iron IV: Radio Pack 


 Hearts of Iron IV: La RĂ©sistance 


 Hearts of Iron IV: Allied Armor Pack 


 Hearts of Iron IV: Allied Speeches Music Pack 


 Hearts of Iron IV: Battle for the Bosporus 


 Hearts of Iron IV: Eastern Front Planes Pack 


 Hearts of Iron IV: Eastern Front Music Pack 


 Hearts of Iron IV: No Step Back 


 Hearts of Iron IV - Expansion Subscription 


 Hearts of Iron IV: By Blood Alone 




LINUX STREAMERS (11)
guyvernksittingduck01nofoxgiwnfee_modelbuilding
bananas369zergviph4ckd3veelix7
besserwisserersilentkenny093kuraihakurei_




Arms Against Tyranny | Change Log

Generals!

The day is soon upon us, with Arms Against Tyranny and the Stella Polaris update sealed up and ready to ship. The development process for AAT has been a pleasure to be part of, and the team have acquitted themselves admirably throughout - were all keen to see what you think of our efforts, and hope you enjoy what we have to offer.

The coming weeks also mark a period of post-release support for us. We prefer to remain reactive to the communitys needs here: creating an immediate post-release roadmap actually makes it harder for us to do that. So instead, Im here to explain that well be here maintaining an active presence, and will react quickly as needed and as time and resources allow.

In time-honored fashion, were releasing the patch notes to you early, so you can theorycraft, eagerly anticipate, or commiserate the fixing of your favorite exploits a day or two early. As usual, missing notes can happen, and if we find these they will be added to a spoiler at the end of this post as time goes on.

The 1.13.0 Update & 1.13.1 will be released at the same time.

Note that Localisation for the Changed Log will be added later in the day, and if you missed the Dev Diary that went along with this, you can check it out here!


################################################################
######## Hotfix 1.13.1 "Stella Polaris" #########
################################################################


##################################
# Balance
##################################

- Improved light airframe MIO bonuses to air attack and air defence
- Removed speed buff from agility fighter initial trait
- Reduced air attack bonuses for agility MIO
- Reduced starting civ for SWE by 1 in Vsterbotten
- national_socialist_veterinarian and Ardent Conservative now give flat conscription instead of conscription_factor and military conscription speed construction factor

##################################
# Gameplay
##################################

- Added design companies to some pre-designed equipment for Germany, France, Britain, and the Soviet Union
- Folkhemmet is no longer removed when going fascists or monarchist

##################################
# UI
##################################

- Fix of the bug where dynamic modifiers from Nordic Joint focus tree showed wrong text in other parts of UI.
- Fix of bug where plane designer did not update the sprites on auto design.
- From now the country leader traits in diplomacy screen support scripted localization.
- Hardness change in the equipment designer is now displayed as percentage
- Display the correct inter war chassis in research window
- Fixed several text boxes that were too small for non-english localization

##################################
# Modding
##################################

- Added shorthand alias "roic" for console command research_on_icon_click

##################################
# Performance & Stability
##################################

- Fixed a rare crash triggered when a unit is standing on a province involved in a border war without being a participant
-Fixed map overhaul mods crashing on Mac when they went over a certain amount of province/borders. This should address the issue of most major total conversion mods failing to start on Mac.

##################################
# AI
##################################

- Soviet AI sells less rifles and slightly increases armor production
- Non-aggression pact also positively affects acceptance score when purchasing equipment, not only market access
- AI groups equipment by archetype when deciding whether to sell it, instead of per individual equipment variant
- AI will now also buy convoys if needed
- AI should no longer use division templates that are marked as obsolete for suppression, plus added an extra cavalry battalion to the generic suppression target template

##################################
# Bugfix
##################################

- Do not show unactive MIOs when filtering for MIOs that can spend trait points
- NOR: Enabled several post-capitulation focuses.
- Disallow changing the attached policy if a MIO is not available
- Swiss MIO Hispano-Suiza will now require Switzerland to be at peace with Spain, like every other foreign MIO.
- Replaced national spirit Finnish Army by Repurposed Small Industries in the 1939 bookmark window.
- Fixed wrong BoP value for Finland in the 1939 bookmark.
- Fixed rare CTD when opening MIO History tab
- Fixed manpower laws being available when it was not supposed to be available
- Added Danish tank icons for when NSB is disabled
- Fix crash when opening Air Theaters after a civil war
- Fixed wrong icon name for Rikstanken tech icon
- Soviet Union will now lose any claims in Finland after being forced to peace out, and Soviet AI should no longer want to justify on Finland right after it.
- Fix of rare crash caused by border wars.
- Fixed Petsamo not being transferred to Soviet Union after they force Finland to peace out, even though the event tooltip said Petsamo would be transferred.
- Decisions to Fight Alongside our Comrades should no longer become available right after activating them and having the country intervening in the civil war.
- Prevented Finland from taking both decisions to "Request an Armistice with Moscow" and "Offer to Switch Sides in Return for Peace" simultaneously. Now one decision will hide while the other one is ongoing, and the hidden decision will come back if peace was not achieved.
- Fix role icons for planes and ships presets
- Added Danish air plane icons to the air plane designer for Denmark and added the Danish motorized infantry icon to the production line
- Added missing icons for Joint Alliance National Spirits
- Fixed issue with Norwegian Focus Lynrytter's Subsidy
- Adding missing Focus Filters to Joint Focus Tree
- Fixing missing icon for Joint Amphibious Effort National Spirit
- Few MIO traits with no parents and no prerequisites have been moved to the top row of an MIO tree.
- Added the correct starting National Spirits in the Bookmarks for the 1936 and 1939 starts respectively
- Added a missing tooltip claryfing that the Focus "Unify the Right" unlocks a Balance of Power Decision
- In Joint Focus trees, a country cannot start anymore a focus that has is mutually-exclusive with another focus that was already started
- Removed the Danish Balance of Power mechanic without "Arms Against Tyranny"
- More Finnish focuses will now require Finland to be independent.
- Countries with Joint Focuses in their tree but not part of the Joint Focus Alliance should not see the progress of the Alliance
- Added subsidies to the international market for various nations
- Fixed issues with Norwegian Territorial Claims focuses sending ultimatums to the wrong country.
- Removed the option to make Trotsky available from the first event of his chain if the player is going Stalinist
- NOR: Tweaked post-capitulation focuses for Norway. Added several offmap dockyards to the tree to allow for in-exile convoy production.
- Fixed issue with Arrest Quisling requiring the wrong focus to bypass
- Fixed missing names in Icelandic tech and doctrine bonuses from focus tree.
- Tweaked the Danish AI to be more prone to engage with the Balance of Power when under Occupation
- Added requirement for Germany to exist and be fascist for Norwegian focus 'Invite Fascist Engineers'
- Fixed issue where Norwegian Focus 'Proactive Defense' would add funds to unavailable MIOs
- Added missing script variable for national focus equipment modifier
- added a bunch of subject bypasses
- Birger Furugrd can no longer be leader and advisor
- Fixed Finland not able to complete Lone Wolf and strike a pact for Continuation War in time when starting from the 1939 bookmark.
- Fixed Soviet production lines MIOs at game start.
- Added Portuguese MIOs to initial production lines
- Bulgarian MIOs now are unlocked with extra size to compensate for them being unlocked later.
- Bonuses from Nordic Alliance will now properly be removed if the faction is disbanded


################################################################
######## Update 1.13.0 "Stella Polaris" #########
################################################################


##################################
# Arms Against Tyranny
##################################

- Added ahistorical Finnish focus tree paths
- Added full Norwegian focus tree
- Added full Swedish focus tree
- Added full Danish focus tree
- Added a full ... other focus tree
- Replaced equipment design company ideas with Military Industrial Organizations (MIOs). MIOs can be attached to research and production, gaining funds and unlocking increased benefits upon your production and equipment.
- Diplomacy tab replaced by the International Market. Equipment can be bought and sold for civilian factory output, giving countries a way of arming themselves with advanced equipment, or war-profiteering for their own gain. Diplomacy menu can be accessed via a button at the bottom of the international market
- Added Special Forces doctrine page, with branches including unique gameplay utility for Mountaineers, Marines, and Paratroopers, and 3 new support battalions
- Added numerous new 3D models including snowmobiles, cold-weather infantry, and a reindeer for some reason
- Added many new music tracks for Nordic countries, as well as several main game themes

##################################
# Feature
##################################

- Land trade routes are now shown on the map. Trade Embargo action now prevents land-based trade from passing through a country if they are embargoing the final recipient.
- Land Doctrines now contain a variety of bonuses to specific support battalions which enchance the capabilities of other battalion categories in their division
- Added support for historical tank templates in the tank designer, accessed from tank chassis blueprints
- Added a new focus for Germany that gives Germany resource rights for Vsterbotten, and Industry for Sweden
- Added modding and script support for 'joint' national focuses, allowing several countries to progress in the same shared focus branch
- Added Finnish historical focus tree paths

##################################
# Balance
##################################

- Reduced Germanys steel
- increased Swedens steel and tungsten from 220 Steel, 67 tungsten, 42 chromium to 260 steel, 123 tungsten and 63 chromium (closed trade respectively)
- Added seperate divison design groups for combat support battalions
- adjusted acclimatization tolerances across the board, it should now be gained in a more realistic range of temperatures
- added lend lease threshold modifiers to automomy and economy levels
- added lend lease threshold modifiers to ideologies
- Super Heavy tanks are now support companies. Super Heavy tanks are no longer line battalions
- Support company research times now have a curve with a shorter starting time (approx 120 days, from 200). Subsequent support techs have a gradually increasing research time.
- Cavalry supply usage returned to the same level as infantry
- Engineer support upgrade techologies now yield 33% entrenchment per level
- Added a new adjuster type: Snow. This kicks in if a province is considered to have the snow ground condition.
- Several nations now have the ability to unlock a second special forces branch specialism in their focus trees. Nations that reach major status can also unlock a second branch specialism after 1940.
- Most tank chassis' now grant 10-20% more armor
- Super heavy tanks now cost more overall, but require 20 per support company
- The winter war should now start according to historical timetable
- Tip of the Spear military spirit now grants flat special forces cap instead of naval invasion capacity. Commando trait now adds flat special forces cap instead of SF defence. This should make it possible to run a modest elite force irresepective of the size of your military.
- added 5% for local resources from compliance gain (from 0.6 to 0.65)
- People's Army focus now grants a battalion modifier from military police to horseback cavalry suppression value
- slightly reduced air accident rates
- reduced the factor on accident chance for air excercising
- New airwing deployment now takes 30 days, from basically nothing
- increased the max effect of intel on enemy mines
- Field Hospitals now grant 15% experience loss prevention from 10%
- Maintenance Company Research 3 now provides 1% Equipment Capture per armor battalion in a division, from 5% flat
- starting french Char B1 variant is now a basic heavy chassis
- ENG & USA start with 200 more convoys
- reduced the base damage of mines for both strength and org
- reduced mine accident chance, reduced mine impact on speed
- mines are now much less potent in deep ocean and shallow sea's, hit chance reduced for mine in these areas
- maratime patrol bombers wing size is now 10
- AA tank anti-air modules have between 10-20% more air attack
- Super Heavy AA, TD, and SPART are now support battalions, not line battalions
- When a puppet controls a province that's part of a strait, the overlord's policy is now considered, preventing the puppet from letting through the overlord's enemies or their puppets.
- increased hardness penalty for wheeled and half track suspension for tank designer
- USA now starts with tank engine 1 tech
- slight balance changes to welded and cast armour to fit reality better
- tank speed & armour upgrades are now added stats not multiplicative
- tank base speed, armour & reliability rebalanced for changes to above upgrades
- Excess thrust will now increase agility instead of max speed
- airframes now how base max speeds to better representairframe size speed effects
- added damage reduction to piecing thresholds for naval combat
- convoy hitprofile reduced from 120 to 85 bringing it inline with new hitprofile calulations
- torpedoes accuracy increased to bring them back inline with new hitprofile calculations 145 > 100
- slightly decreased AA disruption from ship AA
- reduced terrain combat widths slightly, change support widths also
- major air rebalance pass for airframes and modules
- increased tech date for survival studies to 1939
- Improved aircraft turrets, slight decrease in agility hit for large bomb bays
- rebalanced, ship engines, removed visibility impacts from medium guns, rebalanced IC costs to reflect engine changes
- super heavy armour now part of normal heavy armors, rebalanced armors, added cruiser armour to carriers
- Armor skirts provide 1 more armor
- doubled the effect of agiltiy on naval anti air fire
- removed visibility effects of suepr heavy bb armor
- small airframe can only take single terret modules, adjusted turret stats so they are less powerful for fighters but better for bombers
- rebalanced thrust and weights of modules and airframes, added new modules
- Added new techs for blame designer
- Agility and speed increase effect on air combat
- updated combat width defines
- implemented type 2 combat widths
- rebalanced dismantle and conversion costs for BB eninges
- adjusted damage reduction thresholds for ships

##################################
# Gameplay
##################################

- Adjusted Swiss focuses so they pause instead of cancel when conditions are not met

##################################
# Stability & Performance
##################################

- Fixed rare out of sync triggered by player observing armies intercepted at sea
- Improved game performance by up to 30% based on hardware. Machines with higher spec will notice a greater difference.
- Improved perceived performance and responsiveness during high processor load


##################################
# UI
##################################

- In the division designer you can now shift-click on a battalion to remove it from the template
- Fixed various issues with some tech folders in the tech tree on non-standard resolutions
- Fixed issue where some notifications were visible in front of windows and the loading screen.
- Now right clicking on railway gun repair line will pan camera to the unit and left clicking repair line will select the unit.
- Fix priority buttons for all production line types
- Now, if you hover mouse over a invasion arrow, the whole path will be visible even if it is overlapped by another one.
- Fix bug where the army leader traits overlapped the preferred tactics icon.
- Add equipment upgrades to have increment/decrement with 5 and 10
- Victory point map icons now have independent visibility thresholds based on their own VP value. Several new defines added to control this behaviour
- Doctrines with unfulfilled allow conditions now correctly display as unselectable, and list conditions.
- Show Active setting on generals subwindow is now respected the first time you open it

##################################
# AI
##################################

- AI now evaluates motorization per-supply-node, resulting in reduced truck usage, and more sensible overall priorities.
- Further improved AI behaviour for germany as regards Africa and suicide-invasions
- British AI will no longer be denied access to the baltic unless Germany is war mongering in europe (meaning trade can once again flow between UK and the Nordic states)
- AI should no longer embargo countries who are helping them with lendlease or volunteers (looking at you, Spain)
- AI more likely to upgrade divisions in the field even with equipment deficits
- added generic AI upgraded infantry template for late game infantry
- added ENG and USA upgraded infantry templates for AI and imrpoved their infantry templates in general
- reduced the maximum targeted sea regions per strike force fleet for AI
- improved air tech priorities
- ENG will build more Mil factories and ease up on fighters after it has enough, and will generaly build a few more bombers
- USA will build more maritime patrol bombers
- USA and ENG will try build more dockyards pre war
- USA will now do liberty ships national focus in 41
- added albania and sardinia ai areas
- eng will resist the urge to invade useless italian land to early
- Italy will once again join the anti-comintern pact
- ai build slightly more cas and bombers
- AI will now recreate Austro-Hungary by decision if they own the correct cores
- improved AI templates for planes
- SOV should now be more inclinded to defend Leningrad during the Winter war
- ai is less interested in railway gun research
- eng fighter templates are now upgraded with a higher prio
- improved the UK's invasion & defense strategies for historical accuracy
- Germany will now go to war with the USSR if the a Norweigan, Danish or Dutch controller is a player, for the Dutch both Belgium and France must have fallen
- Improved fascist AI peace conference logic resulting in less bordergore, but fewer puppets
- Switched default Peace Score options to roll in puppets to faction leaders
- Partially improved AI ability to use non-standard equipment types and templates. This will be further iterated on.
- AI for some majors will now unlock and construct additional Marines templates, along with unlocking the new SF doctrines
- AI for some majors will now unlock and deploy paratroopers as part of their line forces. By design, they will not perform paradrops.

##################################
# Modding
##################################

- Now the resource values will be localised.
- Make sure triggers are re-evaluted when reloading events and scripted loc
- effect give_resource_rights now accepts a variable or a keyword for receiver parameter
- From now on, tooltip for add_dynamic_modifier effect will show the variable values in dynamic modifiers
- Fix add_resource so that give_resource_rights can be executed right after without having to wait for an hour to pass
- Added ai_wanted_divisions_factor ai strategy, which acts as a % modifier
- Fixed the use of scripted loc in name and description of dynamic modifiers
- Add the heavy_fighter category for medium plane with fighter weapons
- fix is_subject tooltip when used within multiple targets triggers like any_country
- Ocean, the default naval region terrain type, is now handled as any other sea terrain type; tooltips will show modifiers as expected, and map colors and modifiers should be applied properly.
- Tech folders will now correctly hide their name field if disabled. Follow the naming pattern in countrydoctrinetreeview.gui to achieve this result.
- for has_resources_rights, if input state has no resource, the trigger will return false instead of crashing


##################################
# Graphics
##################################

- Use DX11 flip mode and allow tearing when supported by driver. Make sure FSAA pass isn't done on UI.

##################################
# Bugfix
##################################

- AI strategies that abort will no longer purge all values related to the strategy type they affected
- Fixed issue where exiting the intelligence window did not lead to swapping back the map mod to previous one.
- Now the recruiting of colonial division is capped in same way as recruting other divisions.
- Fixed the bug where long messages in the lobby message input field sometimes appeared in two lines.
- Super Heavy Battleship armor now reduces Torpedo critical chance instead of increasing it
- Fixed disappearing icons in division designer when NATO symbols are used
- Fixed issues with misplaced focus branches in UK and USA focus trees when Hide Obsolete Branches custom rule was set as "Show".
- Conscription factor modifiers under 0.1% are now respected [precision error]
- Now the deployment target state tooltip will contain the proper state name.
- Don't allow export (lend-lease etc) of chassis/hull/airframe equipment
- Fix serialization of 64 bit integers
- Various Military focuses now give the right completion effects, such as Night Penalty, or land doctrines, and research bonuses
- Fixed issue where some icons persisted on screen during peace conference.
- Fixed the bug, which made it impossible to play singleplayer after leaving a multiplayer lobby which loaded multiplayer save file.
- Fixed issue where certain regions did display the weather on the 3D map.
- Fix a CTD when loading an older save
- Units are now properly ejected from border wars
- AI should no longer attempt to design strategic bombers too heavy to fly
- fixed loc for prefered tactics modifeirs in army spirits
- recalcuate the cached trade influence
- Fixed Hungary being able to spam Sweden for support if they are democratic
- You can now paradrop in peacetime in your own territory, and paradropping should no longer cause airwings to get stuck
- Prevent CTD and log error if script invalidated a war relation while it is still being added
- German Ai should now use correct Tank icons and models where possible
- AI tank templates (and new historical templates) now work properly for templates that have out-of-order module requirements (big gun+ fixed superstructure ie)
- Japanese AI template for Heavy TD II is no longer too slow to move
- Axis AI and Historical tank templates now (probably) use the correct sprites and models
- incorrect count of military factories given to other countries
- player could request more licenses than available factories
- Fixed bugs in ReleaseFactories in trade
- Exiled templates should now be removed after peace conference even if the hosting country is not among the losers
- fixed incorect can convert for light tank super structure
- Paradrop missions can no longer get stuck when trying to target a region they are not allowed coverage in. Regions without coverage can no longer be targeted by paradrop mission selection.
- AI should keep using their factories even if all their equipment needs are fulfilled
- Turkish AI will no longer randomly decide to pick a military junta to succeed Ataturk on historical
- SOV should now try to be more aggressive at Karjala
- Fixed hardlock after getting kicked from a server
- Fuel Usage modifier will now appear with the right color: red when positive, green when negative
- fixed ship armour penetration calculation, proportional system can now work in parralel to stepped system
- old armor penetration value for ships set to 0
- fixed missing agility values for bomb bays
- fixed damage reduction happening before stat initialisation, fixed +1 to threashhold values
- Romanian and Hungarian focuses that created a tech sharing group for military doctrines now grant doctrine cost reduction instead
- Industrial Destruction modifier tooltip is now present
- Industry Liasons no longer provides double bonus to airframes
- Free French 'intervention in' focuses can no longer target countries in a faction with Free France
- Counter-decision 'Disarm Monarchist Militants' for targets of polish monarchism now correctly removes monarchy support
- Added missing flag localisation to Ethiopia's Build Resistance Force decisions.
- Democratic Hungary can no longer spam Sweden to join their war endlessly
- Changed Ethiopia missing localisation "GetName" to "Ethiopia" as opinion does not allow for dynamic names.
- POL : Made Develop Gdask Shipbuilding and Integrate Gdask Industries actually require Gdask.
- POL : The National Commonwealth can now be completed if Lithuania is a subject
- ETH : Hindenburg Wall now does not build in provinces not occupied by Ethiopia
- POL : Changed Integrate Gdansk Industries to require Coastal rather than Gdansk province, otherwise Naval tree is blocked.
- Soviet national spirit Transformation of Nature now grants a flat +1 Building slot.
- TUR : Join Axis focus will now check to see if Germany still exists and if they are the faction leader. Turkish Join Axis event trigger was also tweaked to give it a timer for more consistent with CD guidelines.
- British AI will no longer only use biplane images for every type of plane
- Fixed Penal Battalions being available outside of the locked template for Soviet Union.
- The German's no longer become upset at Lithuania for banning Naziism if they themselves don't accept the ideology
- The Soviet's can no longer resolve their Border issues with Japan by giving them North Sakhalin if either they don't control it, or Japan doesn't control South Sakhalin
- Some cities that should have been renamed after a white victory in the second Russian civil war were not included. They are now safe from Stalin.
- The Soviet focus "Claims on Bessarabia" can now lead to correct wargoals if denied by countries other than Romania, and will now bypass if the Soviets are already at war with the owner.
- Modifying a variant but retaining the same number of modules no longer fails to register any changes to the saved variant (in rare cases)
- Japan will once again surrender to Manchuko in an independence war, if the war was bloody enough
- Fix issue where the AI wouldn't design any planes if it didn't have any plane designs to produce.
- Fixes missing requirement in GER focus Expand Dockyard Facilities
- African countries with generic alll weather experts will correctly use a defined portrait
- Developing the Eregli steelworks decision is no longer visible to non-turkish nations
- Planning spirit awarded to czechoslovakia anbd faction members no longer disappears
- CZE will no longer be able to give away sudetenland while at war with Germany
- Switzerland tooltip fix
- Turkey will no longer be able to join the Axis if there is no Axis
- Opinon modifier is correctly removed from Spain if Balearic islands are transferred
- Tooltip for french advisor is more specific now
- Hungarian Re-armament events use the correct name def if hungary has changed cosmetic tag
- Hungarian FIghter Competition now provides the correct number of fighters (from 0)
- OTO Naval Guns now grants navy experience if MtG is not owned, as opposed to an unusuable research bonus
- Novus Ordo Italian state modifier now correctly has an icon
- Mohammad Yayyo no longer has a blank portrait if BBA is disabled
- Railway Guns are less likely to stay put
- El Salvador no longer has access to ancient Lost Technology when BBA is enabled
- El Salvador has replaced their ancient Lost Technology with the ability to produce basic infantry weapons
- Fixed Italian focus Flotta d'evasione being always unavailable with MTG


[ 2023-10-09 15:09:58 CET ] [ Original post ]