Guten Tag oder guten Abend depending on when youre reading this! Me, Paradox_Danne and ManoDeZombi will guide you through the big boi; the myth, the legend, the one and only - the German Focus Tree. Yes, you read that right (and probably expected as much), Germany is getting a (much-needed) facelift. But what does this mean? It means that most of the old base Focus Tree is getting yeeted out, and replaced with a reworked version. Now, before we go any further, please remember and keep in mind that this is very much a WORK IN PROGRESS, which means, but is not limited to, missing icons, placeholder texts, and weird modifiers. Things might and will change, so feedback is very much appreciated so we can make the best possible German content possible. We know youre eager to delve into this, so lets get moving!
Quick Historical Recap
I think we all know this part of history pretty well, but lets quickly recap where Germany was at the beginning of 1936 and what it's gone through. After the defeat in the Great War, harsh stipulations were put on Germany, with the Treaty of Versailles causing resentment and economic hardship. Hyperinflation and political instability defined the early 1920s, and the Great Depression in 1929 led to rising support for extremists like the Nazis. By 1936, Hitler had become the absolute ruler of Germany and started to rearm, breaking the Treaty of Versailles.
The country select screen for Germany, a TL:DR for the historical context Whats that? New National Spirits and Focuses?! Oh, well get to the new Focuses - either in this Dev Diary or an upcoming one, dont you worry ;) But lets start with the political situation in Germany in 1936:
The Political Situation for Germany in 1936 As you can see, the Fhrer himself got a facelift as well. But what might be more interesting are the new National Spirits:
The National Spirits in 1936 for Germany Out of all of these, the reworked MEFO Bills might be the most interesting one, but its also the one we wont be discussing today; thats for another day and another Dev Diary about German Systems, so stay tuned. What I will say is that Germany was nowhere near ready for WW2 when they invaded Poland, and we kind of want this to be better represented. You now have to build up your strength, and this means that Germany is receiving quite the nerf without actually getting that many negative modifiers. Other than that, what might jump out is the new military Spirits, which have been split into three separate entities; Heer, Luftwaffe, and Kriegsmarine. They all have different maluses, representing difficulties they battled with. Germany initially saw great success with their Bewegungskrieg doctrine (popularized as Blitzkrieg) when they invaded Poland and France and subjugated both nations in lightning-fast campaigns. But as they tried the same tactics yet again against the Soviets, the vastness of Russia soon put a strain on German logistics they never really overcame. The German High Command had misjudged the sheer size of the Eastern steps, and the resistance they would face. The Kriegsmarine never saw a truly major, direct engagement with the Royal Navy - but when they did fight, the Germans mostly lost. The Battle of the Atlantic saw initial German success, but they suffered heavy losses. They lost most of their heavy-hitting ships, such as Bismarck, Tripitz, Admiral Graf Spee, and Scharnhorst in various engagements. The Luftwaffe was very effective and devastating early on, especially in its campaigns against Poland and France, and enjoyed technical superiority as the war broke up. But underneath it suffered from internal strife and poor leadership (looking at you Gring) among other things. It took heavy losses during the Battle for Britain, and never truly recovered. So thats Germany at the outset of 1936. But can you improve these National Spirits, I hear you wonder. And how do you do that? Can you change your fate? Must Germany face defeat in the skies over Britain, or among the ruins of Stalingrad? I suppose you want to see the new, reworked Focus Tree, dont you? Cant blame you; Ive been eager to show it off for quite some time now! So without further ado:
The Reworked Historical German Focus Tree Yes, its chunky - and this is only the Historical and Common branches. Its big, but it has a ton of 35-day focuses. And if you look closely youll see something completely new, something never before seen in HoI4
The Inner Circle This is yet another new system for Germany and something we sadly wont discuss today either, but sit tight; its coming up in a future Dev Diary with the MEFO Bills.
The Common Branches
The Military and Industrial Branches Something that definitely can be said about every part of the new Focus Tree compared to the old one is that its bigger - you wont be starving for things to do. And that is kind of the point; you will have to prioritize; what is absolutely necessary to have achieved before going [strike]on a world-conquering rampage[/strike] to war? Germany wasnt ready when they faced Poland and France. They more or less got lucky in France and Poland. Dont get me wrong, they achieved some stunning victories and shocked the world with how fast they conquered Europe, but in the end, they were ill-prepared to wage a drawn-out war, especially after invading the Soviet Union and facing off against the USA. But how can you avoid their missteps? What will see you knocking down the gates of the Kremlin or cruising past the Statue of Liberty in your battleships? Well soon find out, but first, we need to take a look at your starting commanders.
The Army
Germany now starts with fewer Generals and Field Marshals, but more can be unlocked through various focuses, while others might get retired. As the more astute of you may have noticed, certain generals and field marshals are missing. Where did they go, and can you get them back? Why yes, of course!
The Army branch allows you to specialize your army with an emphasis on either tanks or infantry and artillery Its in the Army Branch you unlock several generals and promote others to field marshal. The important choice in this branch is how you want to shape your army; do you want to rely on new tech and tactics using tanks, or do you want to expand upon the lessons from the Great War? Both options will offer different bonuses from each other and will unlock different generals. But the different paths also unlock two different Decisions to help you out with [strike]invading neighbouring countries[/strike] strolling past those tedious border checks - so you dont have to declare what you got in your luggage. You will simply speed right through. Lets take a look at what makes the different paths so different.
Honoring The Prussian Legacy will steer your army toward infantry and artillery, rather than the historical focus on tanks. I think the big question here is What the Hell is Operational Planning? That my friends, is how you speed past those pesky border checks by taking a decision that bolsters your military for a short while. This is of course meant to simulate Germanys blitzkrieg during WW2, but is focused on a more traditional approach instead of tanks. (Blitzkrieg was never an official doctrine, but rather a term applied to Germanys old and tested Bewegungskrieg tactics, which was all about maneuver warfare.) So what does this Operational Planning look like, how do you use it and what benefits does it have?
Operational Planning will yield a State Modifier in a country you are at war with, giving you an edge in those states A fully maxed-out Bewegungskrieg will look like this. Operational Planning is specifically designed to not make Germany too overpowered, while still giving some nice military bonuses and at the same time representing the lightning-fast invasion they are so famous for. The state modifiers will last 90 days, and the decision will be repeatable once a year to simulate the various offensives Germany launched throughout its Russian campaigns. Another cool thing you get from The Prussian Legacy path is this new Support Company, called Sturmtruppe
The Sturmtruppe Battalion is an elite force meant to help break through enemy lines and fortifications But what happens if you want to go down the historical route and have your panzer divisions steamroll the enemy? Luckily, theres an option for that too!
The Blitzkrieg state modifier puts an emphasis on tank warfare While the Blitzkrieg state modifiers might not last as long as the Bewegungskrieg one, theyre packing quite a punch nonetheless. And choosing to develop your panzer forces will unlock two familiar faces:
Taking Adopt New Panzer Doctrine will unlock both Rommel and Guderian as generals and military advisors To round this part off, lets check out what a maxed-out Deutsches Heer looks like by completing the Army Branch and compare the bonuses from The Prussian Legacy and Adopt New Panzer Doctrine paths with each other:
The left picture shows a fully developed Heer after completing the Adopt New Panzer Doctrine path, and the right picture shows a fully developed Heer after completing The Prussian Legacy
The Airforce
The Luftwaffe branch The important choice to make here, is how you want to specialize the Luftwaffe; will you go down the historical route and focus on dive bombers and CAS, or shift your doctrine towards tactical or strategic bombers?
The different bomber doctrines will yield different bonuses If you want to fix the issues that plague the Luftwaffe you have to Reorganize the Luftwaffe and Solve the Logistical Bottlenecks, but you cant do that while Gring is in charge. Speaking of the Devil, hes got a wholly unique trait to reflect the central position he held, not only in the Luftwaffe, but within the Nazi regime as a whole
Herman Gring now has the trait of Reich Marshal, which will allow him to produce more aircraft If you decide that you dont need him, youll unlock Helmut Wilberg, who historically played a major role in developing German air warfare and combined arms tactics - but since he was of Jewish descent you cant hire him with a Fascist Government (he was so crucial and competent though that Gring himself helped hide this fact). While the Luftwaffe cant be improved a whole lot, youll gain a lot of bonuses toward Special Projects for Rockets and Jets, and a whole bunch of timed ideas, and by far the most Aces in any focus tree (ALL aces from WW2 with 100 or more victories are German, but only roughly 50% survived unscathed).
A fully developed Luftwaffe could look like this
The Navy
The Kriegsmarine Branch will give you hegemony over the seas - and under them The Naval Branch works in a slightly different way than most other branches; there are no mutually exclusive choices here, but you will be forced to prioritize nevertheless. You cannot work on both the Plan Z and Trade interdiction paths at the same time; once youve started one of those paths, the other one gets locked, until you have completed The High Seas Fleet or Unrestricted Convoy Raiding respectively - and once you complete one of those focuses, the rest of that path gets locked. This got convoluted real quick. Lets try with an example: Say you finish Trade Interdiction first; this will lock you out from even beginning the Plan Z focus. To unlock that focus, you will have to complete Unrestricted Convoy Raiding, but this will also lock you out from doing any more focus under Trade Interdiction. In the end though, you get a much stronger Kriegsmarine, and completing Seeherrschaft yields even further goodies
A fully realized Kriegsmarine could look like this, together with Seeherrschaft
Wunderwaffen
Something Ive only touched upon but havent delved any deeper into is the Special Projects bonuses that Germany can get, which is a central theme and mechanic of this expansion. Germany famously tried to turn the tides of the war by putting their hope in these miracle weapons, but their doom was already sealed. But what if they put more effort into this earlier? Well, you can do that now, and the results come with one of the coolest icons in the game
Wreak havoc upon the world with your glorious wunderwaffen
Industry
The choice of Industrial path will have big ramifications on how you play as Germany Hellbent on becoming self-sufficient, Hitler launched the 4-Year Plan in 1936. The goal was to strengthen the industries so he could carry out an ambitious and rapid rearmament program. Going down this path will make you stronger in the short term, but will leave you open to other problems caused by the MEFO Bills (which, you will remember, we wont talk in-depth about in this Dev Diary). Suffice to say, the Four Year Plan will put a strain on your economy, but youll be ready for war sooner. This strain will be somewhat offset by, not one, but two unique laws for Germany and this path; Autarky and Totaler Krieg. Both new laws come with a price though; it will either remove another law or lock others from being accessible.
Autarky Efforts will unlock the new Trade Law of Autarky, but locks other laws in turn
The second unique law is the Economic Law of Totaler Krieg This particular path is closely tied with the MEFO Bills, which we will talk more about in a later Dev Diary, and the impact it has on your economy. For now, though, lets look at the non-historical Industrial path, which starts with Prioritize Economic Growth.
Prioritize Economic Growth will absolutely gut your economy, but you can rebuild it stronger than ever This path will ruin your economy, but fear not, because down the line you can rebuild it, stronger than ever. In pure numbers, youll get more factories from this path, but they take longer to come by. You even get more building slots, leaving room for even more factories. The trade-off is that the focuses take longer to complete and are locked behind tech and stuff. You might also notice that this focus unlocks a new advisor, Ludwig Erhard. This was the man behind the German Economic Miracle, or Wirtschaftswunder, after WW2 which this path is loosely based on.
After having paid off the MEFO Bills youll have a Recovering Economy with plenty of penalties but that can flourish into the Wirtschaftswunder And just for funsies, lets compare a fully developed Wirtschadftswunder with the evolved version of the MEFO Bills, namely the Economy of Conquest (mainly because I wanted to leave you all with a cliffhanger; whatever could Economy of Conquest be?)
Wirtschaftswunder vs Economy of Conquest and Wehrwirtschaft And now, onward to the really juicy bits - the political branch!
Political Branches
This part of the focus tree was mostly designed by the one and only ManoDeZombi , but hes frantically doing other stuff, so Ill walk you through the political branch. As you already have seen we have expanded the historical path for Germany quite a bit and changed existing focuses. We have built the new Focus Tree around the core of the old so that some things will be familiar.
The Political Branch is structured so that Far Eastern foreign policies are to the far right, European policies are in the middle, while Internal politics are to the left. The beginning of the political branch starts as before, with Remilitarize the Rhineland, whereafter you can decide where you want to take the Reich; perhaps focusing on re-establishing the old German colonies throughout Asia and Africa, to eventually invading the USA from the West, or influence the Middle East and secure beneficial trade deals for those countries, or tie the Baltic states and Scandinavia closer to you. There are plenty of possibilities here! But before we travel to the Far East and see what you can do there, lets take a minute and explain something you probably have seen throughout this Dev Diary and the focus tree and are wondering about - what the hell is this:
Introducing Historical Frames These are new icon frames meant to help players understand which focuses were historically taken - they act as a visual guide. Since this Focus Tree is pretty big (way bigger than the Soviet or Italian ones) we wanted to highlight and differentiate the historical path from alt-historical options. Oh, some of you dont like these handy guides? Fret not, we got you covered!
You can easily turn the Historical Frames guide on and off with the push of a button
The Far Eastern path allows you to reclaim old colonies and align more closely with either China or Japan and decide how you want to handle the Soviets and/or the USA. This path is all about cooperation and negotiation to get your old Asian colonies back, and getting claims on your old African possessions. Ultimately, youll have to decide if you want to approach the Chinese in order to take down the Japanese, or if youd rather strengthen your ties with Japan for a more advanced navy and go after the USA. A little bit to the left, and West as it were geographically, youll find focuses concerning the Soviet Union. These largely remain the same as in the old Focus Tree, except that the unholy Berlin-Moscow Axis you get through Alliance with the USSR only lasts two years now; an alliance between these countries would never have lasted anyway. So youll have your cake and eat it too in the sense that you can turn your attention to the Western front without worrying about the East, but also rolling your panzers across the wide-open Russian steppe and knocking on the gates to Moscow. Itll just have to wait a little while longer ;)
An alliance of convenience with the Soviets will make you both stronger when eventually facing off Now, lets turn our gaze towards Europe - the bread and butter of the Historical branch. As we already stated, we built this part around the old focus tree, just adding bits and pieces here and there. You might notice that theres now a focus for Operation Sealion and an entire mini sub-branch for tackling the Americas. There are also alternative focuses for using diplomacy to sway countries to your side, instead of having your panzers run over everyone - if you like that kind of thing. Me, I prefer my enemies as flat as possible ;)
Do you want to conquer all of Europe by force or would you rather use diplomacy to get your way? Some conquering may be required Youll notice that before you can do Anschluss and use Austria as an appetizer, you have a choice to make; are you siding with Ribbentrop to Reorganize the Wehrmacht or will you Heed von Neuraths Concerns? The first option will lead to the infamous Molotov-Ribbentrop Pact and a non-aggression pact with the USSR, and the dismissal of several of your generals. The reorganization of the Wehrmacht was a very important event in Germany in 1938 just before the outbreak of war and is how Hitler assumed direct control of the armed forces as Supreme Commander. The second option will instead have you listen to the concerns of von Neurath and the Wehrmacht, which will prepare you for the wars to come. The downside is of course that you wont have that non-aggression pact with the Soviets. Oh well, it cant be that important.
Do you Reorganize the Wehrmacht or do you Heed von Neuraths Concerns? Having made your choice you now face a revamped Anschluss, as alluded to by Nattmaran in the Austrian Dev Diary (go read it if you havent!). The requirements to start this focus have changed, and while the numbers might seem ludicrously high, you have to remember that Austria doesnt have a big army to begin with, and is severely hampered to expand it. Basically, what you need is a bigger army than the Austrians, and it has to be well-equipped. Having gobbled up Austria, the world is your oyster! One final thing before we start looking into our new (and old) advisors and 3D models, we have one last mini branch to look at.
To Bribe Senior Officers was a very real thing and part of the reason why so many generals remained loyal to Hitler Some of you may be wondering why there havent been any mentions of a Balance of Power for Germany - and thats because there is none. We just wanted to spell that out so no wild speculations are going on as to what it might entail. Something else we didnt touch upon on this Diary was the Reichskommissariats, and thats because theyve been expanded upon and new features have been added to it. But thats for another time and another Dev Diary - namely (you guessed it) for the German Systems. Regarding the SS divisions, the system has been reworked a bit. SS Divisions are now unlocked by the focus Expand SS Divisions which will not only allow for the recruitment of foreign SS units, but it will right away spawn some historical German units. Infantry battalions within these divisions are now represented as Militias. These militias can also be significantly improved by Himmler within the Inner Circle system. And they also got a new model!
The focus Expand SS Recruitment unlocks the recruitment of SS divisions.
And these militias have gotten a new 3D model too!
Advisors, Designers and Concerns
Phew, were nearly done! Thanks for sticking around this long (and its been quite a long read) - were nearly done now. With all of the Focus Tree finally being discussed, lets turn to internal affairs, specifically advisors of all kinds, designers, and industrial concerns - because there are quite a few to go through! Lets start with the advisors you can hire (and those you cant ). There are way more advisors to choose from now; some are locked behind ideologies and others behind focuses. Quite a few of these can be upgraded and plenty have unique traits now. Advisors
German political advisors You might be wondering what happened to some of the more prominent historical figures, like Himmler, Goebbels, Speer, etc. Well, they are gone from the political advisor roster, they now belong to the new Inner Circle system, well go through it in detail in the German Systems Dev Diary in the near future.
German military theorists
German High Command
German Army, Navy, and Air Chiefs
MIO's
MIOs (or rather Military Industrial Organizations) were added in the last major DLC Arms Against Tyranny where I [strike]was forced to expand the Danish Focus Tree beyond the two focuses they realistically should have had[/strike] happily worked on Denmark and where ManoDeZombi made sure the Finns could stop the onslaught of the Soviet in well, Finland. Anyways, Germanys MIOs have also been expanded upon with unique traits and even organizations. Lets do another blitz!
German Tank MIOs
German Ships MIOs
German Planes MIOs
German Material Equipment MIOs And lastly, we have the Industrial Concerns, and guess what? Theres more of them too now!
German Industrial Concerns In terms of 3D models, and without getting into Special project content, Germany has gotten a few nice additions:
You can now proudly deploy the old Leichttraktor
Some infantry models, including colonial troops unlocked by the Far East and Africa -related focuses
German soldiers are now way more comfortable under extreme weather thanks to the newest tactics developed by the Wehrmacht: rolling sleeves and furry hats!
Conclusion
And thats more or less everything from us! Remember to look out for the next Dev Diary, which is all about Small Features. Among other things, this will dive into AI, Command Power and New Technologies. This will be airdropping on or near you October 21st. Auf Wiedersehen! (Note: We are also working on a video for Historical Germany; it will be added next week!) [url=https://store.steampowered.com/app/3152810/Hearts_of_Iron_IV_Expansion_Pass_1] Make sure to check out the Expansion Pass Here: https://store.steampowered.com/app/3152810/Hearts_of_Iron_IV_Expansion_Pass_1
Hearts of Iron IV
Paradox Development Studios
Paradox Interactive
2016-06-06
Strategy Simulation Singleplayer Multiplayer Coop
GameBillet
10.76 /
€
Game News Posts 466
🎹🖱️Keyboard + Mouse
Very Positive
(220284 reviews)
http://www.heartsofiron4.com/
https://store.steampowered.com/app/394360 
The Game includes VR Support
Hearts of Iron IV Linux [135.44 M]
Hearts of Iron IV: Sabaton Soundtrack
Hearts of Iron IV: Together for Victory
Hearts of Iron IV: Death or Dishonor
Hearts of Iron IV: Sabaton Soundtrack Vol. 2
Hearts of Iron IV: Waking the Tiger
Hearts of Iron IV: Man the Guns
Unit Pack - Hearts of Iron IV: Axis Armor
Music - Hearts of Iron IV: Radio Pack
Hearts of Iron IV: La Résistance
Unit Pack - Hearts of Iron IV: Allied Armor
Music - Hearts of Iron IV: Allied Speeches Pack
Country Pack - Hearts of Iron IV: Battle for the Bosporus
Unit Pack - Hearts of Iron IV: Eastern Front Planes
Music - Hearts of Iron IV: Songs of the Eastern Front
Hearts of Iron IV: No Step Back
Hearts of Iron IV - DLC Subscription
Hearts of Iron IV: By Blood Alone
Hearts of Iron IV: Arms Against Tyranny
Country Pack - Hearts of Iron IV: Trial of Allegiance
Hearts of Iron IV: Content Creator Pack - Soviet Union 2D
Expansion - Hearts of Iron IV: Götterdämmerung
Hearts of Iron IV: Expansion Pass 1
Expansion pass 1 Bonus - Hearts of Iron IV: Supporter Pack
Expansion Pass 1 Bonus - Hearts of Iron IV: Ride of the Valkyries Music
From the heart of the battlefield to the command center, you will guide your nation to glory and wage war, negotiate or invade. You hold the power to tip the very balance of WWII.
It is time to show your ability as the greatest military leader in the world. Will you relive or change history? Will you change the fate of the world by achieving victory at all costs?
Main Features:
- Total strategic war: War is not only won on land, sea and in the air. It’s also achieved in the hearts and minds of men and women.
- Authentic real-time war simulation: Let the greatest commanders of WW2 fight your war with the tools of the time; tanks, planes, ships, guns and newly discovered weapons of mass destruction.
- Assume control of any nation: Choose from the greatest powers striving for victory, or the small nations trying to weather the storm.
- Turn the world into your battlefield: Experience the full WWII timespan in a topographical map complete with seasons, weather and terrain. Snow, mud, storms can be both your strong ally and a ruthless enemy.
- Negotiate or force your will: Experience the advanced politics and diplomacy systems, form factions, engage in trade for resources and appoint ministers to your party.
- Intense Online Combat: Battle in both competitive and cooperative multiplayer for up to 32 players. Featuring cross-platform multiplayer.
- Give your nation a unique edge: Experience the flexible technology system, where all major powers get their own unique identity. Develop detailed historic tanks and planes through research and army experience.
Everyone will receive:
- Poland: United and Ready:
A Free DLC adds a unique focus tree for Poland, new 3d models for tanks and planes, 2d assets, and extra leader portraits for the ultimate in historical accuracy. - Forum Avatar
- Wallpaper
- OS: OS: Ubuntu 20.04
- Processor: Intel Core 2 Quad Q9400 @ 2.66 GHz / AMD Athlon II X4 650 @ 3.20 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: ATI Radeon HD 5850 or NVIDIA GeForce GTX470 with 1GB VRAM / Latest available proprietary drivers from both manufacturers
- Storage: 2 GB available spaceAdditional Notes: Controller support: 3-button mouse. keyboard. and speakers are required. / Internet Connection or LAN for multiplayer. Up to 32 other players in multiplayer mode.
- OS: OS: Ubuntu 20.04
- Processor: Intel Core i5 750 @ 2.66 GHz / AMD Phenom II X4 955 @ 3.20 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: ATI Radeon HD 6950 or NVIDIA GeForce GTX570 with 2GB VRAM / Latest available proprietary drivers from both manufacturers
- Storage: 2 GB available spaceAdditional Notes: Controller support: 3-button mouse. keyboard. and speakers are required. / Internet Connection or LAN for multiplayer. Up to 32 other players in multiplayer mode.
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