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Developer Diary | Art & Achievements
From my point of view, the features took some time to nail down and feel right, and I think it's very important to invest time and effort in that. Here Ill showcase some of the steps and directions that the Special Projects and Raids went through. I believe that you have already gotten some nice run-throughs from earlier DDs so if you want to refresh your memory, please head to the earlier DDs where our fantastic Content Designers explain the hows and whys since Ill mainly showcase the art journey for them.
Let me tell you that I already had the vision here and Im so happy that it came through! Since we wanted to introduce scientists and all the things they can do I wanted to make it look and feel like stationary! Paper and folders, ink and coffee stains to really tie this together. I started to change the font as well to match better and Im so happy that it could stay in.
Mock-ups of how the windows could look
Fixing the Scientists and the List to hire scientists WIP!
Window coming together (WIP)
The project windows starting to look alright. Still, some tweaking left to do.
Adding colour-coded ribbons in the research tech tree to better tie the techs together.
Current In-Game look for Special Projects
This was interesting because we really wanted to make this one feel right, and also stand out as its own thing. You primarily play from the map but the icons shouldnt look like any generic icons but still not steal too much attention, yet be visible enough for you to interact with. Also, the window should feel linked to this as well. There was a bunch of trial and error and a lot of playtesting involved but in the end, I think we managed to get some really nice-looking art for you to go along with a cool feature!
The launch window. From concept (and this is just the most recent concept, there would be too much to share if I showed the whole iteration process) to in-game.
The outcome window. Again, from concept and prototype to how it looks in-game.
The on-map icons, from concept (again, so many iterations) to how they look in-game!
And some fancy iconography that shows how the landmarks look in the province view.
Current In-Game look for Raids
You know the drill! Here are some of our favourite Focus icons for this DLC.
German Focus Icons
Austrian Focus Icons
Hungarian Focus Icons
Belgium/Congo Focus Icons
And of course some of our favourite Portraits as well!
German Portraits
Austrian Portraits
Hungarian Portraits
Belgium/Congo Portraits
Scientists Portraits
Another DLC, another loading screen! Directions for the loading screen this time around were: Alt-history with the feeling of a rally, personal and a nod towards the cathedral of light! I cant say that buildings have been my strongest suit to put on but I believe it turned out pretty alright in the end! I hope you guys enjoy this too! [strike]and not a boat in sight[/strike]
Maybe you already know this but Im passionate about a four-legged creature called horse. During one of our internal development times, meaning not planned development time for this DLC, I felt something needed to be done with this poor outdated little guy. Everyone else gets a shiny new update like, all the time! Why not the horse too!? I made it my project during two PDTs (personal development time as it's called) to breathe new life into the companion that brings the soldiers to the battlefield. Opening the 3D texture for the horse made me realize my limitations. The legs are mirrored, so that limited me making individual markings and gave me less customisation than I really wanted. Oh, cruel world. [strike]Maybe updating the 3D model can be something for me in the future?[/strike] Anywho, I got to work pretty quickly and started to map out different shades and colours and took requests from the team if they had a favourite colour I should add as well. When spawning the new looks for the horses into the game I also realized how careful I had to be with the shades but also how little or too much could show up on the model in the game because of the zoom limitations. There were a bunch of tweaking involved before I got the hang of it. And when I did no one could stop me. This is how the UV map looks for the horse in HOI4 and me doing some shenanigans to create a new colour.
Painting new coats on the diffuse map (diffuse = colour). And here is an image of the same UV-map but on the 3D model where the pink part has been highlighted so that I know which parts are mirrored on the models diffuse sheet. Of course, I had excellent help from our 3D guy slurpen whenever I needed it.
Nice looking 3D model Skip this next part if youre bored with sciency-genetics stuff cause I can yapp! Welcome to CreamGene's Ted talk! Sit down, relax and enjoy a fun lil dive into some very basic horse genetics. A horse has two basic pigments; Red and Black which create two colours, namely: Chestnut (red), which is a fully (and when I say fully, I mean body, mane and tail) red-brown tinted horse and Black (black) which is a fully black horse. All other coat colours you see are created by additional genes and become a modifier of the two! I know how much you guys like modifiers. So all the brown horses you see are actually called Bay and have a modification that creates something called point colouration. Points in equine terms is a name for the mane, tail, lower legs and ear trims. I would say in HOI terms the point colouration is a modifier that suppresses the black colour to all but the extremities of the horse. Bay, together with Chestnut and Black is called a Base Coat and it's from these three colours that we can get a vast range and variety of coat colours for the horse. For Example: Chestnut colour variations and what they are named:
Chestnut, Flaxen chestnut, Liver chestnut and Flaxen liver chestnut
Seal brown, Blood bay and four basic-looking Bays
Just two cute-looking black horses with different markings
Dapple grey, Steel grey and Fleabitten grey
Bay base and Black base and my bad, I forgot the in-game look for the black leopard.
One cute Silver Bay horse! Maybe you have a new favourite horse colour now or maybe even a little bit of interest in the vast variation of our four-legged friend on the battlefield. Regardless, I hope you enjoyed scrolling through my little passion project and I do hope that they will make you look twice on the map when you play! [strike]Horse Designer when?[/strike]
And of course, the Art and Achievements Dev Diary would not nor could not be completed without showcasing some of our favourite 3D models as well! Ill hand over to slurpen for this ofc since hes the one in charge of our pretty 3D models. Thank you CreamGene Wow, you really love horses! I suppose those 3D horses are a good segway for me to show off a bunch of the new 3D models related to this DLC! Theres a bunch of stuff to see so lets not waste time and get right to it! Lets take a closer look at some of the soldiers that will be seen on the frontlines this time around:
Something new to Hearts of Iron is the landmark buildings that can be seen around the map. They are fun to look at but even more fun to destroy. They will eventually get rebuilt but that may take some time.
Lets move on to some models related to the special projects. Various unique models can be seen on land, in the air and out at sea. Lets start in the air and work our way down!
Somewhat steadily hovering over the battlefield are the helicopters. A groundbreaking new way of flying through the air! Are helicopters here to stay? Whatever the case, they may be of some use to you.
Helicopters Next up, we have the motherships with their adorable little planes that are there to protect them when things get tough! A big plane paired with a small plane should give you the best of both worlds right?
Motherships with their cute babies. One way to ensure air superiority is to be the fastest kid on the block. With the development of the jet engine, you can travel faster than the speed of sound. If you can manage to harness this power you might just be able to turn the tide of the war in your favour!
Supersonic Jets If nothing else works there are always nukes. Missiles and nukes can be developed and launched towards your enemies. The question is, who will strike first?
Missiles
On land, we will have to start with the crazy but wonderful land cruisers. They are hard to miss after all:
Land cruisers You will need some big guns to take on those beasts. Here are some super-heavy howitzers that can even the odds:
Super-Heavy Howitzer
Super-Heavy Self-Propelled Howitzers Things are heating up! Speaking of heat, next, we have the flamethrower tanks coming in hot:
Flamethrower Tanks Land vehicles can be used for more than just destruction. They can also help clear a path or help out with retrieval missions. These vehicles are categorized as engineering vehicles. Have a look:
Recovery vehicles
Mine-Clearance vehicles
Crossing Support vehicles
The ocean is vast so there is a lot of space for some crazy experiments. If you truly want to show off the power of our navy these ships will make a statement. Whether its a ship made of ice (kind of), a supercarrier or a modern super battleship equipped with radar equipment you are sure to make a name for yourself.
Special Project Ships If you prefer the sneaky approach to naval warfare, dont worry! We have got you covered:
Submarines Before we go completely off the rails with the in-game screenshots and achievement icons we cant forget the super heavy railway guns:
Super-Heavy Railway Guns To top it off let me show you some of the models in action:
Believe it or not, there is still more to see but I think we will wrap things up here. A lot of work has gone into making these special projects a reality so I hope you will have fun researching and utilising them in the game! Until next time, Slurpen out!
And here we finally have them. What you have been waiting for. The awaited shiny new achievements for you to conquer from Gtterdmmerung! Disclaimer: Names and Descriptions of how to get the achievements can have been changed on release. Antischluss As Austria, control all German starting states
No Friends, Only Family As Austria or Hungary led by a Habsburg Monarch, Control the Swiss Plateau and have at least three other countries be led by a member of the Habsburg family
Edelweiss Seedelweiss As Austria have a coastline, at least 10 Battleships and have Georg von Trapp as an Admiral
Otto-man As Austria or Hungary, led by Otto von Habsburg, control the starting states of Austria, Hungary, Czechoslovakia, Romania, Bulgaria, Greece and Turkey as well as the states in Polish Galicia, Slovenia and Croatia.
Spaak of Genius As Belgium, with Paul-Henri Spaak as country leader, research at least 10 different Special Projects
Brentry As Austria, Belgium or the Netherlands be the leader of the EU and have the United Kingdom join your faction
The 501st Legion As Belgium, have the National Spirit Rexist Legion and be in control of all of your starting neighbours Capitals.
Congolese Belgium As Congo break free from the shackles of your old overlord and take control of all of their starting states
The Lenin Boys are Back in Town As Communist Hungary bring back the Lenin-fik and take control over Leningrad
A Great Hunger As Hungary proclaim Greater Hungary and control all of your historical states
Weltpolitik As Germany take control of all of your former colonies
Naval Arms Race As Germany led by an Admiral capitulate the United Kingdom
Woman in a High Castle As Germany with a female leader either annex the USA, including Alaska and Hawaii or have an American puppet that owns all the American starting states, including Alaska and Hawaii
American Prometheus As the USA have Robert Oppenheimer complete the Manhattan Project
Tsar Bomba As Tsarist Russia complete the Special Project for Thermonuclear bombs
Super Heavy Metal Complete the Special Projects for Intercontinental Bombers, Land Cruisers, and Super Heavy Battleships
Backfire As the United Kingdom complete the Special Project for Medium Range Ballistic Missiles, have a rocket site, and be at war with Germany
Dam It! Successfully execute a Dam Busting Raid
Bullseye Successfully launch a raid on a Landmark
The True Successor As Luxembourg led by Charles Marx control both Brussels and Trier
And with this Dev Diary on Art and Achievements, we on HOI4 wish you a happy conquest and many, many hours of challenges and fun gameplay! [url=https://store.steampowered.com/app/3152810/Hearts_of_Iron_IV_Expansion_Pass_1] Make sure to check out the Expansion Pass Here: https://store.steampowered.com/app/3152810/Hearts_of_Iron_IV_Expansion_Pass_1 If you haven't heard just yet, we announced earlier today that we've launched a small Amazon Merchandise shop with the release of Gtterdmmerung. You can grab a Hoodie or T-shirt to better equip yourself for your World Domination endeavours, or simply to sport something stylish. (Some restrictions apply, check Amazon for shipping eligibility and costs) Grab yours via the link below or by clicking the image!
[ 2024-11-12 14:00:15 CET ] [ Original post ]
Hello! And welcome to the last Dev Diary for the DLC Gtterdmmerung! Im CreamGene and I hope you have had a good time reading previous Diaries and are as excited as we are for the release. Since Im here, I would like to share with you some of the art we on HOI have loved to see the most as well as show off some behind-the-scenes or WIPs of how some of the features took shape and came to be as well as a passion project from me that Im very excited to finally unleash!
Features
From my point of view, the features took some time to nail down and feel right, and I think it's very important to invest time and effort in that. Here Ill showcase some of the steps and directions that the Special Projects and Raids went through. I believe that you have already gotten some nice run-throughs from earlier DDs so if you want to refresh your memory, please head to the earlier DDs where our fantastic Content Designers explain the hows and whys since Ill mainly showcase the art journey for them.
Special Projects
Let me tell you that I already had the vision here and Im so happy that it came through! Since we wanted to introduce scientists and all the things they can do I wanted to make it look and feel like stationary! Paper and folders, ink and coffee stains to really tie this together. I started to change the font as well to match better and Im so happy that it could stay in.
Mock-ups of how the windows could look
Fixing the Scientists and the List to hire scientists WIP!
Window coming together (WIP)
The project windows starting to look alright. Still, some tweaking left to do.
Adding colour-coded ribbons in the research tech tree to better tie the techs together.
Current In-Game look for Special Projects
Raids
This was interesting because we really wanted to make this one feel right, and also stand out as its own thing. You primarily play from the map but the icons shouldnt look like any generic icons but still not steal too much attention, yet be visible enough for you to interact with. Also, the window should feel linked to this as well. There was a bunch of trial and error and a lot of playtesting involved but in the end, I think we managed to get some really nice-looking art for you to go along with a cool feature!
The launch window. From concept (and this is just the most recent concept, there would be too much to share if I showed the whole iteration process) to in-game.
The outcome window. Again, from concept and prototype to how it looks in-game.
The on-map icons, from concept (again, so many iterations) to how they look in-game!
And some fancy iconography that shows how the landmarks look in the province view.
Current In-Game look for Raids
Focuses
You know the drill! Here are some of our favourite Focus icons for this DLC.
German Focus Icons
Austrian Focus Icons
Hungarian Focus Icons
Belgium/Congo Focus Icons
Portraits
And of course some of our favourite Portraits as well!
German Portraits
Austrian Portraits
Hungarian Portraits
Belgium/Congo Portraits
Scientists Portraits
Loading Screen
Another DLC, another loading screen! Directions for the loading screen this time around were: Alt-history with the feeling of a rally, personal and a nod towards the cathedral of light! I cant say that buildings have been my strongest suit to put on but I believe it turned out pretty alright in the end! I hope you guys enjoy this too! [strike]and not a boat in sight[/strike]
Horse Coat Colour Project
Maybe you already know this but Im passionate about a four-legged creature called horse. During one of our internal development times, meaning not planned development time for this DLC, I felt something needed to be done with this poor outdated little guy. Everyone else gets a shiny new update like, all the time! Why not the horse too!? I made it my project during two PDTs (personal development time as it's called) to breathe new life into the companion that brings the soldiers to the battlefield. Opening the 3D texture for the horse made me realize my limitations. The legs are mirrored, so that limited me making individual markings and gave me less customisation than I really wanted. Oh, cruel world. [strike]Maybe updating the 3D model can be something for me in the future?[/strike] Anywho, I got to work pretty quickly and started to map out different shades and colours and took requests from the team if they had a favourite colour I should add as well. When spawning the new looks for the horses into the game I also realized how careful I had to be with the shades but also how little or too much could show up on the model in the game because of the zoom limitations. There were a bunch of tweaking involved before I got the hang of it. And when I did no one could stop me. This is how the UV map looks for the horse in HOI4 and me doing some shenanigans to create a new colour.
Painting new coats on the diffuse map (diffuse = colour). And here is an image of the same UV-map but on the 3D model where the pink part has been highlighted so that I know which parts are mirrored on the models diffuse sheet. Of course, I had excellent help from our 3D guy slurpen whenever I needed it.
Nice looking 3D model Skip this next part if youre bored with sciency-genetics stuff cause I can yapp! Welcome to CreamGene's Ted talk! Sit down, relax and enjoy a fun lil dive into some very basic horse genetics. A horse has two basic pigments; Red and Black which create two colours, namely: Chestnut (red), which is a fully (and when I say fully, I mean body, mane and tail) red-brown tinted horse and Black (black) which is a fully black horse. All other coat colours you see are created by additional genes and become a modifier of the two! I know how much you guys like modifiers. So all the brown horses you see are actually called Bay and have a modification that creates something called point colouration. Points in equine terms is a name for the mane, tail, lower legs and ear trims. I would say in HOI terms the point colouration is a modifier that suppresses the black colour to all but the extremities of the horse. Bay, together with Chestnut and Black is called a Base Coat and it's from these three colours that we can get a vast range and variety of coat colours for the horse. For Example: Chestnut colour variations and what they are named:
- Liver chestnut: Dark red body, main and tail
- Flaxen chestnut: Any shade of chestnut but with a significantly lighter mane and tail
- Dark bay: Can look almost black
- Blood bay: Bright red coat with black points
- Seal brown: Can look almost black but the soft parts, such as the muzzle, around eyes, inner ears, and underbelly will be a light tan colour.
- Steel grey: Looks steel grey in tone but with age turns white. More usual on a black horse than a bay.
- Dapple grey: Looks like the body has rings of grey hair mimicking dappled sunlight if you will. Will eventually fade to white or fleabitten grey with age.
- Fleabitten grey: Fully white coat with either brown or dark grey dots throughout the body.
Chestnut, Flaxen chestnut, Liver chestnut and Flaxen liver chestnut
Seal brown, Blood bay and four basic-looking Bays
Just two cute-looking black horses with different markings
Dapple grey, Steel grey and Fleabitten grey
Bay base and Black base and my bad, I forgot the in-game look for the black leopard.
One cute Silver Bay horse! Maybe you have a new favourite horse colour now or maybe even a little bit of interest in the vast variation of our four-legged friend on the battlefield. Regardless, I hope you enjoyed scrolling through my little passion project and I do hope that they will make you look twice on the map when you play! [strike]Horse Designer when?[/strike]
3D Models
And of course, the Art and Achievements Dev Diary would not nor could not be completed without showcasing some of our favourite 3D models as well! Ill hand over to slurpen for this ofc since hes the one in charge of our pretty 3D models. Thank you CreamGene Wow, you really love horses! I suppose those 3D horses are a good segway for me to show off a bunch of the new 3D models related to this DLC! Theres a bunch of stuff to see so lets not waste time and get right to it! Lets take a closer look at some of the soldiers that will be seen on the frontlines this time around:
Something new to Hearts of Iron is the landmark buildings that can be seen around the map. They are fun to look at but even more fun to destroy. They will eventually get rebuilt but that may take some time.
Lets move on to some models related to the special projects. Various unique models can be seen on land, in the air and out at sea. Lets start in the air and work our way down!
Air-Based Projects
Somewhat steadily hovering over the battlefield are the helicopters. A groundbreaking new way of flying through the air! Are helicopters here to stay? Whatever the case, they may be of some use to you.
Helicopters Next up, we have the motherships with their adorable little planes that are there to protect them when things get tough! A big plane paired with a small plane should give you the best of both worlds right?
Motherships with their cute babies. One way to ensure air superiority is to be the fastest kid on the block. With the development of the jet engine, you can travel faster than the speed of sound. If you can manage to harness this power you might just be able to turn the tide of the war in your favour!
Supersonic Jets If nothing else works there are always nukes. Missiles and nukes can be developed and launched towards your enemies. The question is, who will strike first?
Missiles
Land-Based Projects
On land, we will have to start with the crazy but wonderful land cruisers. They are hard to miss after all:
Land cruisers You will need some big guns to take on those beasts. Here are some super-heavy howitzers that can even the odds:
Super-Heavy Howitzer
Super-Heavy Self-Propelled Howitzers Things are heating up! Speaking of heat, next, we have the flamethrower tanks coming in hot:
Flamethrower Tanks Land vehicles can be used for more than just destruction. They can also help clear a path or help out with retrieval missions. These vehicles are categorized as engineering vehicles. Have a look:
Recovery vehicles
Mine-Clearance vehicles
Crossing Support vehicles
Sea Based Projects
The ocean is vast so there is a lot of space for some crazy experiments. If you truly want to show off the power of our navy these ships will make a statement. Whether its a ship made of ice (kind of), a supercarrier or a modern super battleship equipped with radar equipment you are sure to make a name for yourself.
Special Project Ships If you prefer the sneaky approach to naval warfare, dont worry! We have got you covered:
Submarines Before we go completely off the rails with the in-game screenshots and achievement icons we cant forget the super heavy railway guns:
Super-Heavy Railway Guns To top it off let me show you some of the models in action:
Believe it or not, there is still more to see but I think we will wrap things up here. A lot of work has gone into making these special projects a reality so I hope you will have fun researching and utilising them in the game! Until next time, Slurpen out!
Achievements
And here we finally have them. What you have been waiting for. The awaited shiny new achievements for you to conquer from Gtterdmmerung! Disclaimer: Names and Descriptions of how to get the achievements can have been changed on release. Antischluss As Austria, control all German starting states
No Friends, Only Family As Austria or Hungary led by a Habsburg Monarch, Control the Swiss Plateau and have at least three other countries be led by a member of the Habsburg family
Edelweiss Seedelweiss As Austria have a coastline, at least 10 Battleships and have Georg von Trapp as an Admiral
Otto-man As Austria or Hungary, led by Otto von Habsburg, control the starting states of Austria, Hungary, Czechoslovakia, Romania, Bulgaria, Greece and Turkey as well as the states in Polish Galicia, Slovenia and Croatia.
Spaak of Genius As Belgium, with Paul-Henri Spaak as country leader, research at least 10 different Special Projects
Brentry As Austria, Belgium or the Netherlands be the leader of the EU and have the United Kingdom join your faction
The 501st Legion As Belgium, have the National Spirit Rexist Legion and be in control of all of your starting neighbours Capitals.
Congolese Belgium As Congo break free from the shackles of your old overlord and take control of all of their starting states
The Lenin Boys are Back in Town As Communist Hungary bring back the Lenin-fik and take control over Leningrad
A Great Hunger As Hungary proclaim Greater Hungary and control all of your historical states
Weltpolitik As Germany take control of all of your former colonies
Naval Arms Race As Germany led by an Admiral capitulate the United Kingdom
Woman in a High Castle As Germany with a female leader either annex the USA, including Alaska and Hawaii or have an American puppet that owns all the American starting states, including Alaska and Hawaii
American Prometheus As the USA have Robert Oppenheimer complete the Manhattan Project
Tsar Bomba As Tsarist Russia complete the Special Project for Thermonuclear bombs
Super Heavy Metal Complete the Special Projects for Intercontinental Bombers, Land Cruisers, and Super Heavy Battleships
Backfire As the United Kingdom complete the Special Project for Medium Range Ballistic Missiles, have a rocket site, and be at war with Germany
Dam It! Successfully execute a Dam Busting Raid
Bullseye Successfully launch a raid on a Landmark
The True Successor As Luxembourg led by Charles Marx control both Brussels and Trier
And with this Dev Diary on Art and Achievements, we on HOI4 wish you a happy conquest and many, many hours of challenges and fun gameplay! [url=https://store.steampowered.com/app/3152810/Hearts_of_Iron_IV_Expansion_Pass_1] Make sure to check out the Expansion Pass Here: https://store.steampowered.com/app/3152810/Hearts_of_Iron_IV_Expansion_Pass_1 If you haven't heard just yet, we announced earlier today that we've launched a small Amazon Merchandise shop with the release of Gtterdmmerung. You can grab a Hoodie or T-shirt to better equip yourself for your World Domination endeavours, or simply to sport something stylish. (Some restrictions apply, check Amazon for shipping eligibility and costs) Grab yours via the link below or by clicking the image!
[ 2024-11-12 14:00:15 CET ] [ Original post ]
Hearts of Iron IV
Paradox Development Studios
Developer
Paradox Interactive
Publisher
2016-06-06
Release
GameBillet:
33.97 €
Game News Posts:
472
🎹🖱️Keyboard + Mouse
Very Positive
(220284 reviews)
The Game includes VR Support
Public Linux Depots:
- Hearts of Iron IV Linux [135.44 M]
Available DLCs:
- Hearts of Iron IV: Sabaton Soundtrack
- Hearts of Iron IV: Together for Victory
- Hearts of Iron IV: Death or Dishonor
- Hearts of Iron IV: Sabaton Soundtrack Vol. 2
- Hearts of Iron IV: Waking the Tiger
- Hearts of Iron IV: Man the Guns
- Unit Pack - Hearts of Iron IV: Axis Armor
- Music - Hearts of Iron IV: Radio Pack
- Hearts of Iron IV: La Résistance
- Unit Pack - Hearts of Iron IV: Allied Armor
- Music - Hearts of Iron IV: Allied Speeches Pack
- Country Pack - Hearts of Iron IV: Battle for the Bosporus
- Unit Pack - Hearts of Iron IV: Eastern Front Planes
- Music - Hearts of Iron IV: Songs of the Eastern Front
- Hearts of Iron IV: No Step Back
- Hearts of Iron IV - DLC Subscription
- Hearts of Iron IV: By Blood Alone
- Hearts of Iron IV: Arms Against Tyranny
- Country Pack - Hearts of Iron IV: Trial of Allegiance
- Hearts of Iron IV: Content Creator Pack - Soviet Union 2D
- Expansion - Hearts of Iron IV: Götterdämmerung
- Hearts of Iron IV: Expansion Pass 1
- Expansion pass 1 Bonus - Hearts of Iron IV: Supporter Pack
- Expansion Pass 1 Bonus - Hearts of Iron IV: Ride of the Valkyries Music
Victory is at your fingertips! Your ability to lead your nation is your supreme weapon, the strategy game Hearts of Iron IV lets you take command of any nation in World War II; the most engaging conflict in world history.
From the heart of the battlefield to the command center, you will guide your nation to glory and wage war, negotiate or invade. You hold the power to tip the very balance of WWII.
It is time to show your ability as the greatest military leader in the world. Will you relive or change history? Will you change the fate of the world by achieving victory at all costs?
Main Features:
Everyone will receive:
From the heart of the battlefield to the command center, you will guide your nation to glory and wage war, negotiate or invade. You hold the power to tip the very balance of WWII.
It is time to show your ability as the greatest military leader in the world. Will you relive or change history? Will you change the fate of the world by achieving victory at all costs?
Main Features:
- Total strategic war: War is not only won on land, sea and in the air. It’s also achieved in the hearts and minds of men and women.
- Authentic real-time war simulation: Let the greatest commanders of WW2 fight your war with the tools of the time; tanks, planes, ships, guns and newly discovered weapons of mass destruction.
- Assume control of any nation: Choose from the greatest powers striving for victory, or the small nations trying to weather the storm.
- Turn the world into your battlefield: Experience the full WWII timespan in a topographical map complete with seasons, weather and terrain. Snow, mud, storms can be both your strong ally and a ruthless enemy.
- Negotiate or force your will: Experience the advanced politics and diplomacy systems, form factions, engage in trade for resources and appoint ministers to your party.
- Intense Online Combat: Battle in both competitive and cooperative multiplayer for up to 32 players. Featuring cross-platform multiplayer.
- Give your nation a unique edge: Experience the flexible technology system, where all major powers get their own unique identity. Develop detailed historic tanks and planes through research and army experience.
Everyone will receive:
- Poland: United and Ready:
A Free DLC adds a unique focus tree for Poland, new 3d models for tanks and planes, 2d assets, and extra leader portraits for the ultimate in historical accuracy. - Forum Avatar
- Wallpaper
MINIMAL SETUP
- OS: OS: Ubuntu 20.04
- Processor: Intel Core 2 Quad Q9400 @ 2.66 GHz / AMD Athlon II X4 650 @ 3.20 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: ATI Radeon HD 5850 or NVIDIA GeForce GTX470 with 1GB VRAM / Latest available proprietary drivers from both manufacturers
- Storage: 2 GB available spaceAdditional Notes: Controller support: 3-button mouse. keyboard. and speakers are required. / Internet Connection or LAN for multiplayer. Up to 32 other players in multiplayer mode.
- OS: OS: Ubuntu 20.04
- Processor: Intel Core i5 750 @ 2.66 GHz / AMD Phenom II X4 955 @ 3.20 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: ATI Radeon HD 6950 or NVIDIA GeForce GTX570 with 2GB VRAM / Latest available proprietary drivers from both manufacturers
- Storage: 2 GB available spaceAdditional Notes: Controller support: 3-button mouse. keyboard. and speakers are required. / Internet Connection or LAN for multiplayer. Up to 32 other players in multiplayer mode.
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