From the heart of the battlefield to the command center, you will guide your nation to glory and wage war, negotiate or invade. You hold the power to tip the very balance of WWII.
It is time to show your ability as the greatest military leader in the world. Will you relive or change history? Will you change the fate of the world by achieving victory at all costs?
Main Features:
- Total strategic war: War is not only won on land, sea and in the air. It’s also achieved in the hearts and minds of men and women.
- Authentic real-time war simulation: Let the greatest commanders of WW2 fight your war with the tools of the time; tanks, planes, ships, guns and newly discovered weapons of mass destruction.
- Assume control of any nation: Choose from the greatest powers striving for victory, or the small nations trying to weather the storm.
- Turn the world into your battlefield: Experience the full WWII timespan in a topographical map complete with seasons, weather and terrain. Snow, mud, storms can be both your strong ally and a ruthless enemy.
- Negotiate or force your will: Experience the advanced politics and diplomacy systems, form factions, engage in trade for resources and appoint ministers to your party.
- Intense Online Combat: Battle in both competitive and cooperative multiplayer for up to 32 players. Featuring cross-platform multiplayer.
- Give your nation a unique edge: Experience the flexible technology system, where all major powers get their own unique identity. Develop detailed historic tanks and planes through research and army experience.
Everyone will receive:
- Poland: United and Ready:
A Free DLC adds a unique focus tree for Poland, new 3d models for tanks and planes, 2d assets, and extra leader portraits for the ultimate in historical accuracy.
- Forum Avatar
- Wallpaper
Hi everyone, I am Zwirbaum, and I want to give an update on the coal feature we added to the base game with the release of No Compromise, No Surrender. \nWeve seen the feedback on coal, and the various opinions players have about it. Our intention with coal was to limit the infinite growth of military factories and create meaningful late-game choices. While we did succeed in introducing a limiting factor, we agree that we havent yet hit the sweet spot we were aiming for.\n\nWe also understand the mixed feedback. Coal does provide a limiting mechanism for expansion, and it does give militarized nations a tangible incentive to expand. But coal does not yet add enough gameplay depth or meaningful choices, and its balance and pacing can be improved.\n\nThere are also concerns about not having enough coal in the world. This is intentional: coal is meant to be a finite resource, and running out of it is acceptable within the scope of the game.\n\nThat said, below is an outline of what we intend to add in upcoming patches.\n\n
Energy Consumption
\nIn the current live version, there is an endless scaling for energy consumption per factory, causing energy demand to escalate quite dramatically. To address those problems, and have a bit more control over the scaling, we will be introducing an Energy Consumption Cap per Factory. At a certain factory count, your energy consumption per factory will stop growing and remain at a constant value. This will be a moddable define.\n\nCivilian Nuclear Reactor - Buff
\nWe will be making a buff to the Civilian Nuclear Reactors state modifier. Currently it reduces local energy consumption from factories by 25%. We are intending to adjust it to a 50% reduction to add a more significant impact to your choices when it comes to late-game specialization. Were relatively happy with this remaining a synergetic state modifier to local factories rather than a flat energy gain - since the intention for energy is to create a tangible need for expansion to support a militarized economy, this would create the wrong gameplay dynamic by encouraging the player to transition their economy away from coal in the endgame.\n\nIndustrial Technology Adjustments
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\n\nThe next step is that we are going to make some adjustments to Industrial Technologies.\nFirst of all, we will be rolling the Equipment Conversion Speed modifiers from the Improved and Advanced Equipment Conversion Technologies into the first four Machine Tool Technologies, and replace those two technologies with a new Coal & Energy related effect.\nThat new effect is called Energy Gain per Coal (similarly to Fuel Gain per Oil), which will increase how much energy is gained from each unit of coal, making whether traded or excavated coal more efficient in fuelling your industry.\n\n
\nNon-final numbers are non-final and placeholder art is a placeholder art.\n\nIndustrial Concern and Electronics Concern Update
\nAnother set of the things that we are thinking about updating, is to introduce some changes to the Industrial and Electronics Concerns, to make them a bit more interesting choices, and make them interact with the new system a bit more. The current intention is that one of them would provide increased coal gain efficiency or coal amount, while the other would provide a global reduction to Factory Energy Consumption. This could potentially make those two picks more interesting, and also make them stronger at different stages of the game or in different circumstances.\n\n
\nPlease do not pay too much attention to the numbers here yet. One of the possible options.\n\n
\nLikewise here, numbers shown here may get further adjustment.\n\nTrading and Double Dipping
\nWe have seen reports that trading essentially causes a double dipping, as both the country paying up with a factory, as well as the one that receives the factory from trading have to pay the energy tax, thus creating a system where energy consumption goes up. Were leaning towards having factories received from trade being exempt, but are keen to hear opinions from the community.\n\nOther Sources
\nTheres been a lot of robust discussion around other sources of energy, particularly oil. As things currently stand, oil fulfills an existing game function and we intended to keep this separation for now.\n\nAnd That\'s All Folks!
\nThat is all from this relatively short message about our upcoming plans to adjust the coal. I am interested to hear, read and reply to all your questions, ideas and suggestions. But otherwise, until next time, farewell!\n/ZwirbaumMinimum Setup
- OS: OS: Ubuntu 20.04
- Processor: Intel Core 2 Quad Q9400 @ 2.66 GHz / AMD Athlon II X4 650 @ 3.20 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: ATI Radeon HD 5850 or NVIDIA GeForce GTX470 with 1GB VRAM / Latest available proprietary drivers from both manufacturers
- Storage: 2 GB available spaceAdditional Notes: Controller support: 3-button mouse. keyboard. and speakers are required. / Internet Connection or LAN for multiplayer. Up to 32 other players in multiplayer mode.
Recommended Setup
- OS: OS: Ubuntu 20.04
- Processor: Intel Core i5 750 @ 2.66 GHz / AMD Phenom II X4 955 @ 3.20 GHzMemory: 4 GB RAM
- Graphics: ATI Radeon HD 6950 or NVIDIA GeForce GTX570 with 2GB VRAM / Latest available proprietary drivers from both manufacturers
- Storage: 2 GB available spaceAdditional Notes: Controller support: 3-button mouse. keyboard. and speakers are required. / Internet Connection or LAN for multiplayer. Up to 32 other players in multiplayer mode.
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