BYTEPATH
SSYGEN Developer
SSYGEN Publisher
2018-02-23 Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(286 reviews)
The Game includes VR Support
Public Linux Depots:- BYTEPATH Linux 32 [115.13 M]
- BYTEPATH Linux 64 [114.97 M]
Hotfix #2Hi everyone, I've fixed a few more things that many people mentioned:
- Fixed not being able to spec out of nodes if a cycle was present. Now you should be able to spec out of nodes appropriately. I also added a new check to disable speccing out of nodes while there are any pending nodes to be bought (if the "apply skill points" button shows on the bottom left).
- Added a variable projectile cap. This will make it so that the game will spawn projectiles as your system can handle it. This should help with crashes that people are having due to too many projectiles being spawned. I still need to fine tune this a bit based on people's feedback so I'll continue to improve on this in future updates.
- Fixed screenshake options not being properly reduced when zeroed. Now you should be able to type "effects" and set the screen shake option to 0 and have all shaking effects removed.
- Fixed a typo in the Barrager class that said "10% Barrage on Kill Chance" instead of "10% Barrage on Cycle Chance"
Thanks and in the next update I'll try to add some of the suggestions a lot of you are making in the forums!
[ 2018-02-25 16:36:19 CET ] [ Original post ] Hotfix #2Hi everyone, I've fixed a few more things that many people mentioned:
- Fixed not being able to spec out of nodes if a cycle was present. Now you should be able to spec out of nodes appropriately. I also added a new check to disable speccing out of nodes while there are any pending nodes to be bought (if the "apply skill points" button shows on the bottom left).
- Added a variable projectile cap. This will make it so that the game will spawn projectiles as your system can handle it. This should help with crashes that people are having due to too many projectiles being spawned. I still need to fine tune this a bit based on people's feedback so I'll continue to improve on this in future updates.
- Fixed screenshake options not being properly reduced when zeroed. Now you should be able to type "effects" and set the screen shake option to 0 and have all shaking effects removed.
- Fixed a typo in the Barrager class that said "10% Barrage on Kill Chance" instead of "10% Barrage on Cycle Chance"
Thanks and in the next update I'll try to add some of the suggestions a lot of you are making in the forums!
[ 2018-02-25 16:36:19 CET ] [ Original post ] BYTEPATH is a replayable arcade shooter with a focus on varied play styles with RPG elements. The game has a huge passive skill tree, classes and different ships through which you'll be able to try out lots of different builds to achieve ever increasing high scores and eventually beat the game.
Expect BYTEPATH to be a mix of Bit Blaster XL and Path of Exile, created with the intention of expanding Bit Blaster XL's relaxing and addictive gameplay with Path of Exile's build depth, build diversity and RPG elements.
Gameplay- Your ship can't stop moving, so you must turn it left and right or use your boost and brakes to prevent it from crashing on enemies.
- Your ship can't stop shooting, so you must continually kill enemies and collect ammo so you can keep using your powerful attacks.
- Items, resources and new attacks will be spawned randomly. Those will provide you with great boosts that may help you achieve higher scores in the current run.
Features- 900+ nodes passive skill tree, allowing for a huge amount of varied play styles and builds
- 40+ classes, each giving stat boosts and modifiers which further enhance your build
- 10+ ships, each providing unique stats and modifiers (both positive and negative) that dramatically change the way you play
- 15+ enemy types which are spawned with increasing frequency as the run gets harder
- 40+ Steam achievements
- Entrancing soundtrack by AIRGLOW
MINIMAL SETUP- OS: Ubuntu 16.04+
- Processor: Dual Core+Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 2.1+ compatible card
- Storage: 150 MB available space
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