Patch #1
[ 2018-02-28 04:12:23 CET ] [ Original post ]
Hey everyone! This patch has some small balance changes as well as some bug fixes. Balance changes:
- Decreased enemy spawn rate at higher difficulties and increased their HP instead. Now after difficulty 40 enemies will start coming in at a slower rate when compared to before. They will also have their HP increased significantly as the difficulty goes up. This should make the game more challenging as well as help with eventual crashes on difficulties above 100.
- Item spawn rate now also applies to the maximum number of items that can be spawned. Before item spawn rate would only make items spawn at a faster rate and you could only have a total of 5 items spawned. Now item spawn rate also increases this cap of 5. So if you have 100% item spawn rate there will be a maximum of 10 items spawned.
- Changed the Miner class to increase 25% item spawn rate rather than attack spawn rate.
- Decreased the PSPD (projectile speed) boost that can be received from passives or classes like the Swapper from 100% increased PSPD to 50% increased PSPD.
- Fixed a few nodes on the bottom right and top right of the tree that couldn't be accessed with the keyboard nor unspecced from.
- Fixed Laser and Lightning attacks not triggering 'on kill' events.
- Fixed a bug where a few classes would not show up on the classes list.
- Fixed the Swapper class' buffs not being applied on all types of attack changes.
- Added a cap to the number of text lines on screen. This should help with crashes.
- Added a cap to the number of ammo objects on screen. This should help with crashes.
Patch #1
[ 2018-02-28 04:12:23 CET ] [ Original post ]
Hey everyone! This patch has some small balance changes as well as some bug fixes. Balance changes:
- Decreased enemy spawn rate at higher difficulties and increased their HP instead. Now after difficulty 40 enemies will start coming in at a slower rate when compared to before. They will also have their HP increased significantly as the difficulty goes up. This should make the game more challenging as well as help with eventual crashes on difficulties above 100.
- Item spawn rate now also applies to the maximum number of items that can be spawned. Before item spawn rate would only make items spawn at a faster rate and you could only have a total of 5 items spawned. Now item spawn rate also increases this cap of 5. So if you have 100% item spawn rate there will be a maximum of 10 items spawned.
- Changed the Miner class to increase 25% item spawn rate rather than attack spawn rate.
- Decreased the PSPD (projectile speed) boost that can be received from passives or classes like the Swapper from 100% increased PSPD to 50% increased PSPD.
- Fixed a few nodes on the bottom right and top right of the tree that couldn't be accessed with the keyboard nor unspecced from.
- Fixed Laser and Lightning attacks not triggering 'on kill' events.
- Fixed a bug where a few classes would not show up on the classes list.
- Fixed the Swapper class' buffs not being applied on all types of attack changes.
- Added a cap to the number of text lines on screen. This should help with crashes.
- Added a cap to the number of ammo objects on screen. This should help with crashes.
BYTEPATH
SSYGEN
SSYGEN
2018-02-23
Indie Casual RPG Singleplayer
Game News Posts 9
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(286 reviews)
https://store.steampowered.com/app/760330 
The Game includes VR Support
BYTEPATH Linux 32 [115.13 M]BYTEPATH Linux 64 [114.97 M]
BYTEPATH is a replayable arcade shooter with a focus on varied play styles with RPG elements. The game has a huge passive skill tree, classes and different ships through which you'll be able to try out lots of different builds to achieve ever increasing high scores and eventually beat the game.
Expect BYTEPATH to be a mix of Bit Blaster XL and Path of Exile, created with the intention of expanding Bit Blaster XL's relaxing and addictive gameplay with Path of Exile's build depth, build diversity and RPG elements.
Gameplay
Features
Expect BYTEPATH to be a mix of Bit Blaster XL and Path of Exile, created with the intention of expanding Bit Blaster XL's relaxing and addictive gameplay with Path of Exile's build depth, build diversity and RPG elements.
Gameplay
- Your ship can't stop moving, so you must turn it left and right or use your boost and brakes to prevent it from crashing on enemies.
- Your ship can't stop shooting, so you must continually kill enemies and collect ammo so you can keep using your powerful attacks.
- Items, resources and new attacks will be spawned randomly. Those will provide you with great boosts that may help you achieve higher scores in the current run.
Features
- 900+ nodes passive skill tree, allowing for a huge amount of varied play styles and builds
- 40+ classes, each giving stat boosts and modifiers which further enhance your build
- 10+ ships, each providing unique stats and modifiers (both positive and negative) that dramatically change the way you play
- 15+ enemy types which are spawned with increasing frequency as the run gets harder
- 40+ Steam achievements
- Entrancing soundtrack by AIRGLOW
MINIMAL SETUP
- OS: Ubuntu 16.04+
- Processor: Dual Core+Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 2.1+ compatible card
- Storage: 150 MB available space
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