[previewyoutube=eXxH-HAtYiM;full][/previewyoutube]
Hi!
I'm making a new game called SNKRX, and if you liked BYTEPATH you'll probably like this too!
It's an arena shooter roguelite with a control scheme similar to BYTEPATH, you can only move left and right. Except you also get to add more attacks and passives to your snake by buying characters from a shop. Taking some inspiration from the auto-chess genre, units from this shop also have their own classes and when you have enough classes of the same type you'll unlock unique class bonuses. This way you can try out lots of different builds to try to beat the game!
You can check it out here and wishlist it if you like it. It comes out in a few weeks:
https://store.steampowered.com/app/915310/SNKRX/
BYTEPATH is a replayable arcade shooter with a focus on varied play styles with RPG elements. The game has a huge passive skill tree, classes and different ships through which you'll be able to try out lots of different builds to achieve ever increasing high scores and eventually beat the game.
Expect BYTEPATH to be a mix of Bit Blaster XL and Path of Exile, created with the intention of expanding Bit Blaster XL's relaxing and addictive gameplay with Path of Exile's build depth, build diversity and RPG elements.
Gameplay
Your ship can't stop moving, so you must turn it left and right or use your boost and brakes to prevent it from crashing on enemies.
Your ship can't stop shooting, so you must continually kill enemies and collect ammo so you can keep using your powerful attacks.
Items, resources and new attacks will be spawned randomly. Those will provide you with great boosts that may help you achieve higher scores in the current run.
Features
900+ nodes passive skill tree, allowing for a huge amount of varied play styles and builds
40+ classes, each giving stat boosts and modifiers which further enhance your build
10+ ships, each providing unique stats and modifiers (both positive and negative) that dramatically change the way you play
15+ enemy types which are spawned with increasing frequency as the run gets harder