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This game is being retired from the Steam store however it will still be accessible to those who already own it.
[ 2018-09-18 14:36:35 CET ] [ Original post ]
* Revised script * New voice cast * Multiple vehicles * Upgrade system * New enemy types * HUD indicator messages / hints * Optimization * Hovercraft mouse look controls fixed * Shader issues with Nvidia cards fixed * Vehicle handling fixed * Subtle changes that improve the general experience
[ 2018-07-11 07:22:39 CET ] [ Original post ]
* Pacing is no longer disrupted by keeping the player inside the hovercraft * Oxygen and health kits removed * Players do not need to leave the hovercraft to collect items and travel between environments * Greater visual feedback * Water reflections fixed * Skyboxes updated * Recoil effect added * Waypoints for items now indicate the item type * Additional visual info added to HUD
[ 2018-05-02 15:07:18 CET ] [ Original post ]
* Reflection removed from vegetation * Vegetation variety increased / density tweaked * Shaders adjusted to render a sharper image * Brightness tweaked to avoid maps appearing too bright or too dark
[ 2018-04-14 18:52:20 CET ] [ Original post ]
Changelog: * Contrast & brightness adjusted for clarity to render a less muddy image. * Tank path-finding behavior improved. * 'Revert to default' buttons on menu now only reverts the settings on the currently selected tab. * Hovercraft weapon rotation smoothed.
[ 2018-04-10 16:39:07 CET ] [ Original post ]
Changelog: * Contrast & brightness adjusted for clarity to render a less muddy image. * Tank path-finding behavior improved. * 'Revert to default' buttons on menu now only reverts the settings on the currently selected tab. * Hovercraft weapon rotation smoothed.
[ 2018-04-10 16:39:07 CET ] [ Original post ]
There's now an option under the controls tab of the menu for changing the perspective between first and third person. I'm interested in receiving some feedback from players on what they feel should be improved or changed. This is my first game so I'm guessing there are many suggestions that could be made so feel free to share your thoughts in the discussions section.
[ 2018-03-22 06:21:49 CET ] [ Original post ]
A memory leak previously caused by the bullet hole decals and impact particles not being released properly has been removed. You should find that the reported memory usage is no longer rising over time causing the game to crash if you remain in an environment for too long. Trading cards, emoticons, badges and backgrounds have been added and will be enabled once Valve considers the game to have reached the necessary thresholds.
[ 2018-03-17 15:49:15 CET ] [ Original post ]
This update smooths the terrain to ensure it's easier to traverse while the physics issues with the hovercraft have been dealt with and the enemy behavior polished further.
[ 2018-03-16 09:46:35 CET ] [ Original post ]
The DLC provides access to past trailers, music, renders, sketches, voice recordings and other behind the scenes content over the four years of development as well as a playable pre-alpha demo.
[ 2018-03-15 14:18:01 CET ] [ Original post ]
This update brings revisions to the core game-play experience including improved level design, pacing and enemy behavior. A number of issues affecting the game have also been fixed.
[ 2018-03-05 15:37:18 CET ] [ Original post ]
- Enshrouded World: Home Truths [11.61 G]
- Enshrouded World: Home Truths Deleted Scenes
The Story So Far
The 21st century saw the dwindling of resources, large scale extinction and an overpopulation crisis that led to a desperate final effort to prevent further destruction to Earth‘s ecosystem. Rapid progression in the field of virtual reality offered the opportunity to escape from the increasingly dire conditions on Earth; an attractive proposition that saw millions migrate to a series of underground facilities. These facilities were provided with an independent oxygen supply generated by artificial environments housing a wide range of flourishing fauna and flora.
Tensions rose between the limited law enforcement institutions on the surface and the disgruntled masses leading to the establishment of an autocratic entity known as the Watchdog. The Watchdog erected small police states that ensured the safety and security of the underground facilities providing them with the most sophisticated and lethal security devices available. As time passed and the Earth began to heal more rapidly habitable zones were established and now the time has come for everyone to return to the surface.
Players assume the role of Jill, a botanist who has been plucked from a Watchdog police state and placed within a team overlooking the exodus from an oxygen production facility. The Watchdog’s intentions with Jill aren’t as simple or innocent as they may seem and while Jill’s life prior to Watchdog subsumption has been buried it’s beginning to catch up with her.
Gameplay Outline
- Enshrouded World: Home Truths breathes new life into vehicular combat, a genre consisting mostly of action orientated racing games by incorporating survival elements and a unique approach to the way in which the player progresses through the world.
- The key components of Enshrouded World: Home Truths' gameplay are combat, exploration, survival and management which are intertwined by a central relationship between the player and their hovercraft. Resources important to the player’s survival are scattered throughout environments that may only be scavenged outside the safety of the hovercraft. In this vulnerable state the player must manage their time wisely as a finite amount of oxygen and dramatically decreased defense against enemies await the player.
- The player always has a number of options when it comes to survival, confrontations with enemies can be evaded and focusing on obtaining certain items will offer more paths that lead to a greater amount of supplies in the long term. Since each environment in the game is connected to another in a web as opposed to a straight line there are many branching paths the player can take to progress in a non-linear way at the pace they want.
- OS: Ubuntu 16.04 LTS 64-bit
- Processor: Intel Core i3-4150 3GHz or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce GTX 650 / ATI Radeon HD 4870 or better
- Storage: 12 GB available space
- OS: Ubuntu 16.04 LTS 64-bit
- Processor: Intel Core i5-6500 3.2GHz or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 960 / ATI Radeon HD 7970 or better
- Storage: 12 GB available space
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