Get ready guys, this time we changed a lot, we've listen to the community, we've worked in the past months fixing problems, adding new things and adjusting the game like you guys asked...so HERE WE GO! Change log: - Account: Gamesparks has been entirely removed. This prevents save files from being shared across devices, but allows users to play entirely offline/without any third party account. - Saves: users can now delete save slots. Mistakes were made. - Balance: minimum life has been set to 20, and several items/abilities have been buffed. - Fix: ice markers were not being transferred correctly to the next room. - Fix: some achievements were not tracked correctly.
[ 2018-10-25 17:13:48 CET ] [ Original post ]
Greetings, adventurers!
We're glad to announce that 20 new equipment cards have been added. You can loot new cards in every dungeon.
Let's get into details: (details of cards are hidden by a spoiler tag)
Spider's cave:
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Goblins Plain:
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Druids Forest:
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Souls Sea:
Hopefully this new gear will help players who found themselves being blasted by rats, bats, shamans and druids.
We thank you for playing Lost in the Dungeon, thanks for the amazing support you gave us, for all the feedback and for the trust you put in our game.
We're now working on fixing some bugs and on some requests we received from you.
Happy raiding!
The Lost in the Dungeon team
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[ 2018-05-09 14:33:10 CET ] [ Original post ]
Dear community,
some users have been asking the reason for the account registration at the beginning of the game or have decided not to buy it because of the 3rd party account requirement. We'd like to spend a couple of words about this.
First of all you may or may not know that Lost in the Dungeon is available either on Steam, Android and iOS: our thought was that a player could start an adventure on a device and continue with it everywhere, in the bus, at the toilet, at friend's house and so on. So we thought that implementing a shared saves system was a good idea.
What we're requiring when you register is a mail address: the reason for it is solely the possibility of recoverying your password if necessary. After the first login the device will automatically login without asking any further steps. After the registration, the game will work even without any connection, which means it CAN be played offline, at your own risk: your save data are available only in that very device.
One of our highest priorities right now is revising the privacy policies: they were written for the mobile version of the game so we need to update them for the Steam version.
Furthermore, we aren't asking you any mail validation, which means that if you are not willing to use your mail you can use a fake one and play with that. Of course, in this case if you forget your password we won't be able to help you in any way, so the choice is yours.
To us it is really important to clarify our good faith: we are a very small team, we've put a lot into this game, lots of passion and commitment and we're considering every single feedback to improve. We thank you very much for the point of view you're giving to us, this will surely be something we'll be thinking of for the future.
As always, if you have any questions, don't hesitate to contact us at support@lostinthedungeon.com
Cheers,
the Lost in the Dungeon team
[ 2018-03-30 14:36:32 CET ] [ Original post ]
Dear community,
some users have been asking the reason for the account registration at the beginning of the game or have decided not to buy it because of the 3rd party account requirement. We'd like to spend a couple of words about this.
First of all you may or may not know that Lost in the Dungeon is available either on Steam, Android and iOS: our thought was that a player could start an adventure on a device and continue with it everywhere, in the bus, at the toilet, at friend's house and so on. So we thought that implementing a shared saves system was a good idea.
What we're requiring when you register is a mail address: the reason for it is solely the possibility of recoverying your password if necessary. After the first login the device will automatically login without asking any further steps. After the registration, the game will work even without any connection, which means it CAN be played offline, at your own risk: your save data are available only in that very device.
One of our highest priorities right now is revising the privacy policies: they were written for the mobile version of the game so we need to update them for the Steam version.
Furthermore, we aren't asking you any mail validation, which means that if you are not willing to use your mail you can use a fake one and play with that. Of course, in this case if you forget your password we won't be able to help you in any way, so the choice is yours.
To us it is really important to clarify our good faith: we are a very small team, we've put a lot into this game, lots of passion and commitment and we're considering every single feedback to improve. We thank you very much for the point of view you're giving to us, this will surely be something we'll be thinking of for the future.
As always, if you have any questions, don't hesitate to contact us at support@lostinthedungeon.com
Cheers,
the Lost in the Dungeon team
[ 2018-03-30 14:36:32 CET ] [ Original post ]
Here we are! A new patch is available! We worked on fixing seventh room's bug of the first dungeon and we succeeded, we implemented the save of last logged email (as some of you suggested), optimized assets in all platforms, polished some graphics and other minor fixes! Have a nice weekend in the Dungeon!
[ 2018-03-30 07:47:16 CET ] [ Original post ]
Here we are! A new patch is available! We worked on fixing seventh room's bug of the first dungeon and we succeeded, we implemented the save of last logged email (as some of you suggested), optimized assets in all platforms, polished some graphics and other minor fixes! Have a nice weekend in the Dungeon!
[ 2018-03-30 07:47:16 CET ] [ Original post ]
A new little patch is available, I have investigated and black screen bug should be solved. Thanks for support! Luca
[ 2018-03-21 22:55:44 CET ] [ Original post ]
A new little patch is available, I have investigated and black screen bug should be solved. Thanks for support! Luca
[ 2018-03-21 22:55:44 CET ] [ Original post ]
Hello everyone, we're back! Thanks for support, your feedbacks help us to improve the stability of lost in the dungeon. We have worked on your reports and below you can read the summary of bugs that should be solved: • Locked abilites bug • Offline mode • Synchronization with mobile devices I also report that for users with corrupt data, you will see blocked skills again, but I have provided you all your skill points! We look forward, Luca.
[ 2018-03-21 18:33:01 CET ] [ Original post ]
Hello everyone, we're back! Thanks for support, your feedbacks help us to improve the stability of lost in the dungeon. We have worked on your reports and below you can read the summary of bugs that should be solved: Locked abilites bug Offline mode Synchronization with mobile devices I also report that for users with corrupt data, you will see blocked skills again, but I have provided you all your skill points! We look forward, Luca.
[ 2018-03-21 18:33:01 CET ] [ Original post ]
Yesterday's fix of the deck save temporarily solved the bug to some users, but the ones who had their data already corrupted still encounter the issue. Now this should be fixed for everyone, please give us feedback about this if you are still having problems with this. We're sorry for the inconvenience caused to some of you and hope we can promptly solve any issues you might have, thank you for your cooperation!
[ 2018-03-20 10:48:39 CET ] [ Original post ]
Yesterday's fix of the deck save temporarily solved the bug to some users, but the ones who had their data already corrupted still encounter the issue. Now this should be fixed for everyone, please give us feedback about this if you are still having problems with this. We're sorry for the inconvenience caused to some of you and hope we can promptly solve any issues you might have, thank you for your cooperation!
[ 2018-03-20 10:48:39 CET ] [ Original post ]
Hello everyone! As promised a new update is available, we worked on deck save and it should be fixed now. Let us know if it is not the case, your feedbacks are important to us! Other changes: • Secret achievements can now be unlocked • New users start 150 golds richer • Fixed some graphic bugs Thank you for your support!
[ 2018-03-19 14:05:41 CET ] [ Original post ]
Hello everyone! As promised a new update is available, we worked on deck save and it should be fixed now. Let us know if it is not the case, your feedbacks are important to us! Other changes: Secret achievements can now be unlocked New users start 150 golds richer Fixed some graphic bugs Thank you for your support!
[ 2018-03-19 14:05:41 CET ] [ Original post ]
Dear community, we are working hard to solve last reported bugs (save deck included) and we'll release new fixed build early monday afternoon. Thank you all for your cooperation!
[ 2018-03-16 20:13:29 CET ] [ Original post ]
Dear community, we are working hard to solve last reported bugs (save deck included) and we'll release new fixed build early monday afternoon. Thank you all for your cooperation!
[ 2018-03-16 20:13:29 CET ] [ Original post ]
Hello everyone and thank you all for your support! It means a lot to us! In these past days we read all your feedbacks and we worked hard to provide a new build as soon as possible. In this new release the changes made are as follows: • Performance optimization • Now it is possible to close game also on authentication scene • Cap to 144 fps • Time to enter the dungeon has been halved • Bug fixing concerning the reports received That's it for the moment, thank you again for your support.
[ 2018-03-15 10:55:53 CET ] [ Original post ]
Hello everyone and thank you all for your support! It means a lot to us! In these past days we read all your feedbacks and we worked hard to provide a new build as soon as possible. In this new release the changes made are as follows: Performance optimization Now it is possible to close game also on authentication scene Cap to 144 fps Time to enter the dungeon has been halved Bug fixing concerning the reports received That's it for the moment, thank you again for your support.
[ 2018-03-15 10:55:53 CET ] [ Original post ]
- Lost in the Dungeon Linux [962.77 M]
The core feature of the game is an original yet simple and intuitive combat system that maintains depth and strategy.
Risk is always behind the corner, will you escape with the loot or adventure deeper in the dungeon?
Features
- Original gameplay that mixes card games combat with RPG character growth and dungeon crawlers mechanics
- High character customization based on classes (warrior, mage, rogue and more to come), skills, equipment
- Everything from cards illustrations to user interface is beautifully hand drawn in an evocative fantasy style
- A potentially neverending adventure with the possibility to add new dungeons, classes and skills
- A journey in which you are always between the chance to get epic loot and the risk of losing it
DIFFICULTY SCALING SYSTEM
Every Dungeon is harder than the one before, each level will become more intense, will you be able to keep up and defeat the final bosses?
WILL YOU ADVANCED AND INCREASE THE REWARD OR WILL YOU STOP AND ENJOY THE LOOT?
The Looting system increases with the increased difficulty, you can choose to stop and return to the inn or continue the adventure, if you decide to advance you can earn a better loot, you will also risk to die and lose everything...make your choice.
IMPROVE THE LOOT AND CONTINUE THE ADVENTURE
Proceeding with the game you will unlock more and more powerful equipment that will allow you to wipe out your enemies and deal with more dangerous ones.
TAKE THIS ADVICE, YOU WILL NEED IT IN THE FUTURE: "CHOOSE YOUR SKILLS WISELY"
Not only your equipment is important, the way you decide to "grow" in the game will also have its impact during the fight, find your style, perfect it, scale in the skill tree and win!
- OS: SteamOS 1.0. Debian 7.11. Ubuntu 14.04.5. Arch Linux 2016.12.01
- Processor: Dual Core 1.2+ GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 600 Series or AMD Radeon HD 7000 Series
- Storage: 2 GB available spaceAdditional Notes: OpenGL 3.2+ capable GPU with nVidia or Mesa drivers 13.0.6
- OS: Fedora 25. Ubuntu 16.04. SteamOS. Mint 18
- Processor: Intel Core 2 Duo 2.66 GHz or AMD equivalent
- Memory: 4 GB RAM
- Graphics: nVidia GeForce GTX 260 with 512 MB VRAM or AMD Radeon HD 7850 withg 1 GB VRAM or better
- Storage: 3 GB available space
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