




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Spent some quality time by implementing your requested features and improved gameplay with your suggestions!
Let's start with the biggest trouble maker - item dropping!
It's was so easy to drop an item and get mad [ possible rage quit ]
Well - made an outstanding move!
I reworked from scratch our controllable robot logic including pick/hold/drop item code.
It took me a while, but I'm so happy about the outcome result.
[ hopefully, you will appreciate it too ] steamhappy
Don't think that it stopped all there!
Now as the new item pick/hold mechanic is implemented, need to go over all possible items and update their colliders.
[ not a hard task, but takes some time ]
To give more joy by smashing/throwing items - I started to add items that can break apart when defined force is applied :)
[ more on that next time ]
The next cool feature: Throw trajectory!
Such a simple line, but makes life much easier for many players.
[ if you think you can live up to the challenge to not use it, you have the power to disable it in settings! ]
And of course, Level 4 visuals updates:
By size, I think this level is the hugest of all levels in chapter one!
P.S. started to work on the new trailer and here is a sneak peek of first ~4 seconds:
https://www.youtube.com/watch?v=ZpTM297ERb4
Share the news & till next time!
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