TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 10 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
The History of the Build Engine


It all started late in 1993, several months after Apogee and Id Software released Wolfenstein 3D to the world. Id's 3D engine was groundbreaking, and showed the gaming world that fast real-time 3D games were possible. Ken Silverman was one of the lone coders inspired by Id's game, and at 17 years of age he set about to creative similar technology, and in 1992 he released a game called Ken's Labyrinth. It was less a game, and more of a demo, showing that it wasn't just the geniuses at Id who could pull off fast 3D gaming technology. Ken contacted us and we discussed working on a project together. I mentioned that I could put together a team to use his engine. But a few months went on and Ken then presented us with a demo of his Build engine, which was would be similar to the engine he knew that Id was creating for their coming game, Doom. He didn't really have a name for the engine, but his execution file was called, build.exe. And somehow this stuck as the name for his engine.
So, in August 1993 we had an employment agreement with Ken, and an exclusive license to use his Build engine on numerous projects. John Carmack was interviewed and asked back in the 90's, who he thought were the best 3D coders other than himself. He said, "If I had to pick who I think is just the most talented, it would probably be Ken Silverman, the guy that did the Build engine. He does engines and tools. He writes all the code for everything, and he's just extremely talented." 3D Realms knew we had an amazing partnership with Ken, and we did all we could to maximize the use of the Build engine, creating Duke Nukem 3D and Shadow Warrior internally, co-funding and co-designing Blood, and licensing the engine to several other studios to make games. I think some 8-10 Build engine games came out all told. The Build engine was truly the pinnacle of the 2.5D game engine period, which was kicked off with Id's Doom engine. Build went well beyond the features of Doom, with sloping features, partial looking up & down, rooms above rooms, and several other innovations. Now, 20+ years later, we're super excited to be go back to our roots and use this incredible landmark of engine technology again. The Build engine, while not the most graphically gorgeous, is fast and allows for a gameplay style that hardly seen this century, with gun-blazing gameplay in wide-open multi-path levels that seem to go on forever. On today's tech, we can push the Build engine in ways that just weren't doable in the 90's, and so we're finding refreshing ways that this engine actually outperforms some modern engines, and bring back a style a gameplay that many gamers have long missed. What's old becomes new again, and the early success of Ion Maiden seems to show we struck the right cord. It's like the 90's are back!


[ 2018-03-07 13:06:39 CET ] [ Original post ]

Ion Maiden
Voidpoint, LLC Developer
3D Realms Publisher
2019-08-15 Release
Game News Posts: 79
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (5335 reviews)
The Game includes VR Support
Public Linux Depots:
  • Ion Maiden (Linux) [16.39 M]
Available DLCs:
  • Ion Fury: Aftershock


3D Realms (Duke Nukem 3D, ROTT, Prey, Max Payne) is excited to bring back our famous Build engine, which powered Duke Nukem 3D, Blood, Shadow Warrior and other 90's hits. Of old-school throwback games, ION MAIDEN is the real deal, using our original tech from that famous era that launched the FPS genre.

Welcome to ION MAIDEN!



Shelly “Bombshell” Harrison earned her codename as a bomb disposal expert for the Global Defense Force.

When transhumanist cult mastermind Dr. Jadus Heskel unleashes a cybernetic army on Neo DC, Shelly decides it’s time to start chucking bombs rather than defusing them.

Her journey will leave trails of blood and gore in huge, multi-path levels filled with those famous colorful keycards and plenty of secrets and Easter Eggs to discover behind every corner.



Shelly’s quest to take down Dr. Heskel’s army will see her use an arsenal of weapons, all with alternate fire modes or different ammo types. Her signature revolver, Loverboy, brings enemies pain and players pleasure with single shots, or Shelly can fan the hammer Old West style. Shotguns are fun, but tossing grenades down their barrels and firing explosive rounds is even better. Bowling Bombs are just as violent and over-the- top as one would hope.



Ion Maiden laughs at the idea of constant checkpoints and straight paths through shooting galleries. But just because this is a true old-school first-person shooter doesn’t mean there won’t be all the good new stuff the last two decades have brought.





The full ION MAIDEN experience will includes the following features;

  • The true successor to classic shooters such as Duke Nukem 3D, Shadow Warrior and Blood.
  • Built using the original "Build" engine, with additional enhancements to further improve the technology.
  • Beautiful hand-crafted artwork, built using original old-school tools and methodologies.
  • 7 exciting Zones, each spanning multiple maps.
  • Tons of enemies, weapons and carnage!
  • Best of both worlds! ION MAIDEN brings back the classic '90s FPS action you love, with modern additions such as physics and checkpoints.
  • Classic level design, no procedural generation! Expect multiple paths, cool effects, and complex set pieces!
  • True tracked module music!
  • Incredible weapons with alternate firemodes!
  • Easy access to development tools and modding (Steam Workshop) on day one!
  • ... And about Multiplayer... Stay tuned!

MINIMAL SETUP
  • OS: Ubuntu 14.04 or Steam OS 2.0
  • Processor: Any 64-bit Intel or AMD CPUMemory: 1024 MB RAM
  • Memory: 1024 MB RAM
  • Graphics: 512 MB video memory. Intel integrated graphics supported.
  • Storage: 100 MB available space
RECOMMENDED SETUP
  • OS: Ubuntu 14.04 or Steam OS 2.0
  • Processor: Intel Core i5. AMD Ryzen or equivalentMemory: 2048 MB RAM
  • Memory: 2048 MB RAM
  • Graphics: 1024 MB or more dedicated video memory. NVIDIA or AMD preferred.
  • Storage: 100 MB available space
GAMEBILLET

[ 6043 ]

50.39$ (16%)
4.95$ (17%)
9.10$ (54%)
4.12$ (17%)
16.39$ (18%)
42.46$ (15%)
2.72$ (32%)
21.22$ (15%)
13.04$ (13%)
8.89$ (11%)
4.21$ (16%)
13.04$ (13%)
4.12$ (17%)
12.42$ (17%)
14.44$ (15%)
33.97$ (15%)
12.89$ (14%)
21.49$ (14%)
8.89$ (11%)
16.59$ (17%)
3.29$ (18%)
10.73$ (17%)
4.21$ (16%)
33.04$ (17%)
13.34$ (11%)
3.64$ (82%)
4.12$ (17%)
16.99$ (15%)
12.71$ (15%)
5.46$ (73%)
GAMERSGATE

[ 687 ]

9.99$ (50%)
0.56$ (81%)
1.35$ (89%)
0.9$ (92%)
0.45$ (85%)
1.5$ (92%)
0.56$ (81%)
2.94$ (58%)
24.49$ (30%)
6.25$ (75%)
0.42$ (79%)
9.99$ (50%)
0.83$ (92%)
7.5$ (70%)
1.8$ (55%)
1.5$ (85%)
3.0$ (80%)
1.5$ (85%)
0.56$ (81%)
4.5$ (85%)
11.99$ (40%)
1.9$ (36%)
3.0$ (80%)
5.66$ (56%)
2.7$ (91%)
0.37$ (63%)
0.58$ (85%)
0.56$ (81%)
10.58$ (47%)
1.5$ (81%)

FANATICAL BUNDLES

Time left:

356423 days, 0 hours, 54 minutes


Time left:

9 days, 8 hours, 54 minutes


Time left:

5 days, 8 hours, 54 minutes


Time left:

4 days, 8 hours, 54 minutes


Time left:

11 days, 8 hours, 54 minutes


Time left:

37 days, 7 hours, 54 minutes


Time left:

19 days, 8 hours, 54 minutes


Time left:

22 days, 8 hours, 54 minutes


Time left:

8 days, 8 hours, 54 minutes


Time left:

24 days, 8 hours, 54 minutes


Time left:

32 days, 8 hours, 54 minutes


HUMBLE BUNDLES

Time left:

10 days, 2 hours, 54 minutes


Time left:

13 days, 2 hours, 54 minutes


Time left:

18 days, 1 hours, 54 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE