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NSFW: A visual history of Shelly "Bombshell" Harrison
The first concepts of Shelly were drawn in 1997, and had a heavy emphasis on sexualization, which was not uncomon the mid-nineties, although a bit embarrasing looking back with 2018 glasses;
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In 1998 Bombshell was re-drawn again, this time by Dan Panosian. The design was slightly more stylized, but still with a heavy emphasis on sexualization.
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In 1999 - 2001, she got another range of designs by Paul Richards, with some having a closer resembelance to the current version of Shelly. For instance, in one instance she had a bionic arm, while in another she was a bomb defusal expert. This was still the late '90s, with an over-the-top emphasis on sexualization (How far we've come!).
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Paul Richards also did a few colorized version of his Bombshell artwork in 2000:
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In 2003 we hired the legendary artist Feng Zhu to design a new interpretation of Bombshell. This iteration was way less sexualized, with a more tactical look:
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2009 marked the final appearance of Bombshell in a game related to Duke Nukem. At this point she was still meant to be included in Duke Nukem Forever, but was shortly scrapped afterwards. In this interation, Bombshell, was simply an EDF Soldier:
2015 marked the year of the return of Bombshell - This time in her very first appearance in a game. In terms of her design, we had decided to take her in a completely new direction. We wanted to scrap the emphasis on sexualization, and instead create something brand new. We kept some old ideas, like her bionic arm, and her background as a bomb defusal expert:
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And here we are! In 2018, Bombshell returned to her FPS roots, starring in her very own First Person Shooter - Ion Maiden. As a prequel to Bombshell, before she lost her arm in the Washington Incident, we wanted to focus more on a different set or armor for the character. At this point, Bombshell is still working for the GDF, which we wanted to emphasize in her new look:
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Someone asked a question in the comments, and 3DR Founder Scott Miller gave this reply: >>> Any information on the standalone Bombshell game 3D Realms was working on in the 90s? <<< Sure. We had a small internal team, lead by engine coder, Billy Zelsnack and his brother, Jason, who were working on a fully 3D game in 1997, starring a female hero. It was going to be a war game, and your female character was a bit of a female Rambo. The two Zelsnack's had the idea of calling the game Bitch, and I put thought into coming up with a better name. A month or two later, while watching the film, Barbwire, the ending credits had a generic "bombshell" character, and it immediately clicked that Bombshell could be a very cool name for the game, in place of Bitch. The Zelsnack brothers left 3D Realms soon after, though, to start their own studio, and that's when I convinced my partner George that Bombshell should have a role in Duke Nukem Forever, with the idea of establishing her in that game, then giving her a spin-off game of her own.
[ 2018-03-22 15:30:34 CET ] [ Original post ]
As many of you know, Bombshell is not a new character.
She was originally concieved back in the mid '90s, before the development of Duke Nukem Forever began. Back then, she started her journey towards a character as fan fiction in the Command & Conquer universe.
Not quickly thereafter, she developed into a new character for Duke Nukem Forever, but never made it into the final game.
Originally, she was going to be based off Pamela Anderson, from the movie "Barb Wire". A counterpart to Duke Nukem, with a heavy emphasis on her attitude towards Duke.
1997
The first concepts of Shelly were drawn in 1997, and had a heavy emphasis on sexualization, which was not uncomon the mid-nineties, although a bit embarrasing looking back with 2018 glasses;
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1998
In 1998 Bombshell was re-drawn again, this time by Dan Panosian. The design was slightly more stylized, but still with a heavy emphasis on sexualization.
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1999 - 2001
In 1999 - 2001, she got another range of designs by Paul Richards, with some having a closer resembelance to the current version of Shelly. For instance, in one instance she had a bionic arm, while in another she was a bomb defusal expert. This was still the late '90s, with an over-the-top emphasis on sexualization (How far we've come!).
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2000
Paul Richards also did a few colorized version of his Bombshell artwork in 2000:
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2003
In 2003 we hired the legendary artist Feng Zhu to design a new interpretation of Bombshell. This iteration was way less sexualized, with a more tactical look:
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2009
2009 marked the final appearance of Bombshell in a game related to Duke Nukem. At this point she was still meant to be included in Duke Nukem Forever, but was shortly scrapped afterwards. In this interation, Bombshell, was simply an EDF Soldier:
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2015
2015 marked the year of the return of Bombshell - This time in her very first appearance in a game. In terms of her design, we had decided to take her in a completely new direction. We wanted to scrap the emphasis on sexualization, and instead create something brand new. We kept some old ideas, like her bionic arm, and her background as a bomb defusal expert:
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2018
And here we are! In 2018, Bombshell returned to her FPS roots, starring in her very own First Person Shooter - Ion Maiden. As a prequel to Bombshell, before she lost her arm in the Washington Incident, we wanted to focus more on a different set or armor for the character. At this point, Bombshell is still working for the GDF, which we wanted to emphasize in her new look:
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Someone asked a question in the comments, and 3DR Founder Scott Miller gave this reply: >>> Any information on the standalone Bombshell game 3D Realms was working on in the 90s? <<< Sure. We had a small internal team, lead by engine coder, Billy Zelsnack and his brother, Jason, who were working on a fully 3D game in 1997, starring a female hero. It was going to be a war game, and your female character was a bit of a female Rambo. The two Zelsnack's had the idea of calling the game Bitch, and I put thought into coming up with a better name. A month or two later, while watching the film, Barbwire, the ending credits had a generic "bombshell" character, and it immediately clicked that Bombshell could be a very cool name for the game, in place of Bitch. The Zelsnack brothers left 3D Realms soon after, though, to start their own studio, and that's when I convinced my partner George that Bombshell should have a role in Duke Nukem Forever, with the idea of establishing her in that game, then giving her a spin-off game of her own.
[ 2018-03-22 15:30:34 CET ] [ Original post ]
Ion Maiden
Voidpoint, LLC
Developer
3D Realms
Publisher
2019-08-15
Release
Game News Posts:
79
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Very Positive
(5335 reviews)
The Game includes VR Support
Public Linux Depots:
- Ion Maiden (Linux) [16.39 M]
Available DLCs:
- Ion Fury: Aftershock
3D Realms (Duke Nukem 3D, ROTT, Prey, Max Payne) is excited to bring back our famous Build engine, which powered Duke Nukem 3D, Blood, Shadow Warrior and other 90's hits. Of old-school throwback games, ION MAIDEN is the real deal, using our original tech from that famous era that launched the FPS genre.
Welcome to ION MAIDEN!
Shelly “Bombshell” Harrison earned her codename as a bomb disposal expert for the Global Defense Force.
When transhumanist cult mastermind Dr. Jadus Heskel unleashes a cybernetic army on Neo DC, Shelly decides it’s time to start chucking bombs rather than defusing them.
Her journey will leave trails of blood and gore in huge, multi-path levels filled with those famous colorful keycards and plenty of secrets and Easter Eggs to discover behind every corner.
Shelly’s quest to take down Dr. Heskel’s army will see her use an arsenal of weapons, all with alternate fire modes or different ammo types. Her signature revolver, Loverboy, brings enemies pain and players pleasure with single shots, or Shelly can fan the hammer Old West style. Shotguns are fun, but tossing grenades down their barrels and firing explosive rounds is even better. Bowling Bombs are just as violent and over-the- top as one would hope.
Ion Maiden laughs at the idea of constant checkpoints and straight paths through shooting galleries. But just because this is a true old-school first-person shooter doesn’t mean there won’t be all the good new stuff the last two decades have brought.
The full ION MAIDEN experience will includes the following features;
- The true successor to classic shooters such as Duke Nukem 3D, Shadow Warrior and Blood.
- Built using the original "Build" engine, with additional enhancements to further improve the technology.
- Beautiful hand-crafted artwork, built using original old-school tools and methodologies.
- 7 exciting Zones, each spanning multiple maps.
- Tons of enemies, weapons and carnage!
- Best of both worlds! ION MAIDEN brings back the classic '90s FPS action you love, with modern additions such as physics and checkpoints.
- Classic level design, no procedural generation! Expect multiple paths, cool effects, and complex set pieces!
- True tracked module music!
- Incredible weapons with alternate firemodes!
- Easy access to development tools and modding (Steam Workshop) on day one!
- ... And about Multiplayer... Stay tuned!
MINIMAL SETUP
- OS: Ubuntu 14.04 or Steam OS 2.0
- Processor: Any 64-bit Intel or AMD CPUMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: 512 MB video memory. Intel integrated graphics supported.
- Storage: 100 MB available space
- OS: Ubuntu 14.04 or Steam OS 2.0
- Processor: Intel Core i5. AMD Ryzen or equivalentMemory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: 1024 MB or more dedicated video memory. NVIDIA or AMD preferred.
- Storage: 100 MB available space
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