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Hey fans! We hope your Holidays have been bright! We wanted to close out 2020 with important news you may have missed: Patch 1.1 Changelog. and our Expansion Pack announcement and trailer. Patch 1.1 Changelog Released in September this included a ton of fixes, improvements, and optimizations. ENGINE - Improvement - Input is now tied to frame rate instead of the tickrate, Game play should be much smoother - Changes to text/font handling to allow additional locales - Hundreds of various improvements and bugfixes GAME CODE - Improvement - Various objects include additional interpolation to increase smoothness - Rain code refactored to improve performance - Few additional textures added to "triggerable gradient" list for mapping purposes - Tighten the feel for Bowling Bomb "Homing" activation - Slight tweaks to Cultist AI - Very minor tweaks to A.I. pathfinding GAME CODE - Performance - Fixes issues where heavy sound calls would tank the frame rate, especially z3a4 battle - Optimized frequent movement calls by enemies to reduce load - Optimized physics code on moveable props - Optimized some particle effects to reduce overdraw GAME CODE - Bugfixes - Workaround for invalid RETURN from nextsectorneighborz to avoid console spam - Fixes an edge case which lead to the fans not preventing player fall damage sometimes - Fixes an error that could lead to false positives in line-of-sight checks from enemies - Tweaks to reduce odd baton switching when pressing 1 and firing certain weapons - Fixes an edge case that could lead to the baton doing less damage than intended for one hit - Fixes an edge case that would lead to gibs not being generated from specific map effects - Fixes a math error that could mess up aiming the loverboy from certain angles - Mech fights will no longer cause issues with jumping - Fixes an issue where secret level would not appear in results - Fixes an issue where some enemy types would not count for bowling Strikes. - Fixes an issue where explosions on flying enemies might not count for achievements - Achievement for T-Shirt would not trigger - Adds more checks for "fryall" event to account for additional enemy types ART - Improvement - Shelly overpaint - Centipede overpaint - Wendigo overpaint - Brute overpaint - Skinjob overpaint ART - Bugfix - Sky texture seams fixed when playing at high FOV MAPS - Improvement - z1,2,3 Skybox textures have been adjusted - z3a1 Platform trigger optimized to account for sequence breaking - z1a3-5, Tiny tweaks to keypad & switch heights to align with keyboard & controller players better (level view) MAPS - Bugfix - z3a4, Bathroom secret optimized, should trigger more reliably - z6a2, locker blocking has been adjusted - z3a1, Specific movement could cause a softlock in map scripting - z6a1, fixed 2 blocking underwater sprites - z7a2, Tweaks to outer ring ceiling to prevent squishing - z2a1, Fixes small texture misalignment in a tank - z1a1, Enemy patrol far away would wake enemies too early - z1a2, Few unintended wall sprites were climbable - z3a4, Extra failsafe on the final elevator to prevent softlock The team has taken your feedback and continued interacting with our social communities, and are preparing future patches to fix issues and continue to polish the experience even more. Expansion Pack Coming 2021 During Realms Deep we announced we are all hard at work on an Expansion Pack coming in 2021. While the exact details and release period have yet to be announced we hope you will enjoy this Teaser Trailer, and look forward to more news very soon! [previewyoutube=fLDfHQk0IkM;full]https://www.youtube.com/watch?v=fLDfHQk0IkM[/previewyoutube]
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