Hi everyone, Here is an update that would fix an issue for new players where they couldn't pass the splash screen. We also updated the engine so overall performances should be better. Cheers, -Arch
[ 2018-01-07 11:27:01 CET ] [ Original post ]
Hi colorful and musical player, Here is a small patch note in the middle of the journey to our new title. Bug fix
- We finally crushed on the saves issue, and people should be able to upload them through steam.
- Updated the engine. Though there might be some glitch for some people in the credit screen. You'll see it's dope :)
- ATTENTION : For real performance, please add the game to your Nvidia or Ati software list as wrote in the forum thread here http://steamcommunity.com/app/393740/discussions/0/360672383117448844/
- We added our new logo to the splash screen and the menu !
[ 2017-03-17 20:04:51 CET ] [ Original post ]
Hello everyone,
We've updated the game touching balance, performance and many fixes with underlying technology
Engine
We've updated the container engine (nw.js), it should slighlty increase performances and stability.
Balance
We've made the difficulty more linear for newcomers by switching the 2nd and the 3rd Cryptangle place. We do NOT reset the highscores ;)
Personnal
Some players have done very great scores on Kehl and the other Cryptangles, congratulations!
However me, Arch and my associate, Fox, aren't really happy not being on the top anymore. We'll try to regain our place, soon..., for sure..., when we'll have time..., maybe..., because the new project is on the road and eat up on our lives and nights ...
Anyway enjoy !
- Arch
Synchrom helps your brain :
before
after
[ 2016-08-17 16:07:24 CET ] [ Original post ]
We are starting to implement a new rendering technique for the in game UI text. We hope it might increase performance during heavy game plays. This is a little update, if it appears to work well we will change the whole afterward. Performance
- Score and Timer now uses canvas-sprite rendering instead of CSS
[ 2015-12-24 14:18:34 CET ] [ Original post ]
Hi folks, A lot of people were asking for an explanation of in game power ups, there is now a loading screen that present them so you have a reminder when launching a game. Thanks for playing! - Arch
[ 2015-11-11 14:03:55 CET ] [ Original post ]
Hi There, Along with some minor fixes, we decided to ease the loot of Synchrom parts in this patch. Mechanisms
- Synchrom parts will now loot on Infinity limbs stage without having to activate difficulty modifiers.
- Synchrom parts loot rate has been highly increased.
- Synchrom parts that can be looted in Infinity Limbs stage are shown under the difficulty modifiers.
Now everyone should be able to score with the unlockable synchroms ;) Cheers, Arch and Fox
[ 2015-10-12 10:41:42 CET ] [ Original post ]
Hi folks!
This new major version changes the global balance of the game therefore the leaderboards have been cleaned for you to perform even better results. Globally the game will be more fun and more rewarding as you reach high combo levels and flow.
Features & balance
- Added reverse colors to the final phase of Holotraining
- Revamped all Cryptangle stages :
- Normal and Epic stage : Reduced Cryptangle life on early phases
- Normal stage: Phase 2 has reverse colors
- Epic stage: All phases have alternate colors on Cryptangles body and energy shields layers
- Epic and Infinity Stages: New Cryptangle attack, Twister Beam, which changes the color of your Synchrom whenever it hits you
- Added new power ups with new Fx :
- Gem storm : drops higher level gems on every shot and activates autoloot
- Super delta : significantly increases the combo gain rate
- Focus boost : recharges the focus bar on a successful shot
- Reflection boost : temporarily removes power ups drop cooldown so you can stack them
- Absorbtion boost : replaces Absorption Bonus
- White pulse : new visual fx on the Synchrom
- Overshield : enhanced the visual fx
- Acrobatics :
- New backward acrobatics which grant you combo gain bonus as well
- New 900° loop in both ways which rises the number of acrobatics to 12
- Gems :
- Added 2 new levels of gems ( 9 levels ) for higher combo levels
- Revamped gems score to be more consistent
- Added Skip as a style shot when you successfully perform a shot skip
- Easier and faster combo gain, reduced steps from 4 to 3 and 3 to 2 with Omega Synchrom
- Added new separated leaderboards for Normal and Epic stages
- Full revamp of Power ups and Gems with new visuals, glow effect and opacity bumps for better readability.
- Full revamp of combo interface with specific UI for each level of combo and animated delta increase.
- Lag reduced by changing most scale effects to opacity effects and 3d sprites in Menus and In Game css items
- Other minor performance fixes
- Fixed a bug causing the Synchrom to stand here instead of dying when being hit by a projection or the Cryptangle while Rage attack was on. Definitely a tricky one.
- Fixed some bugs on phase change.
- Other minor fixes
[ 2015-09-29 16:31:11 CET ] [ Original post ]
- Synchrom linux64 [260.31 M]
- Synchrom linux32 [268.84 M]
In this new kind of music game mixing reflexes, anticipation and sense of rhythm, you can take control of a Synchrom, a mysterious spiritual device that can channel the pulses of light energy. Your mission is to defend the Light against Cryptangles, a race of chromophage machine-gods.
Making quick decisions based on both musical and visual elements is the key to lead your Synchrom to the victory. Your inner focus ability is our last hope.
Unlock up to 7 difficulty modifiers to activate in 3 game modes to increase your score and build new Synchroms.
Explore 4 unique musical atmospheres through 50+ different tracks.
Put your skills to the test in an explosive and colorful 3D world, sharpen your senses and show precision to defeat your opponents.
- Minimalist and intense gameplay
- Bright, explosive design
- Alternative indie soundtrack
- Level up your Synchroms to unleash their full potential
- Loot and assemble powerful Synchrom prototypes
- Play on Mac, PC and Linux thanks to our own HTML5 and WebGL engine
- Unlock epic modes, difficulty modifiers and hold the highscore
- Challenge the world with the online leaderboards
- Co-op multiplayer, get your friends to join you at any moment on touchscreen!
Morphiks is a tiny indie studio made of a game designer and a developer.
We are passionate about games, and about people playing them. Both have brought awesome things to our lives, and we think videogames can be an amazing vector of positivity in the world.
By focusing on gameplay and user experience, we try to design games that engage player's abilities deeply and allow them to live meaningful experiences.
- Processor: Dual Core @ 1.6GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 4000 or equivalent
- Storage: 200 MB available space
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