





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Dear community! I am still around, and still doing work on the game! The past year or so has been dedicated to a huge rewrite of the game, transforming it to a nice and cozy mostly single threaded puppy, to an inherently multi-threaded hydra. As you can perhaps imagine, this was a bit of a challenge, and soooo many bugs where found and fixed - this was a grand old time. After quite a lot of time in testing it now seems to be at least as stable as the earlier versions for most people, yay! Thanks a whole heap to the community on the Discord server for helping me out, I couldn't have done it without you! So it's time to share this with a wider audience, hence this beta announcement. Now what's actually the end result you may ask? Well, the most obvious change for most users should be that navigating around in the game will no longer be bottlenecked by the size of the simulation. Meaning that even if you have really big galaxies, you are still able to navigate and scroll around in it smoothly - even though the simulation itself may still be trudging along a 1 tick / second. The simulation itself is *also* faster, though the most dramatic difference is definitely in the way you experience the game. There's also a small trickle of new tweaks and minor features, maybe you can find one or two of them - but it wasn't the main focus of this update. So if you want to help out and see if I can get this thing out the door to production, give it a spin by choosing the open beta track through Steam, and drop me a comment in this thread if it runs, or post about bugs you find, just pick your favourite bug and post that if there are too many to fit in the forum. Have fun :)
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