Hello,
Here is a condensed version of the current roadmap.
August
Textures atlases for memory optimization.
Lower middle class tier of residential buildings.
Global economy.
September
Addition of more resources and adapting the UI to accomodate this.
Adding new production buildings.
Start music implementation.
Add road system.
Finish upper middle class tiers of commercial and residential buildings.
October
Finish basic sound implementation.
Language translations.
Finish remainder of all buildings.
Finish local economy system.
November
Add advisor system.
Add conglomerate owner system. A system for conglomerates making demands and reacting to policy.
Add citizen system. This is the counter balance to the conglomerate system, reacting to policy.
December
Finish sound implementation.
Finish Steam achievement implementation.
Finish music implementation.
January
Beta testing
Polish.
February
Review keys.
Further polish.
March
Early access release
As can be seen, we've decided to push the game's release to March 2019. Mostly this is due to some changes in scope rather than delays in production. Although this is an early access game, our goal is to release something that is fairly finished, plays well and is a stable product. As such there is no idea in rushing things to release.
The scope changes are changes in block size, the implementation of a more fully fledged transport system (unlike in the images, buildings will require roads from now on) and a more the addition of buildings with smaller foot prints. There have also been some time consuming changes in how we setup building textures to allow for better optimization without too much loss to visual fidelity.
/ Dispersing Minds
Atmocity puts you in charge of building sprawling cities that defy gravity. Test your skills as mayor in the campaign mode, where you have to achieve set objectives, or let your creativity go wild in the free-roaming mode.
Features:
- More than 100 different building types, ranging from lower class to upper class residences, from amusement parks to universities.
- Campaign mode with 25 levels of differing difficulty and city sizes.
- A retro mode for those with a fear of heights. Build more conventional cities on the ground.
MINIMAL SETUP
Processor: 2GHzMemory: 4 GB RAM
Memory: 4 GB RAM
Graphics: 3GB Dedicated Graphics Card
Storage: 3 GB available spaceAdditional Notes: Due to an issue with SteamOS. fullscreen mode may cause mouse inputs to not work.
RECOMMENDED SETUP
Processor: 3GHzMemory: 8 GB RAM
Memory: 8 GB RAM
Graphics: 6GB Dedicated Graphics Card
Storage: 3 GB available spaceAdditional Notes: Due to an issue with SteamOS. fullscreen mode may cause mouse inputs to not work.