





Hello, Here is a condensed version of the current roadmap. August Textures atlases for memory optimization. Lower middle class tier of residential buildings. Global economy. September Addition of more resources and adapting the UI to accomodate this. Adding new production buildings. Start music implementation. Add road system. Finish upper middle class tiers of commercial and residential buildings. October Finish basic sound implementation. Language translations. Finish remainder of all buildings. Finish local economy system. November Add advisor system. Add conglomerate owner system. A system for conglomerates making demands and reacting to policy. Add citizen system. This is the counter balance to the conglomerate system, reacting to policy. December Finish sound implementation. Finish Steam achievement implementation. Finish music implementation. January Beta testing Polish. February Review keys. Further polish. March Early access release As can be seen, we've decided to push the game's release to March 2019. Mostly this is due to some changes in scope rather than delays in production. Although this is an early access game, our goal is to release something that is fairly finished, plays well and is a stable product. As such there is no idea in rushing things to release. The scope changes are changes in block size, the implementation of a more fully fledged transport system (unlike in the images, buildings will require roads from now on) and a more the addition of buildings with smaller foot prints. There have also been some time consuming changes in how we setup building textures to allow for better optimization without too much loss to visual fidelity. / Dispersing Minds
[ 2018-08-22 16:14:24 CET ] [ Original post ]
- Atmocity Linux [2.04 G]
- Atmocity OST
Features:
- More than 100 different building types, ranging from lower class to upper class residences, from amusement parks to universities.
- Campaign mode with 25 levels of differing difficulty and city sizes.
- A retro mode for those with a fear of heights. Build more conventional cities on the ground.
- Processor: 2GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 3GB Dedicated Graphics Card
- Storage: 3 GB available spaceAdditional Notes: Due to an issue with SteamOS. fullscreen mode may cause mouse inputs to not work.
- Processor: 3GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 6GB Dedicated Graphics Card
- Storage: 3 GB available spaceAdditional Notes: Due to an issue with SteamOS. fullscreen mode may cause mouse inputs to not work.
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