Hey there! I've uploaded a new build which fixes a bunch of things and introduces another set of features for testing. New features: Services implemented. Commercial zones provide services demanded by residential zones and some public amenities. Naturally, these cannot be traded like normal goods and cannot be stored. Conglomerates make demands if policy targeted at them is too strict (high taxes for instance). Only unhappy conglomerates will make demands, so ensuring you dont demolish their buildings and keeping taxes fair will make them less inclined to make demands. If you decline a demand, you may run the risk of a short period of lower production of goods or services. The rate of lower production and the duration depends on how unhappy the conglomerate making the demand is. Bribes have been implemented. Conglomerates will try to give you things in return for changes to policy they dislike. Property tax has been implemented. This puts a percentage tax on the value of conglomerate buildings. As your city grows, taxing property can amount to a fairly substantial source of income. But its also a source of discontent among your conglomerates. Conglomerate happiness now affected by policy and dependant on conglomerate memory. Conglerate information panel (local economy) available. Changed UI/UX: Corrected a discrepancy between actual values and displayed values in UI. Added tool tips to building info panel. Moved scrool wheel from zoom to translate (scrolling moves camera forward/backward). Zoom function on keys Z and X moves camera anchor and changes the rotation center. Glitches/Bugs/Poor optimizations fixed: The sound trigger code was incredibly inefficienct, especially when the camera was close to many buildings. This was the source of significant slowdowns. Now, only one building will be fetched at any time using a different (and faster) method. Sped up performance of calculation thread. (the two above mentioned fixes lower the fps-drop when running the game in 4x or 8x speeds) Fixed faulty calculation of unemployment insurance cost. Health values were persisting over calculations meaning ever improving health. Corrected by value not persisting over calculations. UI for trades, bonds and offers update when panels are opened. Before they updated regardsless of whether the windows were open. Fixed glitch in concrete foundation manager causing a null. Other changes: Fix for density shader glitch. New issues/Known issues (an outtake): New message counter faulty at times. Pushed to next update (an outtake): How control schemes are affected during construction will be tweaked. Quicksaves. Additional concrete foundations, fancier concrete foundations. Demolition indicator. Fix for sun (currently breaks on build). / Dispersing Minds
Atmocity
Correcture Games AB
Correcture Games AB
2019-07-30
Strategy Simulation Singleplayer EA
Game News Posts 351
🎹🖱️Keyboard + Mouse
Mixed
(19 reviews)
http://www.correcturegames.com
https://store.steampowered.com/app/779380 
The Game includes VR Support
Atmocity Linux [2.04 G]
Atmocity OST
Features:
- More than 100 different building types, ranging from lower class to upper class residences, from amusement parks to universities.
- Campaign mode with 25 levels of differing difficulty and city sizes.
- A retro mode for those with a fear of heights. Build more conventional cities on the ground.
- Processor: 2GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 3GB Dedicated Graphics Card
- Storage: 3 GB available spaceAdditional Notes: Due to an issue with SteamOS. fullscreen mode may cause mouse inputs to not work.
- Processor: 3GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 6GB Dedicated Graphics Card
- Storage: 3 GB available spaceAdditional Notes: Due to an issue with SteamOS. fullscreen mode may cause mouse inputs to not work.
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