Hello!
Well, release into EA is just around the corner and the builds are now up, waiting to be launched on tuesday.
This week Ive done some additional polish to the campaign, and added one of the retro modes. This retro mode is a flooded Earth type scenario, where resources are mined from small islands (mountain peaks).
Instead of the particle filtration plant, in this mode there is instead a mine/excavator and a sand extractor:
Initially, this mode doesnt play much differently from the rest of the game except builds are flat. What will be worked into the mode though is a greater emphasis on environmetal care and citizens will demand you treat the remainder of the environment with care.
Ive started working on the future feature list for the game. There will some additional res/com/ind buildings of different sizes. These are being worked on currently. Im also adding citizen representatives that will be assigned to buildings across the city and will advise you on things they need.
Moving forward, updates will mainly be biweekly so that I can focus more time on adding features and fixing issues.
[ 2019-07-28 19:03:49 CET ] [ Original post ]
- Atmocity Linux [2.04 G]
- Atmocity OST
Features:
- More than 100 different building types, ranging from lower class to upper class residences, from amusement parks to universities.
- Campaign mode with 25 levels of differing difficulty and city sizes.
- A retro mode for those with a fear of heights. Build more conventional cities on the ground.
- Processor: 2GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 3GB Dedicated Graphics Card
- Storage: 3 GB available spaceAdditional Notes: Due to an issue with SteamOS. fullscreen mode may cause mouse inputs to not work.
- Processor: 3GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 6GB Dedicated Graphics Card
- Storage: 3 GB available spaceAdditional Notes: Due to an issue with SteamOS. fullscreen mode may cause mouse inputs to not work.
[ 6132 ]
[ 2625 ]