Hello everyone! Initially I had planned on working on urgent fixes this week and then make the first of the bi-weekly updates next week. But the game has seemingly worked fairly well leaving me time to start working on feedback already. I've already managed to finish most of the items on the list below, but working on the control tutorial will take a bit longer, so the update will be up on Friday evening (CET). If there is time, I will also implement a basic tutorial for how to play the game, but if not, some help is to be found in the campaign. The things included in the upcoming update: Feature additions: - Mixed tier small residential and commercial buildings added. Changes to underlying systems: - Health now affects max population in buildings. If health levels are bad or worse than, the max population in buildings gets slightly lower. - Minimum wage regulation affects labour demand and wage levels. - Wagelevel divided into three categories, low, mid and high income. These are viewable in the city stats panel. General bugs and glitches fixed - Road tile type next to buildings was sometimes incorrect. - Conglomerate counter displayed too many new established comglomerates (as if all of them were new) after loading a city and after a new conglomerate had established itself. This has been remedied. Changes based on player feedback: - Recycling center now has lower upkeep costs. Incinerators rebalanced (lower upkeep cost, lower pollution, higher trash capacity). Incinerators are now more of an early mid-game alternative to carbon power, with the capacity of almost two recycling centers and power generation 2/3rds that of a carbon power plant. - Warehouse and atmoport upkeep costs have also been lowered slightly, to improve earnings in the early game. - More preplaced area in retro-mode. Now a larger square area. - Click and drag sensitivity lowered to avoid double placement of foundations when attempting to place only one at a time. - Pressing H will reorient the camera level with the horizon. - Camera movement tutorial added. More tutorials on other themes will be added later on. Should you have anything else that you find needs to be adressed in this update, don't hesitate to comment below! / Dispersing Minds
Atmocity
Correcture Games AB
Correcture Games AB
2019-07-30
Strategy Simulation Singleplayer EA
Game News Posts 351
🎹🖱️Keyboard + Mouse
Mixed
(19 reviews)
http://www.correcturegames.com
https://store.steampowered.com/app/779380 
The Game includes VR Support
Atmocity Linux [2.04 G]
Atmocity OST
Features:
- More than 100 different building types, ranging from lower class to upper class residences, from amusement parks to universities.
- Campaign mode with 25 levels of differing difficulty and city sizes.
- A retro mode for those with a fear of heights. Build more conventional cities on the ground.
- Processor: 2GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 3GB Dedicated Graphics Card
- Storage: 3 GB available spaceAdditional Notes: Due to an issue with SteamOS. fullscreen mode may cause mouse inputs to not work.
- Processor: 3GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 6GB Dedicated Graphics Card
- Storage: 3 GB available spaceAdditional Notes: Due to an issue with SteamOS. fullscreen mode may cause mouse inputs to not work.
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