Hello,
A bug was found on the second campaign level. Because of that I have pushed some of the fixes intended for tomorrow to release now.
Changes to underlying systems:
- Health now affects max population in buildings. If health levels are bad or worse than, the max population in buildings gets slightly lower.
- Minimum wage regulation affects labour demand and wage levels.
- Wagelevel divided into three categories, low, mid and high income. These are viewable in the city stats panel.
General bugs and glitches fixed
- Campaign level 2 glitch fixed.
- Road tile type next to buildings was sometimes incorrect.
- Conglomerate counter displayed too many new established comglomerates (as if all of them were new) after loading a city and after a new conglomerate had established itself. This has been remedied.
Changes based on player feedback:
- Campaign level 1-3 objectives lowered a bit.
- Recycling center now has lower upkeep costs. Incinerators rebalanced (lower upkeep cost, lower pollution, higher trash capacity). Incinerators are now more of an early mid-game alternative to carbon power, with the capacity of almost two recycling centers and power generation 2/3rds that of a carbon power plant.
- Warehouse and atmoport upkeep costs have also been lowered slightly, to improve earnings in the early game.
- More preplaced area in retro-mode. Now a larger square area.
- Click and drag sensitivity lowered to avoid double placement of foundations when attempting to place only one at a time.
- Pressing H will reorient the camera level with the horizon.
The mixed tier buildings and the camera control tutorial will be added in tomorrow as planned. I should also have added a practice level of sorts as a tutorial. This will only be available in english, until I have text objects translated, but it should still be enough to initiate players in the basics of the game.
/ Dispersing Minds
Atmocity puts you in charge of building sprawling cities that defy gravity. Test your skills as mayor in the campaign mode, where you have to achieve set objectives, or let your creativity go wild in the free-roaming mode.
Features:
- More than 100 different building types, ranging from lower class to upper class residences, from amusement parks to universities.
- Campaign mode with 25 levels of differing difficulty and city sizes.
- A retro mode for those with a fear of heights. Build more conventional cities on the ground.
MINIMAL SETUP
Processor: 2GHzMemory: 4 GB RAM
Memory: 4 GB RAM
Graphics: 3GB Dedicated Graphics Card
Storage: 3 GB available spaceAdditional Notes: Due to an issue with SteamOS. fullscreen mode may cause mouse inputs to not work.
RECOMMENDED SETUP
Processor: 3GHzMemory: 8 GB RAM
Memory: 8 GB RAM
Graphics: 6GB Dedicated Graphics Card
Storage: 3 GB available spaceAdditional Notes: Due to an issue with SteamOS. fullscreen mode may cause mouse inputs to not work.