Hello!
I've updated the roadmap and added some additional items to it:
Some things have been implemented since the last roadmap, multi building destruction, rebindable keys etc.
Some of the items are given a more extensive description below.
August:
Goods tickets.
Additional tutorial work.
September:
Expanded set of small buildings, second density with alternates.
Mini zones (10 residential, 10 commercial, 6 industrial).
4 additional challenges.
Demand cooldowns.
Accepting bribe consequences.
Inflation. Interest rates, additional bonds options and currency depreciation.
Expanded policy.
Additional tutorial work.
October:
Cursed earth retromode scenario.
5 additional challenges.
Early iteration of laissez faire capitalism.
Changed trade system.
November:
Floating islands retromode scenario.
5 additional challenges.
Water blocks.
Early iteration of communism.
6th density for residential and commercial zones.
December:
Additional citizen board demands.
Additional conglomerate demands.
Citizen representatives.
Updated localizations for Spanish, French, Russian and German.
Goods tickets are an expansion on the current system where conglomerates sometimes ask to buy or sell goods to you. Like in the current system, tickets will be timed. Each ticket will contain a handful of resource types. To complete a ticket, you need to have all resources available.
Mini zones. These are even smaller footprint versions for residential, commercial and industrial zones:
Following the addition of the national bank building in the next update, the next step is to add inflation into the game. This will require a lot of work, as there will need to be separate sets of purchase and sales prices for each resource and an interest rate. A currency rate will be added as well, which will affect pricing and wages.
Atmocity currently incorporates a fairly complex simulation of what is commonly refered to as a mixed economy.
Mixed economies feature private enterprise, but also has public systems to cover up in areas where private enterprise might not be viable, or in areas where there is opposition to private business.
In Europe, for instance, we see private business in telecommuncations, manufacturing etc. Oftentimes, healthcare and education is completely or predominantely run by the state.
In Atmocity, the policy window along with taxes and welfare options can be used to adjust how mixed the economy is. But this adjustment is only marginal. In order to implement economic systems such as communism and laisse fair capitalism, more comprehensive changes need to be done to the core of the economic simulation.
The first step, which is a somewhat simpler affair, is to implement an early iteration of laissez faire capitalism. The plan is to have a very early and basic implementation of this in October, and have ongoing expansions on this and the policy system in general from then on. Communism is trickier to implement, but should see an early iteration implemented in November.
Mayors will be able to place water blocks to add more customization to their cities. This is planned for a November release.
By December I hope to catch up on translations for the game. The reason this is taking a backseat at the moment is because the above mentioned changes require a lot of new text. It's very time consuming to have only a handful of items translated at a time, rather than a big batch. So moving on new text will be in English, and then given a translation around a mid December release.
Obviously, if there are QoL requests, these will be added in for the upcoming release. There might also be some misses in the schedule, but hopefully, this should all have been implemented by the end of the year.
/ Dispersing Minds
[ 2019-08-25 16:43:18 CET ] [ Original post ]
- Atmocity Linux [2.04 G]
- Atmocity OST
Features:
- More than 100 different building types, ranging from lower class to upper class residences, from amusement parks to universities.
- Campaign mode with 25 levels of differing difficulty and city sizes.
- A retro mode for those with a fear of heights. Build more conventional cities on the ground.
- Processor: 2GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 3GB Dedicated Graphics Card
- Storage: 3 GB available spaceAdditional Notes: Due to an issue with SteamOS. fullscreen mode may cause mouse inputs to not work.
- Processor: 3GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 6GB Dedicated Graphics Card
- Storage: 3 GB available spaceAdditional Notes: Due to an issue with SteamOS. fullscreen mode may cause mouse inputs to not work.
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