Hello! I'm hard at work on the 0.14 update and figured I'd reveal some details on it. First of all, I plan to have this version live on the 22nd of September. This is a bit later than the two week intervals that I would like to keep. However, this update will feature quite a bit of new systems work that requires a lot of testing and affects many parts of the game. One such system change is the introduction of currency and inflation. The introduction of a currency means that players will have separate purchase and sales prices for goods when trading due to exchange rates. Currencies need to be managed via the national bank building. Inflation will need to be tracked and controlled. Inflation affects the currency and wages in the city. Wages being affected in turn affect tax revenue. All of this of course requires a lot of testing, so that it doesn't make the early game too difficult or inversely makes the later game too easy. Trade is another targeted area of the game. The trade panels will be overhauled a bit. As mentioned above, there will be separate purchase and sales prices, so this will be added in. Also, you will be able to assign long term trading contracts that don't expire. That way, if you know you have an abundance of concrete (for example), then you can keep on selling it without the contract timing out. Direct trade will be changed a bit too, unlike previously when a resource was missing, you could just open the panel and buy it instantly. This mechanic will be changed so that there is a delay from purchase to arrival of the resource. This is to promote the use of long term contracts. Yields from trade will also be increased a bit. Goods tickets will be making it in this time around. These are more complex trade offers that will grant the player rewards. Work on tutorials will move forward, next up is a tutorial for basic production. I will also move forward with adding more mid sized residential and commercial buildings, as well as the mini buildings discussed in an earlier post. Other than these buildings, the only new addition is a City hall building. There will also be a bunch of smaller fixes, optimizations and additions, but the above is the main focus of the upcoming update! As always, feature requests and bug fixes have priority, so post them in the forum or on Discord. :) / Dispersing Minds
Atmocity
Correcture Games AB
Correcture Games AB
2019-07-30
Strategy Simulation Singleplayer EA
Game News Posts 351
🎹🖱️Keyboard + Mouse
Mixed
(19 reviews)
http://www.correcturegames.com
https://store.steampowered.com/app/779380 
The Game includes VR Support
Atmocity Linux [2.04 G]
Atmocity OST
Features:
- More than 100 different building types, ranging from lower class to upper class residences, from amusement parks to universities.
- Campaign mode with 25 levels of differing difficulty and city sizes.
- A retro mode for those with a fear of heights. Build more conventional cities on the ground.
- Processor: 2GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 3GB Dedicated Graphics Card
- Storage: 3 GB available spaceAdditional Notes: Due to an issue with SteamOS. fullscreen mode may cause mouse inputs to not work.
- Processor: 3GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 6GB Dedicated Graphics Card
- Storage: 3 GB available spaceAdditional Notes: Due to an issue with SteamOS. fullscreen mode may cause mouse inputs to not work.
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