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Hello! Here is the changelog for the most recent version. Do note persistent issues with traffic, these are visual only but will hopefully be addressed by the next version. Features: - New challenge added! - Medium sized residences now have a secone density! - Happiness calculation changed. Wagelevel affects happiness as does currency value and crime levels. Tax rates and education effect on happiness has been lowered a bit and health effect increased slightly. Major bugfixes: - (Mac) City loading issue fixed. - Bug where cars extra cars would spawn fixed. - Null reference error when cars update road networks fixed. - Final fix for buildings not registering nearby good/bad neighbors properly. - Major performance improvement when buildings check for nearby good/bad neighbors. This also improves city loading time, performance when demolishing buildings (especially many at a time) and lowers FPS drops during play when buildings grow. - More polish on building connection to roads not always working. It should be up and running in a stable way now. Minor bugfixes: - Missing building description fixed - resource separator. - Efficiency bug for industry and commerce fixed. - Water texture for fountains, absorbent and water treatment plant fixed. - Polished up entry display in the loading/saving window. - Fixed list display option in loading/saving window not being saved. - Adjusted size of buildings to allow closer construction in corners. - Added prompt when finishing movement tutorial. Known issues: "Flickery" values and odd traffic behaviour (usually cars stalling). These issues are visual only, but will be addressed in the upcoming version. There might also be false notices of missing warehouses/atmoports, this is because of messages being sent before building have finished connecting to a road network. Also, new challenge has no icon of its own (d'oh!)!
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