Hello! In preparation for some feature additions in the next version, I've decided to upload some fixes to the game first. Most of these are minor in nature, fixing visual glitches, but there are also some performance related fixes in there. Primarily preventing cars from being spammed into the city and similar issues. I've also added a new challenge and few other small features. The full list of changes: - New challenge added. - Added challenge difficulty indicators in the main menu. - Input/output chapter of econopedia finished. - Carbon added as starting resource in free roam. - Fixed issues with challenge/campaign trade objectives. - Fixed challenge/campaign trade value being summed up incorrectly. - Fixed incorrect on click sound for forestry. - Fix for cars behaving oddly. - Fixed vactrains not showing up when loading a city. - Added fix for buildings sometimes spamming new connections to roads although they already have one. This improves performance when buildings grow in large cities. There will be more of a performance improvement added to this in the next update. - Cars now get removed properly when home building is destroyed. - Added destruct holograms for downward/upward vactrack bends. - Avenues now can't be built over already existing avenues. - Fixed roads not getting street lights when built next to residences etc. The next version of the game should be up november 17th. This version will have a first iteration of inflation implemented. I also plan on rolling out further policy related changes, among them a map that shows where you are in terms of left/right and liberal/authoritarian. Initially this map won't show huge shifts towards any of the edge cases, but as more policy is added into the game and as the laissez faire and communism features are added, you'll be able to reach political edge cases. In the next version I will also have updated Unity and a few of the graphical assets used, hopefully there can be some minor performance gains there as well as better functionality of atmospheric scattering on Mac and Linux (no promises though). Lastly, since recently, the latest version of iOS requires software to be notarized. I'm currently looking into this process and should have it sorted by the next version or the one after. / Dispersing Minds
Atmocity
Correcture Games AB
Correcture Games AB
2019-07-30
Strategy Simulation Singleplayer EA
Game News Posts 351
🎹🖱️Keyboard + Mouse
Mixed
(19 reviews)
http://www.correcturegames.com
https://store.steampowered.com/app/779380 
The Game includes VR Support
Atmocity Linux [2.04 G]
Atmocity OST
Features:
- More than 100 different building types, ranging from lower class to upper class residences, from amusement parks to universities.
- Campaign mode with 25 levels of differing difficulty and city sizes.
- A retro mode for those with a fear of heights. Build more conventional cities on the ground.
- Processor: 2GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 3GB Dedicated Graphics Card
- Storage: 3 GB available spaceAdditional Notes: Due to an issue with SteamOS. fullscreen mode may cause mouse inputs to not work.
- Processor: 3GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 6GB Dedicated Graphics Card
- Storage: 3 GB available spaceAdditional Notes: Due to an issue with SteamOS. fullscreen mode may cause mouse inputs to not work.
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