Hello I've decided to update the road map. Some of the items that remained will still be implemented, but may not be present in this list. This is mainly due to them being smaller features or things that have been partially implemented and will be finished up fairly soon. I've also decided to list features based on priority rather than time they will be added. As a solo dev it's sometimes difficult to hit deadlines precisely, but my ambition is not to rush early access, but rather make the best possible game I can make. High priority - Controls. I feel that over time and with much needed feedback, the controls have gotten better. But there is still room and need for improvement. There will be incremental improvements added in each update. Over time, I might be able to start removing things that become redundant and narrow controls options down a bit as well. - Tourism, entertainment and culture - By player feedback I've decided to implement a tourism system. This means adding a new zone type - hotels. Tourism will work primarily off of attractive tourism via entertainment and culture buildings like opera houses, theatres and stadiums. This means that entertainment and culture will also be added in as local area effects that need to be addressed to make your citizens happy. This comes with quite a few buildings and systems needing to be made, so it will take a while until the full extent of it is in the game. I have put this as a high priority feature addition though, so I have already started working on it. - Policy expansion - Initially I had thought of making the ideology system fairly simplistic. But over time, I've felt it needs to be a bit more expansive and offer both rewards and challenges for those that want to play a city with a more extreme ideology in mind. Instead of just minor pers or penalties and only four ideologies, the full implementation will feature 8 ideologies (ranging from communism to fascism to laissez faire capitalism). Each ideology will come with a set of decorative buildings and special buildings that can only be built and function when the city is under a specific ideology. This will take quite a long time to implement, as I intend to launch all ideologies at the same time. Stay tuned! - Updated spanish, french, german and russian localisations. This is hopefully underway and I can have updated translations into the game fairly soon. Medium priority - Policy descriptions. Currently there are a lot of policies that can be enacted, but not a whole lot of info on what they do exactly. I will be adding in descriptions for each of these. I will need to finalize additional policies and ideologies before I move on with the translations. English descriptions will come before that. - Water blocks. - Sandbox mode. - 3x3 sized buildings. - 6th density for 4x4 residential and commercial buildings. Low priority - Ruined earth retro scenario. Floating islands retro scenario. - Clouds and weather effects. - Season toggle and cycle - Pedestrians. I plan on adding pedestrians, but find that there are currently more important things to add to the game. This will move up in priority as other things are finished up and added. - Disasters. - Autobenchmark option. / Nick
[ 2020-02-12 17:29:06 CET ] [ Original post ]
- Atmocity Linux [2.04 G]
- Atmocity OST
Features:
- More than 100 different building types, ranging from lower class to upper class residences, from amusement parks to universities.
- Campaign mode with 25 levels of differing difficulty and city sizes.
- A retro mode for those with a fear of heights. Build more conventional cities on the ground.
- Processor: 2GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 3GB Dedicated Graphics Card
- Storage: 3 GB available spaceAdditional Notes: Due to an issue with SteamOS. fullscreen mode may cause mouse inputs to not work.
- Processor: 3GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 6GB Dedicated Graphics Card
- Storage: 3 GB available spaceAdditional Notes: Due to an issue with SteamOS. fullscreen mode may cause mouse inputs to not work.
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