Hello!
Here's what's new:
EA.0.25
New buildings
- Battery building added.
- Stadium building added. Stadium lighting will be improved over time. Teams will be added in the next update.
- Third density of 2x2 commercial zones added (ten new buildings).
- New theatre building added, old theatre is now opera house instead (as was intended originally).
- Two new bridge designs added. More to come soon!
Other additions
- Added view modes for primary, secondary and tertiary education.
Tweaks
- Optimized the way cisterns work to accomodate addition of batteries. Cisterns now also hold more water to make them a viable option to even out water usage. Lastly, stored water is now properly saved.
- Bridge code changed to allow for a more dynamic way to generate bridges. This will open up for quicker addition of new bridge designs.
- Last step in loading cities was slow and would freeze the game briefly. This has been improved on now. Further work on load times will follow in upcoming versions.
- Education and health "seat/beds" calculations adjusted.
- Beverage demands added for new 2x2 third density residential buildings.
- The density system that checks if a building is in a dense enough area to grow has been overhauled. Previously it would check against how many buildings were nearby, which was both slow and gets a bit strange when accounting for 1x1 and 2x2 sized buildings. Now each zone "emits" a specific amount of density, and when an area overall has a high enough density value, zones can grow. This is similar to how calculation of for example crime and health works. This means instead of using 4 layers for big and small residential/commercial and big and small industrial, it's enough to only use two (and I will need additional ones later!). The system also requires no checks against colliders, but rather runs on a thread, so it is much more performant.
Bugfixes
- Fixed view descriptions in french and spanish not being mapped correctly.
- Fixed import settings for newer textures (to improve performance)
- Fixed research description not showing when hovering over icon
Other
- Block splitting tool deprecated. All blocks have been converted to the smallest block size. Blocks can still be placed in groups to make construction faster. Overall, this adds a bit of a performance cost (very small), and adds a slight bit to loading times, but the positive part is that carving out "land" is now easier. There are some performance issues with this that will need to be ironed out, I'm hoping to have this greatly improved for 0.26 already.
- Polish translation updated. Still in beta.
- Russian translation updated. Not quite complete yet.
The new third density for 2x2 commerce:
The new theatre building:
The outdoor stadium:
Batteries!
Atmocity
Correcture Games AB
Correcture Games AB
2019-07-30
Strategy Simulation Singleplayer EA
Game News Posts 351
🎹🖱️Keyboard + Mouse
Mixed
(19 reviews)
http://www.correcturegames.com
https://store.steampowered.com/app/779380 
The Game includes VR Support
Atmocity Linux [2.04 G]
Atmocity OST
Features:
- More than 100 different building types, ranging from lower class to upper class residences, from amusement parks to universities.
- Campaign mode with 25 levels of differing difficulty and city sizes.
- A retro mode for those with a fear of heights. Build more conventional cities on the ground.
- Processor: 2GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 3GB Dedicated Graphics Card
- Storage: 3 GB available spaceAdditional Notes: Due to an issue with SteamOS. fullscreen mode may cause mouse inputs to not work.
- Processor: 3GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 6GB Dedicated Graphics Card
- Storage: 3 GB available spaceAdditional Notes: Due to an issue with SteamOS. fullscreen mode may cause mouse inputs to not work.
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