Hello,
This week I've started working on hotel buildings. In terms of code, tourism is more or less already functional, although it needs some tweaks here and there, but hasn't been set live since there haven't been any hotel buildings.
I'll be added the 1x1, 2x2 and 4x4 versions lower, middle to upperclass at the same time, one density at a time.
Here's the lower class first densities:
The middle class, first density hotel buildings are also "done" (some tweaking remains):
I've also incorporated click and drag construction for all building types now. Previously, this was available only for 1x1.
Some new resources will make their way into the game in the next version: Flowers, dyes and textiles. Textiles will be a consumed resource in hotels. Dyes are made from flowers, and textiles are made from wood and dyes.
I've started changing import settings for textures (primarily normal maps and gloss maps), to make room for additional textures. I've also tweaked existing shaders to remove some stuff that is no longer in use and to make materials less heavy. The tree shader has also been changed so that trees now receive shadows properly!
[ 2020-05-10 18:09:10 CET ] [ Original post ]
- Atmocity Linux [2.04 G]
- Atmocity OST
Features:
- More than 100 different building types, ranging from lower class to upper class residences, from amusement parks to universities.
- Campaign mode with 25 levels of differing difficulty and city sizes.
- A retro mode for those with a fear of heights. Build more conventional cities on the ground.
- Processor: 2GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 3GB Dedicated Graphics Card
- Storage: 3 GB available spaceAdditional Notes: Due to an issue with SteamOS. fullscreen mode may cause mouse inputs to not work.
- Processor: 3GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 6GB Dedicated Graphics Card
- Storage: 3 GB available spaceAdditional Notes: Due to an issue with SteamOS. fullscreen mode may cause mouse inputs to not work.
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