Hello!
0.32 is live and comes with the following changes:
New stuff:
- Upkeep cost added to cost info panel.
- Lots now have a colored edge so they are easier to spot.
- New template added.
- Trading now affects demand (and as such prices of resources) differently. Function now uses city population as a proxy for global demand, so a bigger city can trade larger quantities without affecting demand as much.
- Trading food or building materials now also shifts the price for substitute resources (other foods etc.).
- Public transport requirement view added.
- Square decoration block added.
- Vactrackstation end pieces added.
- Added amounts of resources produced in the city into the city statistics panel
- Added education and health produced into city stats.
- Added some directions in the modifier window. There's now also a delete option and timer.
- Added colors to show if a resource is missing in a goods ticket. Also button to approve is now disabled if a resource is missing.
- Added some population milestones as notices.
Adjustments:
- Tweaked food requirements for residences to make demands a bit cleaner. Farm output adjusted to reflect lower requirements for cereal and legume.
- Tweaked what resources are demanded in goods tickets and lowered the demanded amount.
- Tweaked Depth of Field to increase near camera blur.
- Tram placement now revers avenues into regular roads.
- Depth of field refocusing speed increased.
Fixes:
- Fixed education and health calculations for available seats/beds.
- Fixed 2x2 density 2 commercial having incorrectly placed colliders (too high up), meaning roads could be built underneath.
- Fixed a very rare occurence of null in calculation manager.
- Fixed getting color for monorails in building info panel.
- Fixed not being able to build certain decorations near water in campaign and challenge levels.
- Fixed broken material import in retromode.
- Fixed cities not lighting up at night time when loaded.
- Fixed plaza collider preventing placement.
- Fixed monorail turn piece collider.
Next version should drop in about two weeks as it includes reworking the road connection system along with traffic, so it will require a bit of time to get functional (break it and then fix it again time!)
/ Nick
Atmocity puts you in charge of building sprawling cities that defy gravity. Test your skills as mayor in the campaign mode, where you have to achieve set objectives, or let your creativity go wild in the free-roaming mode.
Features:
- More than 100 different building types, ranging from lower class to upper class residences, from amusement parks to universities.
- Campaign mode with 25 levels of differing difficulty and city sizes.
- A retro mode for those with a fear of heights. Build more conventional cities on the ground.
MINIMAL SETUP
Processor: 2GHzMemory: 4 GB RAM
Memory: 4 GB RAM
Graphics: 3GB Dedicated Graphics Card
Storage: 3 GB available spaceAdditional Notes: Due to an issue with SteamOS. fullscreen mode may cause mouse inputs to not work.
RECOMMENDED SETUP
Processor: 3GHzMemory: 8 GB RAM
Memory: 8 GB RAM
Graphics: 6GB Dedicated Graphics Card
Storage: 3 GB available spaceAdditional Notes: Due to an issue with SteamOS. fullscreen mode may cause mouse inputs to not work.