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Hello! 0.32 is live and comes with the following changes: New stuff: - Upkeep cost added to cost info panel. - Lots now have a colored edge so they are easier to spot. - New template added. - Trading now affects demand (and as such prices of resources) differently. Function now uses city population as a proxy for global demand, so a bigger city can trade larger quantities without affecting demand as much. - Trading food or building materials now also shifts the price for substitute resources (other foods etc.). - Public transport requirement view added. - Square decoration block added. - Vactrackstation end pieces added. - Added amounts of resources produced in the city into the city statistics panel - Added education and health produced into city stats. - Added some directions in the modifier window. There's now also a delete option and timer. - Added colors to show if a resource is missing in a goods ticket. Also button to approve is now disabled if a resource is missing. - Added some population milestones as notices. Adjustments: - Tweaked food requirements for residences to make demands a bit cleaner. Farm output adjusted to reflect lower requirements for cereal and legume. - Tweaked what resources are demanded in goods tickets and lowered the demanded amount. - Tweaked Depth of Field to increase near camera blur. - Tram placement now revers avenues into regular roads. - Depth of field refocusing speed increased. Fixes: - Fixed education and health calculations for available seats/beds. - Fixed 2x2 density 2 commercial having incorrectly placed colliders (too high up), meaning roads could be built underneath. - Fixed a very rare occurence of null in calculation manager. - Fixed getting color for monorails in building info panel. - Fixed not being able to build certain decorations near water in campaign and challenge levels. - Fixed broken material import in retromode. - Fixed cities not lighting up at night time when loaded. - Fixed plaza collider preventing placement. - Fixed monorail turn piece collider. Next version should drop in about two weeks as it includes reworking the road connection system along with traffic, so it will require a bit of time to get functional (break it and then fix it again time!) / Nick
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