Hello!
A new version of the game is live! This version primarily focuses on optimizations and laying the ground work for upcoming graphical optimization.
EA 0.36
- Seasons added. Currently the tree texture does not update - this will be added in next update or so.
- Industrial zone low detail LOD added. Double shadow casters and other minor issues fixed as well.
- Commercial zone low detail LOD added. Like with industrial zones, missing LODs and double shadow casters etc. fixed as well.
- Corrected culling distances for buildings. (they were still within culling distance although the shader had faded them out).
- Cleaned up shader code.
- Added more cleanups at runtime to remove empty objects.
- Optimized UI so that elements don't block raycasts unless necessary.
- Optimized UI so that windows that are not in use don't get redrawn.
- Optimized how cars get their next node position. This is a massive improvement on the CPU-side as cars will no longer need to cycle through massive amounts of nodes to find the correct one.
- Replaced building footprint normal maps with general noise normal map to preserve memory (cuts 100+ mb).
- Replaced grass in footprints with a world coordinate grass texture. This cuts texture size slightly. This will also allow me to implement seasons into the game more easily and also removes seams and color differences between different building footprints.
- Unity has removed the startup window. I've combined all previous graphics settings into one (what was previously good, great etc.). Remaining options such as texture and shadow quality added into options menu.
- Disabled light decoration until I can find a good way to make it performant.
- Fixed incorrect normal map on a couple of 1x1 buildings.
- Fixed missing shadow caster on fifth density, second tier residence.
- Fixed issue preventing building stuff in retromode levels.
- Fixed sun rotation (this was accidentally broken when updating to time slider).
/ Nick
Atmocity puts you in charge of building sprawling cities that defy gravity. Test your skills as mayor in the campaign mode, where you have to achieve set objectives, or let your creativity go wild in the free-roaming mode.
Features:
- More than 100 different building types, ranging from lower class to upper class residences, from amusement parks to universities.
- Campaign mode with 25 levels of differing difficulty and city sizes.
- A retro mode for those with a fear of heights. Build more conventional cities on the ground.
MINIMAL SETUP
Processor: 2GHzMemory: 4 GB RAM
Memory: 4 GB RAM
Graphics: 3GB Dedicated Graphics Card
Storage: 3 GB available spaceAdditional Notes: Due to an issue with SteamOS. fullscreen mode may cause mouse inputs to not work.
RECOMMENDED SETUP
Processor: 3GHzMemory: 8 GB RAM
Memory: 8 GB RAM
Graphics: 6GB Dedicated Graphics Card
Storage: 3 GB available spaceAdditional Notes: Due to an issue with SteamOS. fullscreen mode may cause mouse inputs to not work.