Hello,
Skipped the devlog last week as I've mostly been focusing on boring optimization recently. But now I'm finally getting back into adding new features and improvements.
First of all, billboards are being added in finally. Currently, I've only added a handful of static billboards, but will be adding more of these as well as animated billboards.
I've changed tram tracks from meshes to a texture overlay which removes a bunch of unnecessary tris, but also makes them look better at a distance (less aliasing). I've also managed to get monorail emission to draw at further distances.
A result of the graphical optimizations is that I've now been able to increase draw distance. To keep the game running well on lower spec rigs, I've added draw distance into the options.
I've started implementing upgradable buildings - nuclear power plants, police and fire stations for starters.
I've also added a bulldozer mode that destroys blocks as well as buildings placed on the destroyed block. This makes destroying stuff faster. There's more stuff underway, hoping to also get fires added in properly for the next update - which will go live August 31st.
[ 2020-08-23 17:10:39 CET ] [ Original post ]
- Atmocity Linux [2.04 G]
- Atmocity OST
Features:
- More than 100 different building types, ranging from lower class to upper class residences, from amusement parks to universities.
- Campaign mode with 25 levels of differing difficulty and city sizes.
- A retro mode for those with a fear of heights. Build more conventional cities on the ground.
- Processor: 2GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 3GB Dedicated Graphics Card
- Storage: 3 GB available spaceAdditional Notes: Due to an issue with SteamOS. fullscreen mode may cause mouse inputs to not work.
- Processor: 3GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 6GB Dedicated Graphics Card
- Storage: 3 GB available spaceAdditional Notes: Due to an issue with SteamOS. fullscreen mode may cause mouse inputs to not work.
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