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0.37 is live!

Hello, The new version is live. Here's what's new since the initial 0.36 update (some of the things mentioned were patched in with hotfixes). EA 0.36 -> 0.37 New stuff: - Atlantis mode added! Enjoy a constant good economy, no disasters - and a perfect amount of cash. - Started extending draw distance now that graphics are being optimized. - Added draw distance slider in options. - Camera panspeed slider added. - There are now two modes of destroying buildings. One where you destroy selected items, except for blocks if there are buildings placed on them. And one that will only select blocks, but destroy buildings built on the selected block as well. - Fires can now occur! Areas with low fire protection or high crime run a risk of fires. Fires will burn out over time. Later on, there will be more bling added with fire trucks driving up and putting the fires out etc. - Player can trigger fires - With the addition of disasters, buildings can now be damaged. City owned buildings are repaired for a cost via the building information panel. Zones are repaired over time. - Started adding in billboards. First step: fixed billboards, animated ones will come as well as additional variations. - Upgradable buildings added - Nuclear power plants, fire and police departments can now be upgraded. Existing fire and police departments have been slightly nerfed, upgraded once will provide substantially more fire and crime protection, but at upgrade cost. Upkeep only goes up slightly. Also, fire and police departments that have not been upgraded now don't require high skilled labour, but upgraded ones do. - New farm buildings added! - Overpasses added. These are thin, bridgelike constructs that can be built on, expanding city design options further. - Traffic sounds added as well as atmofleet sounds on takeoff. Performance and finetuning: - Work on LODs and simpler shadow caster is almost completed. - TAA was removed in one of the hotfixes, but I have now reverted back to it as the alternatives had very poor results. - Old bridges deprecated. Bridges used to be comprised of fixed length objects, these have been out of play since march and replaced with variable length bridge objects that are more efficient to save. If you had a bridge of this old type, you'll find a road piece loaded without and surrounding bridge structure. This can be demolished and replaced with a bridge, or just left in for novelty! - Made tram tiles more effective (fewer tris) but also nicer looking and less sensitive to aliasing. - Tree animations spruced up a bit. - Finetuned vactrack colliders. - Sorting buttons in building info now works better. Bug fixes: - Fix for view modes being bugged out (due to update of resolutionscaler). - Fixed resolution scaling performance issue. - Fixed destroying blocks not checking against existing trams and monorails. - Fixed block placement being offset on non 100% resolution scales. - Fixed bug where entertainment and culture buildings would constantly show 100 % efficiency. - Pooled roads (avenue) used to spawn the same type of tree. This has now been fixed and they should now spawn random trees properly again. - Fixed roads built on the side, under bridges, connecting to incorrect tiles. - Fixed pine tree plop size on clinics. - Fixed incorrectly mapped commercial zone in building lookup when loading cities. Code optimization: - Additional optimization using fixed arrays instead of lists where applicable. - Optimized vector math.
/ Nick


[ 2020-08-31 13:59:27 CET ] [ Original post ]



Atmocity
Correcture Games AB
  • Developer

  • Correcture Games AB
  • Publisher

  • 2019-07-30
  • Release

  • Strategy Simulation Singleplayer EA
  • Tags

  • Game News Posts 351  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (19 reviews)


  • Review Score

  • http://www.correcturegames.com
  • Website

  • https://store.steampowered.com/app/779380 
  • Steam Store

  • The Game includes VR Support



    Atmocity Linux [2.04 G]

  • Public Linux depots

  • Atmocity OST
  • Available DLCs

  • Atmocity puts you in charge of building sprawling cities that defy gravity. Test your skills as mayor in the campaign mode, where you have to achieve set objectives, or let your creativity go wild in the free-roaming mode.

    Features:
    - More than 100 different building types, ranging from lower class to upper class residences, from amusement parks to universities.
    - Campaign mode with 25 levels of differing difficulty and city sizes.
    - A retro mode for those with a fear of heights. Build more conventional cities on the ground.
    MINIMAL SETUP
    • Processor: 2GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: 3GB Dedicated Graphics Card
    • Storage: 3 GB available spaceAdditional Notes: Due to an issue with SteamOS. fullscreen mode may cause mouse inputs to not work.
    RECOMMENDED SETUP
    • Processor: 3GHzMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: 6GB Dedicated Graphics Card
    • Storage: 3 GB available spaceAdditional Notes: Due to an issue with SteamOS. fullscreen mode may cause mouse inputs to not work.
    GAMEBILLET

    [ 5951 ]

    14.10$ (17%)
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    2.94$ (58%)
    4.00$ (75%)
    2.00$ (80%)
    6.47$ (78%)
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    GAMERSGATE

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    3.19$ (79%)
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    3.0$ (85%)
    1.5$ (81%)
    19.99$ (20%)
    3.75$ (85%)
    0.75$ (81%)
    8.93$ (74%)
    9.0$ (77%)
    4.25$ (79%)
    9.99$ (50%)
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    5.0$ (50%)
    2.5$ (75%)
    5.4$ (64%)
    3.4$ (83%)
    5.06$ (66%)
    0.68$ (89%)
    6.0$ (70%)

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