Hello!
Here's the changelog for 0.42:
- Hotels 2x2 density 3 added.
- Velodrome road piece added.
- First dirty industry 3x3 buildings added.
- Meters of road is now shown in the city stats window.
- Fast tracked widescreen support. This affects UI look overall. UI in general is something that will be seeing a lot of improvements and refinements later on. Currently certain areas are getting cramped, but it will undone work to put extensive effort into it before the game is (more or less) feature complete.
- Culture output increased for culture buildings.
- Entertainment output increased for all entertainment buildings.
- Carbon storage cost and output increased.
- Parks now absorb slightly more pollution.
- Certain decorations now lower pollution, marked with a leaf on the icon.
- Decorations now cost upkeep.
- Adjusted high skilled labour requirements for utilities, special buildings and production buildings. Fewer are now required.
- Education "seats" output increased slightly (all education buildings). Area effects adjusted down slightly for university and community college.
- Meshes for prop buildings and roads in movement tutorial had gone missing, fixed!
- Fixed modifiers being deleted if they had been lifted and entered the delete icon, although not dropped there.
- Fix for textile factory info not opening (due to incorrectly named icon).
- Hotels now show up properly in the type view
- Flower/dyes/textiles now show up in the type view as production buildings.
- Fixed tooltip for community college.
- Forrest decoration deprecated - if it exists in your city it will still be there, but new ones cannot be built. (Essentially the one tile grass/small park deco is identical anyway)
Overall, this version is a bit short on some things I had planned to get added, but instead has a few tweaks and additions that were initially outside of the scope of the update (widescreen support for example). I hope to get the remaining things intended for this version in fairly soon.
/ Nick
Atmocity puts you in charge of building sprawling cities that defy gravity. Test your skills as mayor in the campaign mode, where you have to achieve set objectives, or let your creativity go wild in the free-roaming mode.
Features:
- More than 100 different building types, ranging from lower class to upper class residences, from amusement parks to universities.
- Campaign mode with 25 levels of differing difficulty and city sizes.
- A retro mode for those with a fear of heights. Build more conventional cities on the ground.
MINIMAL SETUP
Processor: 2GHzMemory: 4 GB RAM
Memory: 4 GB RAM
Graphics: 3GB Dedicated Graphics Card
Storage: 3 GB available spaceAdditional Notes: Due to an issue with SteamOS. fullscreen mode may cause mouse inputs to not work.
RECOMMENDED SETUP
Processor: 3GHzMemory: 8 GB RAM
Memory: 8 GB RAM
Graphics: 6GB Dedicated Graphics Card
Storage: 3 GB available spaceAdditional Notes: Due to an issue with SteamOS. fullscreen mode may cause mouse inputs to not work.