Hello,
Work on adjusting textures to the new ground shader is ongoing. I'm almost at the point where the existing textures are finished. There have been a couple of textures that have previously lacked gloss and normal maps, but as these become redundant with the new shader they will now be finished. It's taken a bit of time to adjust everything to the new shader, but overall it should be worth it as it lays the groundwork for a quicker work flow when it comes to making additional buildings as well as aids in optimizing graphics.
I've now gotten back to work on the todo list. For the next update (going live next monday) I intend on having more UI polish done as well as the remaining two densities of 4x4 hotels. I've also made adjustments to education and health area effects since these were working a bit oddly.
Hotels work in progress:
/ Nick
Atmocity puts you in charge of building sprawling cities that defy gravity. Test your skills as mayor in the campaign mode, where you have to achieve set objectives, or let your creativity go wild in the free-roaming mode.
Features:
- More than 100 different building types, ranging from lower class to upper class residences, from amusement parks to universities.
- Campaign mode with 25 levels of differing difficulty and city sizes.
- A retro mode for those with a fear of heights. Build more conventional cities on the ground.
MINIMAL SETUP
Processor: 2GHzMemory: 4 GB RAM
Memory: 4 GB RAM
Graphics: 3GB Dedicated Graphics Card
Storage: 3 GB available spaceAdditional Notes: Due to an issue with SteamOS. fullscreen mode may cause mouse inputs to not work.
RECOMMENDED SETUP
Processor: 3GHzMemory: 8 GB RAM
Memory: 8 GB RAM
Graphics: 6GB Dedicated Graphics Card
Storage: 3 GB available spaceAdditional Notes: Due to an issue with SteamOS. fullscreen mode may cause mouse inputs to not work.