Hello!
Work on the UI is moving forward, but I've decided to take a small break to get some work variety.
The next version of the game will see the addition of a goods port building. This one will be the first of a new type of building - booster buildings.
Currently, there are good and bad buildings. For example industry buildings are considered bad by residential buildings, while schools are good. To get the city to grow, things need to be built in such a way that good buildings are in reach, while bad buildings are kept at a distance.
Booster type buildings, on the other hand, will not be required to get things to grow, but will boost efficiency of nearby buildings. Goods ports for example will boost the output of nearby industry by a couple of %-points.
I have a few ideas for buildings that will boost commerce and hotels. So more on that later on!
Other than that, 0.5 is scheduled to launch next monday (monday the 8th of february).
/ Nick
Atmocity puts you in charge of building sprawling cities that defy gravity. Test your skills as mayor in the campaign mode, where you have to achieve set objectives, or let your creativity go wild in the free-roaming mode.
Features:
- More than 100 different building types, ranging from lower class to upper class residences, from amusement parks to universities.
- Campaign mode with 25 levels of differing difficulty and city sizes.
- A retro mode for those with a fear of heights. Build more conventional cities on the ground.
MINIMAL SETUP
Processor: 2GHzMemory: 4 GB RAM
Memory: 4 GB RAM
Graphics: 3GB Dedicated Graphics Card
Storage: 3 GB available spaceAdditional Notes: Due to an issue with SteamOS. fullscreen mode may cause mouse inputs to not work.
RECOMMENDED SETUP
Processor: 3GHzMemory: 8 GB RAM
Memory: 8 GB RAM
Graphics: 6GB Dedicated Graphics Card
Storage: 3 GB available spaceAdditional Notes: Due to an issue with SteamOS. fullscreen mode may cause mouse inputs to not work.