Hello, Calculations now seem to be stable and correct. Labour should now consistently be used first in utilities like water and electricity buildings and then the remainder is used in zones. Use of labour should also be more consistent in that there will be unemployment in recessions, and shortages in booms. Production in buildings should also be correctly capped at 125%, which was intended behavior. Because the required amount of labour is an estimation, there still might be situations where labour shortage becomes more extreme in individual buildings. But it should be rare now, and this should also prevent situations where formerly a building would sometimes flip between very low output and very high output. / Nick
[ 2021-03-31 17:23:07 CET ] [ Original post ]
- Atmocity Linux [2.04 G]
- Atmocity OST
Features:
- More than 100 different building types, ranging from lower class to upper class residences, from amusement parks to universities.
- Campaign mode with 25 levels of differing difficulty and city sizes.
- A retro mode for those with a fear of heights. Build more conventional cities on the ground.
- Processor: 2GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 3GB Dedicated Graphics Card
- Storage: 3 GB available spaceAdditional Notes: Due to an issue with SteamOS. fullscreen mode may cause mouse inputs to not work.
- Processor: 3GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 6GB Dedicated Graphics Card
- Storage: 3 GB available spaceAdditional Notes: Due to an issue with SteamOS. fullscreen mode may cause mouse inputs to not work.
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