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🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hello, I've been a bit silent recently, mostly due to a heavy work load at work, but also trying to prioritize dev when possible. The next version of the game will be live tomorrow, and will see the first iteration of ideology implemented. The current implementation enables passive effects of adopting an ideology and unlocks ideology specific buildings. The passive effects will need to be tweaked over time, to ensure that they are balanced and that no ideology is over powered or under powered. The ideology buildings currently only provide their base local area effect. I will, over time, add in their special effects as well as their conversion into culture buildings once an ideology is changed. A more complete description will follow tomorrow! / Nick
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