Hello,
I've been a bit silent recently, mostly due to a heavy work load at work, but also trying to prioritize dev when possible.
The next version of the game will be live tomorrow, and will see the first iteration of ideology implemented. The current implementation enables passive effects of adopting an ideology and unlocks ideology specific buildings.
The passive effects will need to be tweaked over time, to ensure that they are balanced and that no ideology is over powered or under powered.
The ideology buildings currently only provide their base local area effect. I will, over time, add in their special effects as well as their conversion into culture buildings once an ideology is changed.
A more complete description will follow tomorrow!
/ Nick
Atmocity puts you in charge of building sprawling cities that defy gravity. Test your skills as mayor in the campaign mode, where you have to achieve set objectives, or let your creativity go wild in the free-roaming mode.
Features:
- More than 100 different building types, ranging from lower class to upper class residences, from amusement parks to universities.
- Campaign mode with 25 levels of differing difficulty and city sizes.
- A retro mode for those with a fear of heights. Build more conventional cities on the ground.
MINIMAL SETUP
Processor: 2GHzMemory: 4 GB RAM
Memory: 4 GB RAM
Graphics: 3GB Dedicated Graphics Card
Storage: 3 GB available spaceAdditional Notes: Due to an issue with SteamOS. fullscreen mode may cause mouse inputs to not work.
RECOMMENDED SETUP
Processor: 3GHzMemory: 8 GB RAM
Memory: 8 GB RAM
Graphics: 6GB Dedicated Graphics Card
Storage: 3 GB available spaceAdditional Notes: Due to an issue with SteamOS. fullscreen mode may cause mouse inputs to not work.