Hello! As mentioned last week, I'm currently working on a bunch of QoL-improvements. I've finished up a set of them and it seems a good time to release them, while continuing work on the new decorations behind the scenes. Here's what's new: - Fixed roads connecting from under bridges and decorations, this was an accidentally revived bug. - Fixed population requirement for next density zones at max density being displayed. - Fixed range display overstating building range slightly. - Fixed range display on buildings already placed. - Fixed missing aeroport icon. - Fixed cost not displaying when placing vactracks and monorails. - Fixed missing output display for sanctuaries in the building info panel. - Added proper bridge holograms when placing bridges. - Added a prop manager that is tied to the day night cycle. Cars now only appear at night time at stadiums and conventions centers. - Added input resources into cost info panel. - Changed it so that the flip building tooltip only shows up when placing a flippable building.
[ 2022-05-29 16:57:08 CET ] [ Original post ]
- Atmocity Linux [2.04 G]
- Atmocity OST
Features:
- More than 100 different building types, ranging from lower class to upper class residences, from amusement parks to universities.
- Campaign mode with 25 levels of differing difficulty and city sizes.
- A retro mode for those with a fear of heights. Build more conventional cities on the ground.
- Processor: 2GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 3GB Dedicated Graphics Card
- Storage: 3 GB available spaceAdditional Notes: Due to an issue with SteamOS. fullscreen mode may cause mouse inputs to not work.
- Processor: 3GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 6GB Dedicated Graphics Card
- Storage: 3 GB available spaceAdditional Notes: Due to an issue with SteamOS. fullscreen mode may cause mouse inputs to not work.
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