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0.86 -> 0.861 Additions - Two new rounded block types added. - First density of 3x3 commercial buildings added. General adjustments - Adjusted industry input and output values. Overall they now produce more goods. Labour needs are scaled a bit more appropriately. - Adjusted hotel input and output values. Also raised tax revenue from hotels, because the input requirements are now higher. - Raised residential tax income slightly. - Adjusted lighting bias to decrease flickery shadows from small objects. - Hotels are now boosted by convention centers, stadiums and museums. - Industry now boosted by goods ports. - Commercial buildings now properly boosted by nearby convention centers. - Commercial building service output changed. - Commercial zones now placed using zone planner, same as residences and industry. - Culture output increased from sanctuaries. - Parks now output a small amount of culture to help cover the needs by residences. Hotels require more culture, so they will require larger output (from convention centers, stadiums and ideological buildings for example). - VAT policy now calculated from population + tourists + services produced. Difficulty refinements (easy to hard) - Increased tax income on easy mode. - Made conglomerates less cranky (except on difficult mode). They will also anger less when demolishing their buildings. Bugfixes - Fixed rounded blocks not lighting up when bulldozing. - Fixed bug where special blocks could be demolished despite building being placed on them. - Sanctuaries were missing from culture display. Other - Decoration code cleaned up. - Destruct code cleaned up. - Made additions to stop threads earlier in large cities to improve shut down speeds. - Further improvement to connection issue in large cities. - Added zone count display when placing zones (based on the size selected).
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