Props!Hello!
Block painting is now pretty much fully implemented and functional, so I'm moving on with prop placement. The idea with being able to add props is to make more custom looking cities and bring more life to them. To be able to do this I've had to make a pretty substantial rewrite of one of the core systems in the game - the inheritance tree for all the objects.
The reason I needed to restructure it, is that for each object, a lot of information is stored (to be able to save and load cities for example). Most of this data is useless when it comes to props, that only need a position and rotation saved. So I needed to add another level and separate out both painting and props that functionally are very different from all other objects that can be placed. This process, in turn, broke a lot of stuff all over the place and has required quite a lot of recoding and testing for some unexpected things (like how building option menus are constructed when loading a city).
The image below shows how the tree used to look and how it looks now (for those interested :))
With painting now more or less finished and functional, I've gotten quite far with prop placement and am currently working on some different placement modes, like free placement, placement along a finer grid, placement along an axis and a sort of scatter placement (for trees for example). Currently only the first two are finished, but I should hopefully get the other two fixed during the week. After that I need to make a bunch of adjustments to colliders to allow them to be placed closed to roads etc.
Below are some examples of what can be done with the tree props (of course, more types of props will be added).
The finer grid display is meant to help out when placing props, but just generally looks nicer too. :)
[ 2024-04-21 16:18:09 CET ] [ Original post ]
Atmocity
Correcture Games AB
Developer
Correcture Games AB
Publisher
2019-07-30
Release
🎹🖱️Keyboard + Mouse
Mixed
(19 reviews)
The Game includes VR Support
Atmocity puts you in charge of building sprawling cities that defy gravity. Test your skills as mayor in the campaign mode, where you have to achieve set objectives, or let your creativity go wild in the free-roaming mode.
Features:
- More than 100 different building types, ranging from lower class to upper class residences, from amusement parks to universities.
- Campaign mode with 25 levels of differing difficulty and city sizes.
- A retro mode for those with a fear of heights. Build more conventional cities on the ground.
MINIMAL SETUP- Processor: 2GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 3GB Dedicated Graphics Card
- Storage: 3 GB available spaceAdditional Notes: Due to an issue with SteamOS. fullscreen mode may cause mouse inputs to not work.
RECOMMENDED SETUP- Processor: 3GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 6GB Dedicated Graphics Card
- Storage: 3 GB available spaceAdditional Notes: Due to an issue with SteamOS. fullscreen mode may cause mouse inputs to not work.
12.44$ (17%)
11.99$ (20%)
2.54$ (15%)
10.00$ (50%)
7.18$ (76%)
21.19$ (15%)
19.97$ (20%)
16.99$ (15%)
4.22$ (15%)
1.67$ (16%)
12.38$ (17%)
8.02$ (60%)
8.02$ (60%)
42.39$ (29%)
33.59$ (16%)
21.21$ (15%)
4.24$ (15%)
16.01$ (11%)
7.01$ (65%)
26.09$ (13%)
8.59$ (14%)
15.90$ (20%)
5.77$ (17%)
4.12$ (17%)
2.00$ (90%)
16.96$ (15%)
11.82$ (46%)
1.50$ (90%)
9.40$ (53%)
9.31$ (15%)
4.5$ (77%)
1.0$ (90%)
4.4$ (78%)
20.09$ (33%)
1.7$ (83%)
1.58$ (95%)
1.49$ (85%)
2.55$ (74%)
3.8$ (81%)
3.48$ (83%)
5.22$ (87%)
16.57$ (45%)
0.87$ (91%)
24.0$ (60%)
1.3$ (90%)
3.0$ (85%)
2.0$ (90%)
9.99$ (50%)
9.37$ (63%)
7.5$ (50%)
3.0$ (80%)
3.0$ (90%)
1.25$ (75%)
10.79$ (46%)
14.99$ (50%)
11.3$ (43%)
3.4$ (57%)
8.0$ (80%)
14.4$ (64%)
5.0$ (50%)
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