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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hello! The game has been updated to fix some issues and expand on recently added features! I have more stuff on my list of needed fixes and known glitches, these will be addressed in the upcoming week and see an update either next sunday, or tuesday/wednesday the week after. 0.9 -> 0.905 - Added lighting to atmofleets, trains and monorail trains. - Enabled painting mode in flat world shapes. - Removed screen shake when placing props. - Added count randomization to prop scatter mode. - Painting now properly deducts credits. - Turned of shadow casting on prop holograms. - Clarified button states in options menu. - Resized prop colliders. - Added sound effects for painting and placing props as well as when removing props. - Removed placement hints for painting. - Fixed messed up rotations for buildings! The issue was due to a non-normalized vector in some obscure optimized code. - Fixed starter blocks being added to flat worlds. - Fixed road hologram being blue despite being outside of city bounds in flat worlds. - Fixed incorrect sound playing when placing bus stations. - Fixed city hall and mayor's house being in the wrong position the building menu. - Fixed overflowing text items in option menu. - Fixed mid sized (3x3) zones not clearing existing props when placed. - Fixed "loot boxes" not being clickable when they appear in the city. - Fixed missing carbon power plant. - Fixed missing concrete plant. - Fixed props and painting being locked on challenges and campaign levels. - Fixed props not having the correct up position at times (leading to flying trees!) - Trees are now batched properly and more performant. - Fixed being able to move buildings outside of the world when playing on a flat world. - Fixed grid display being locked in one position when moving buildings. - Fixed buildings being left lifted when switching from moving building to bull dozer while a building is lifted.
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