We received lot of messages about "Invert Mouse Y" option. Here it is. Have fun! Full changelog: Gameplay: - Dialogs common for all levels now proc a bit less often UI: - Added "Invert Mouse Y" option
[ 2018-05-09 10:18:19 CET ] [ Original post ]
Final release! Right now! Early Access Phase is finished. Thanks for being with us! It was joy to have you. Thanks to you, our Steam review rate is 95% for now :) Full changelog: UI: - Fixed hotkeys to do random actions in some cases Graphics: - Visual fixes in Unpack, Parcel, Extract, Flip and Spiral levels - Gate signs are now smaller to prevent obscuring vision - Reworked visual decorations on Accuracy level Bugfixes: - Fixed bugged semi-passable glass walls on level Covered Hill - Fixed glass walls on level Exchange that mistakenly appeared hidden in some cases - Fixed bug when you could appear anywhere at random place when rewinding through gate Gameplay: - Fixed one too easy solution for level 2 Cor 11 33 Achievements: - Challenge achievements are still not set. We need to collect more data to make them work. Complete challenges to show us which of them are good to be taken for these achievements.
[ 2018-05-03 23:43:21 CET ] [ Original post ]
MORE LEVELS! Was: 89 levels out of 120 released Now: 119 levels released, 1 RIP This is the final version of the game. 119 levels. More levels incoming later, but they are not main content of the game. There are also Challenges. Have fun with them. The Early Access stage of the game development is finishing. After a week or so we will give the game Final Release. Surely, still there will be updates, new levels, fixes, etc. Still we need your support as bug reports and valuable feedback. Thanks for being with us in Early Access! Full changelog: New content: - New zones: Space/Space 2 - recommended for everyone. There is something totally new. Lifts 2 - VERY difficult levels, recommended for those who like Lifts Twins 2 - difficult and tricky twin levels, required for plot and main gameplay line Final zone - the main plot ends here. OR NOT? Let's find this out... - Challenges system: beat level V to unlock it. Challenge achievements cannot be earned now. Let's complete as many Challenges as possible and accumulate your achievement counters. On final release we will unlock these achievements for those players with enough completed challenges - New levels in Key Tricks zone - recommended for those who like this zone - Some new dialogs for all levels - Our plot is complete: added some movies to show you the storyline - Secret ending UI: - Fixed hotkeys work - Added confirmations on dangerous hotkey actions - Added quit game button on game pause menu - Added videos section on game pause menu Bugfixes: - Fixed levels Duck, Upkeep and Closer to prevent some solutions seem too easy - Fixed lift signs on Two Pits level - Fixed some texts shown non-localized - Fixed bug when misclicked minimap could lead to unwanted level loading - Fixed bug when just-activated twin activates an object with no command to do it - Precaution measures to prevent some Mac OSX crashes Gameplay: - Multi-sign buttons now shows more informative signs Achievements: - All achievements are now working fine, except challenge achievements, whose max counters are set to 1000. These achievements can now just accumulate counters, waiting maximums to be set later
[ 2018-04-27 13:32:42 CET ] [ Original post ]
MORE LEVELS! Was: 63 levels out of 120 released Now: 89 levels out of 120 released Full changelog: New content: - New zones: Slowmo - recommended for those who like twins and/or skywalker levels Lifts - difficult levels, recommended for those who like Lifts and Give a lift levels Exploration - not very complicated levels with strange ideas, aside from main part of the game - New level: ZF. It's in Intro zone, replaced String level. Recommended for everyone. This level may answer some your questions. - More different music Localization: - Added Portuguese-Brazil locale - Added Simplified Chinese locale UI: - Dialogs are now readable after level completion Bugfixes: - Fixed bug when air crash and true juggler achievements were granted by mistake - Fixed bug when rewinding did not change throw charge - Jumper on Invite level no longer allows jumping over walls - Fixed some minor graphics issues - Fixed bug with crazy jumping lifts icons in some cases
[ 2018-04-04 03:20:32 CET ] [ Original post ]
MORE LEVELS! Was: 63 levels out of 120 released Now: 89 levels out of 120 released Full changelog: New content: - New zones: Slowmo - recommended for those who like twins and/or skywalker levels Lifts - difficult levels, recommended for those who like Lifts and Give a lift levels Exploration - not very complicated levels with strange ideas, aside from main part of the game - New level: ZF. It's in Intro zone, replaced String level. Recommended for everyone. This level may answer some your questions. - More different music Localization: - Added Portuguese-Brazil locale - Added Simplified Chinese locale UI: - Dialogs are now readable after level completion Bugfixes: - Fixed bug when air crash and true juggler achievements were granted by mistake - Fixed bug when rewinding did not change throw charge - Jumper on Invite level no longer allows jumping over walls - Fixed some minor graphics issues - Fixed bug with crazy jumping lifts icons in some cases
[ 2018-04-04 03:20:32 CET ] [ Original post ]
MORE LEVELS! Was: 42 levels out of 120 released Now: 63 levels out of 120 released Full changelog: New content: - New zone: Key Classic (was initially planned for April). Especially recommended for those who like pure puzzles with (almost) no cheats/tricks/micro - 8 new levels in Twins and Key Tricks zones. Especially recommended for those who enjoyed that zones Level changes: - Tin level got a bit easier - Reworked early game right mouse button levels Bugfixes: - Fixed bug when items may appear semitransparent in inventory after rewinding Map: - Semi-unlocked levels are now displayed more clearly on map Physics: - Balls are now much more bouncy. Have fun to solve something with it.
[ 2018-03-21 07:01:53 CET ] [ Original post ]
MORE LEVELS! Was: 42 levels out of 120 released Now: 63 levels out of 120 released Full changelog: New content: - New zone: Key Classic (was initially planned for April). Especially recommended for those who like pure puzzles with (almost) no cheats/tricks/micro - 8 new levels in Twins and Key Tricks zones. Especially recommended for those who enjoyed that zones Level changes: - Tin level got a bit easier - Reworked early game right mouse button levels Bugfixes: - Fixed bug when items may appear semitransparent in inventory after rewinding Map: - Semi-unlocked levels are now displayed more clearly on map Physics: - Balls are now much more bouncy. Have fun to solve something with it.
[ 2018-03-21 07:01:53 CET ] [ Original post ]
Please tag "Puzzle" and help other players who like puzzles to find this game!
[ 2018-03-17 14:23:25 CET ] [ Original post ]
Please tag "Puzzle" and help other players who like puzzles to find this game!
[ 2018-03-17 14:23:25 CET ] [ Original post ]
Localization: - added German localization - fixed Russian name of Floor level ("Полёт" -> "Пол") Bugfixes: - fixed environment bugs in some levels - fixed bug when you sometimes could throw a ball through the door - fixed vsync option to actually toggle vsync - fixed bug when you sometimes could push a ball through any thin wall with two robots - fixed Beacon level to prevent some unwanted solutions Other news: We are going to add some new tricky levels about March, 21. Especially recommended for players who like Barehanded, Bridge and Farewell levels.
[ 2018-03-17 06:55:35 CET ] [ Original post ]
Localization: - added German localization - added French lacalization - fixed Russian name of Floor level ("" -> "") Bugfixes: - fixed environment bugs in some levels - fixed bug when you sometimes could throw a ball through the door - fixed vsync option to actually toggle vsync - fixed bug when you sometimes could push a ball through any thin wall with two robots - fixed Beacon level to prevent some unwanted solutions Other news: We are going to add some new tricky levels about March, 21. Especially recommended for players who like Barehanded, Bridge and Farewell levels.
[ 2018-03-17 06:55:35 CET ] [ Original post ]
:aztecs_heart:Hello Community!:aztecs_heart: We are almost done polished first build, so before it will be available to public Please check our giveaway on Woovit and Keymailer, and get your keys for free DEMO build! https://woovit.info/t-e-s-t-expected-behaviour https://www.keymailer.co/g/games/56747 Also feel free to contact Dev team via email support@veslo.ooo
[ 2018-03-05 21:13:04 CET ] [ Original post ]
Hi, community. You will not believe but we failed Valve review again. It appears we have some problems with our Linux build. We decided to remove Linux support until we fix it. The game is now sent to just another review, after which I hope we will finally release it - currently, without Linux. Sorry, Linux players, hold on - we are working on fix right now. The review takes about 1 week as we can see now - so we can expect release approximately at March, 10. But we also hope the next review will be short - after all, the game remains just the same, and the only thing is we unticked Linux from supported OS list.
[ 2018-03-03 00:11:07 CET ] [ Original post ]
Hi people. ALL OF A SUDDEN we failed review on Steam (due to some misunderstandings with how things work here). We are working on fixes of all the stuff Valve said us and getting ready for the next review. This will take some time. Because of it, we are forced to pospone release to March, 3. Hope you'll be OK to wait 3 more days for the game!
[ 2018-02-26 21:30:06 CET ] [ Original post ]
- .T.E.S.T: Expected Behaviour Linux/SteamOS [1.35 G]
.T.E.S.T is full of both new and classic mechanics, but they are so deep that some still aren't fully revealed. The game will make this clear to you. Again and again you'll see that each rule always has some additional nuance. This can keep going forever. Keys, doors, moving platforms, even jumping open up from a whole new angle.
You'll be faced with:
– Time manipulations
– Curved space
– Player-controlled level structure changes
– Transfer of consciousness to another body
– Classic mechanics in a new form
– Non-linear level map
– 120 levels (after the final release – a new level each week)
– Puzzles exploring the game's rules and comprehending them
– Logical puzzles
– Multiple game zones, each with lots of levels in their own unique style
– This is just Part 1! There are already tons of new ideas planned for you to enjoy as the next parts are released!
Plus, for what it's worth, the fate of the human race is at stake. What exactly is happening to it – that's just another riddle waiting to be unraveled. You'll have to collect the facts one by one if you want to discover the truth.
- OS: Ubuntu 12.04+; does not support SteamOS
- Processor: Intel Core DuoMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: ATI Radeon HD 4850. NVIDIA GeForce GT 120. Intel HD 3000. or equivalent integrated card
- Storage: 3 GB available space
- OS: Ubuntu 12.04+; does not support SteamOS
- Processor: Intel Core i series processorMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Radeon RX 460. NVIDIA GeForce GTX 1050
- Storage: 3 GB available space
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