





https://store.steampowered.com/app/1120770/Gods_of_Havoc_Fall_to_Earth/ Michael Flynn releases 'Gods of Havoc: Fall to Earth', a tribute to the forgotten god game genre. A game so far removed from it's RPG Maker roots that the RM Forum staff required pictorial proof of it's construction in the engine before they'd allow it to be posted on the site. Conceived and created by a single developer, 'Gods of Havoc: fall to Earth' is the second in a completed trilogy of games which sets the player up as a god to a fledgling civilisation. In a gaming atmosphere where simulation is highly regarded, the lack of traditional god games is puzzling, said Michael Flynn. Having grown up loving Mega-drive god games like Populous, Power Monger and Megalomania, I've never understood why the genre seemed to die out. The 'Gods of Havoc' trilogy is my solution to this gaming oversight. Each game is set in a different era of a civilisations history, where the need for, and belief in, gods might be beneficial. At the core of each game is a empire building simulation in which, regardless of player input, a civilisation will spread across the map, colonising, building, waging wars, creating terrible machines, and converting other races. Gods of these races will try to stop them by summoning space monsters, warping space, ordering crusades and empowering crusaders, creating magical fortresses, and causing natural disasters. As a god, the player is also equipped with these powers and must use them to counteract, and defeat the other gods and their followers. Michael has been asked often, why a threefold launch? Creating three different games in the same engine has allowed me to cut down creation time while still creating games with very different strategies, enemies, and aesthetics, he replied. Adding that, it also allows players to chose their favourite setting (space, medieval, or post-apocalyptic), and enables me to offer each at a piously low priceof $7.99 per game. He's also been asked repeatedly, why RPG Maker? The latest iteration in the series, RPG Maker MV, is quite a ways removed from the older versions. Switching from Ruby to JS means a far more versatile engine, which I hope can be seen in these games. Also, it's simply what I'm familiar with. https://store.steampowered.com/app/1120770/Gods_of_Havoc_Fall_to_Earth/
[ 2019-08-22 17:57:17 CET ] [ Original post ]
- Fixes the issue with message boxes showing a blank before texts.
- Various chests are now accessible which were being blocked by invisible characters.
- Updated the core game files for faster running and better FPS.
- Many small spelling errors fixed (damn my dyslexia)!
- Other small fixes.
[ 2019-08-17 14:21:17 CET ] [ Original post ]
'Gods of Havoc: Into the Void' launched today. A strategy god-game with high levels of nostalgia, and the first game of it's type to be created in RPG Maker. Take a look... https://store.steampowered.com/app/1117340/Gods_of_Havoc_Into_the_Void/?beta=0
[ 2019-08-08 21:31:53 CET ] [ Original post ]
Last year, I created a small, intense, strategy game for the DreamHack Austin Jam. It Won! With a little refiniement it's just been released on Steam. https://store.steampowered.com/app/1109310/Expansion/
[ 2019-07-25 13:44:28 CET ] [ Original post ]
Two parts of the upcoming, Gods of Havoc trilogy, are now available for viewing, and wish listing on Steam. https://store.steampowered.com/app/1117340/Gods_of_Havoc_Into_the_Void/ https://store.steampowered.com/app/1120770/Gods_of_Havoc_Fall_to_Earth/ If you want to stay up to date with release now, and information on the third and final game Gods of Havoc: After the Fall, click the wishlist button!
[ 2019-07-13 11:34:50 CET ] [ Original post ]
Gods of Havoc heralds a return to the classic God-Game.
Gods of Havoc is a three-part series offering difficult, turn-based strategy. Each game places the player as a god in different eras of a planets history.
- Fall to Earth: takes place in an early medieval setting;
- After the Fall: takes place in a post-apocalyptic one;
- Into the Void: takes place in a galactic scale.


[ 2019-07-10 08:17:26 CET ] [ Original post ]
THE PREMISE
Fantasy Hero Manager places you in command of a magical airship, on a quest to find the legendary land of Vrool and its Fountain of Eternal Youth. Fly across the world recruiting heroes for your adventure. Negotiate their salaries, manage their personalities, keep them sober, and never forget to pay them. Watch as they make friends, get married, grieve the loss of comrades, and die in glorious battle all before searching out new heroes to fill your empty bunks! Fantasy Hero Manager has been designed to be highly accessible, with a simple and clear UI, yet broadly complicated in its mechanics. Created with a nostalgic look-back to the age of Nethack, Zork, and the golden age of gaming.


[ 2019-05-23 07:54:16 CET ] [ Original post ]
Hello space explorers,
Three small announcements, more on each will follow shortly.
Yes! Void Monsters 2. A massive open-world kingdom to explore (even bigger than the first), new monsters, a new enemy, new mechanics, and beautiful new music. Looking at a June release. Some pictures at the bottom of the post!
This will include, new ships, items, planet types, and colony types, alongside addressing some of the larger bugs. This is scheduled to drop in April, providing I can get the proof reading done in time!
If you like scifi or speculative fiction: please take a look at Emlyn Filch's - The Homestead Universe on Patreon and consider becoming a Patron! Much of Void Monsters 2, and the Colony prospector update is thanks to him! Every $ helps induce further writing!
[ 2019-02-26 16:14:00 CET ] [ Original post ]
Additions: Four new battles, scattered throughout the world. Each battle drops a new evolution item. These evolutions are of a new class, 'Dökkálfar' are are a sneak peek into the upcoming 'Jester of Darkwatch Wood' expansion which will take place after the main quest and involve 2 new classes, new monsters, a new area to explore, and a cool new story-line. More on that to follow in the next few weeks. For now, enjoy the new monsters, if you can find and defeat them. Fixes: A few small grammatical errors. House 11 won't permalock after the last battle.
[ 2018-04-07 18:21:59 CET ] [ Original post ]
Additions: Four new battles, scattered throughout the world. Each battle drops a new evolution item. These evolutions are of a new class, 'Dkklfar' are are a sneak peek into the upcoming 'Jester of Darkwatch Wood' expansion which will take place after the main quest and involve 2 new classes, new monsters, a new area to explore, and a cool new story-line. More on that to follow in the next few weeks. For now, enjoy the new monsters, if you can find and defeat them. Fixes: A few small grammatical errors. House 11 won't permalock after the last battle.
[ 2018-04-07 18:21:59 CET ] [ Original post ]
Additions: -Igloos are now numbered. Fixes: -The daily quest turnin bug has been fixed. This will no longer be an issue on new saves but for people already with the problem there is a fix. See the below thread. http://steamcommunity.com/app/807060/discussions/0/2949168687320981536/ -The pocketwatch will now never speed up time to x15
[ 2018-03-18 19:28:36 CET ] [ Original post ]
Additions: -Igloos are now numbered. Fixes: -The daily quest turnin bug has been fixed. This will no longer be an issue on new saves but for people already with the problem there is a fix. See the below thread. http://steamcommunity.com/app/807060/discussions/0/2949168687320981536/ -The pocketwatch will now never speed up time to x15
[ 2018-03-18 19:28:36 CET ] [ Original post ]
Additions: - A Kat added to the the Leskova Den which sells a special MageGem. FIxes: - It is now possible to leave the Blackroot Warehouse District properly. - Leskova Rune Temple now spawns monsters correctly.
[ 2018-03-17 12:00:11 CET ] [ Original post ]
Additions: - A Kat added to the the Leskova Den which sells a special MageGem. FIxes: - It is now possible to leave the Blackroot Warehouse District properly. - Leskova Rune Temple now spawns monsters correctly.
[ 2018-03-17 12:00:11 CET ] [ Original post ]
Fixes: The entrance to the upper tomb in Spring City should note stay open after the Ruby Wand puzzle.
[ 2018-03-16 23:00:23 CET ] [ Original post ]
Fixes: The entrance to the upper tomb in Spring City should note stay open after the Ruby Wand puzzle.
[ 2018-03-16 23:00:23 CET ] [ Original post ]
Fixes: - A bug that stopped some people walking over cobwebs in the Ancient Temple - Some spelling errors. - Code improvements to lessen 'postman' lag - Ion Silium can no longer crash the game during conversation.
[ 2018-03-13 20:00:14 CET ] [ Original post ]
Fixes: - A bug that stopped some people walking over cobwebs in the Ancient Temple - Some spelling errors. - Code improvements to lessen 'postman' lag - Ion Silium can no longer crash the game during conversation.
[ 2018-03-13 20:00:14 CET ] [ Original post ]
Changes: - Arena combatants now wait for two hours instead of one, allowing more time to get to the battle. - More seed variations added to the 'Fungi Caves' and 'Leskova Forest' Fixes: - The arena no longer glitches when using rings to teleport away. - Fairy seeds now grow correctly. - The 'Ancient Temple' now spawns enemies correctly.
[ 2018-03-10 07:12:07 CET ] [ Original post ]
Changes: - Arena combatants now wait for two hours instead of one, allowing more time to get to the battle. - More seed variations added to the 'Fungi Caves' and 'Leskova Forest' Fixes: - The arena no longer glitches when using rings to teleport away. - Fairy seeds now grow correctly. - The 'Ancient Temple' now spawns enemies correctly.
[ 2018-03-10 07:12:07 CET ] [ Original post ]
I've finally managed to create and upload a Linux package for those asking. I've not had a huge amount of time to test it so please let me know if you find something odd and I'll do my best to get it fixed asap! Beth (a fellow Ubuntu warrior)
[ 2018-03-09 07:52:27 CET ] [ Original post ]
I've finally managed to create and upload a Linux package for those asking. I've not had a huge amount of time to test it so please let me know if you find something odd and I'll do my best to get it fixed asap! Beth (a fellow Ubuntu warrior)
[ 2018-03-09 07:52:27 CET ] [ Original post ]
Additions: - Added a dash option. [shift] on keyboard [X] on gamepad. Fixes: - Ozark Journal quest is no longer offered twice. - Leskova map no longer causes lag after closing.
[ 2018-03-09 07:26:27 CET ] [ Original post ]
Fixes: - Slowed down the 'wait' while sleeping to avoid crashes. - Master chests no longer drop junk. - Haegl runes now drop from more enemies. - Ethelbane no longer crashes when using resurrect.
[ 2018-03-08 10:46:14 CET ] [ Original post ]
Additions: - Key change option available in the main menu. - New lockpicking skill levels and chests. Fixes: - DayOver Script now performs loan calculations correctly. - Chest in the Growing Woods now accessible.
[ 2018-03-06 18:46:14 CET ] [ Original post ]
Additions: - 'Void Repellent Cheese' added through crafting and in The Dairy. Repels random monster attacks by 50% for 100 steps. Bug Fixes: - It is no longer possible to get 'stuck' in The Void. - Crafting multiple lockpicks no longer causes crashed. - Assassination quests are now delivered correctly.
[ 2018-03-04 08:14:39 CET ] [ Original post ]
Additions: - Map vendor added to Blackroot. - Maps of Spring City, Blackroot, Leskova, and the Swamp. Changes: - Outside wanderers made passable for ease of map traversing. Fixes: - Tent 23 Blackroot can now be accessed properly. - Leskova residents now sleep at the correct time. - Lighting on 'The Path' fixed to reduce CPU usage.
[ 2018-03-03 08:56:38 CET ] [ Original post ]
🎮 Full Controller Support
- Void Monsters: Spring City Tales Depot (linux) [650.54 M]
Hoping to escape your destiny as a monster trainer you left the home of your famous parents to find your own way in the world.
Within two years of leaving home your parents had been murdered and now you've been called back to inherit their failing farm.
With the farm heavily in debt to the bank, and with a burning desire to find and kill your parents' murderer the only option is to take up the mantle of monster trainer and the destiny you tried so hard to escape.
Features:
- A huge open world to explore.
- Nearly 100 unique monsters to collect, train, and evolve.
- Choose from 10 playable characters.
- A dynamic economy influenced by your choices.
- Break into, and steal from, any house, shop, or warehouse.
- A massive crafting system with hundreds of craftable items.
- Hundreds of quests including an immense main storyline.
- Multiple ways to proceed and complete the game.
- 40 hours of scripted gameplay and the chance to play on indefinitely!
- A battle arena to challenge other monster trainers.
- Breed goats on your farm for milk, to craft battle cheeses and magical yogurts.
- An advanced weapon and armour socketing system.
Open World
Spring City Tales is set in The Prosperous Freehold: an area consisting of three distinct biomes. Spring City and the Marshland, the deserts of Blackroot, and the frozen wastes of Leskova. From the game's outset you can set off along your own path, exploring the world as you see fit.
Collectable Monsters
http://steamcommunity.com/sharedfiles/filedetails/?id=1308529858
In a shadow-world parallel to The Freehold, live the Void-Monsters. These creatures can be dangerous but are kept in check by both the Rune Temples and monster trainers. As a monster trainer you can collect runes to summon these monsters from beyond the void, train them up, and get them to fight for you! There are nearly a hundred known monsters with more being discovered every day!
Dynamic Economy
In The Freehold there are two financial powers. The Bank and The Purchasing Guild. The Bank loans money to many of the families that live their while The Purchasing Guild buys locally crafted items to export. Helping Kat, paying off loans, and supporting causes will improve the local economy, which in turn increases the payout for selling items to the Purchasing Guild. However it will also increase interest rates, making both your loans, and other Kats harder to pay off. Theft, violence, and general skuldugery will weaken the local economy, having the opposite effect!
Thievery
Once the Kat have gone to bed, out come the thieves! By crafting thief tools you can choose to break into any house, warehouse, or shop and steal from them. Sometimes this may be for a quest or perhaps you are just looking for some extra gold. So long as you stay quiet you can make a lot of extra gold, but should you make too much noise the guards will come and you could end up spending your valuable time in prison!
Crafting
There are thirteen unique crafting skills each with their own levelling system. Craft yogurts, cheeses, armours, bows, axes, weapon components, tonics, potions, thief tools, fairy eggs, magical gems, glass items, oils, and more! Grow crops and forage monsters for ingredients. Become an expert in a single field and make thousands of gold!
Questing
As the child of famous monster trainers your return has excited many people. Each morning you will get a visit from the postman bringing quests of all sorts: everything from the mundane worries of local Kat, monster hunts, thievery requests, begging letters, and quests so fantastical they will take you into strange and magical realms. There is also the matter of finding you parents' killer and avenging their death! Of course, all quests are non compulsory!
- OS: Ubuntu or equivalent
- Processor: 1.2 GHzMemory: 2 GB RAMStorage: 1 GB available space
- Memory: 2 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
- Memory: 4 GB RAM
[ 5975 ]
[ 1709 ]
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